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duncanh

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Profile Information

  • First Name
    Duncan
  • Last Name
    Hughes
  • Location
    UK

Cinema 4D Information

  • C4D Version
    S22
  1. I recently started using C4D to produce interior architectural visuals with Arnold and have had reasonable success so I thought I'd try with the exteriors. I've hit a bit of a problem - when I try to use brick or roof materials the model goes haywire because of the displacement. I've managed to work out that its because the walls and roof are polygon objects but made up of only a handful of large triangular polys and a few large quads but I cant work out how to "split" these in C4D so that I have lots of small regular shaped quads to make the displacement subdivision work as intended. (I tried Untriangulate but that didn't do anything) Any help greatly appreciated as it's driving me mad!
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