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  1. I recently started using C4D to produce interior architectural visuals with Arnold and have had reasonable success so I thought I'd try with the exteriors. I've hit a bit of a problem - when I try to use brick or roof materials the model goes haywire because of the displacement. I've managed to work out that its because the walls and roof are polygon objects but made up of only a handful of large triangular polys and a few large quads but I cant work out how to "split" these in C4D so that I have lots of small regular shaped quads to make the displacement subdivision work as intended. (I tried Untriangulate but that didn't do anything) Any help greatly appreciated as it's driving me mad!
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Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.


Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 


Thanks for understanding! :cowboypistol: