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  • C4D
  • OS
    Win 10
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    Nvidia 1080 ti
  1. Hey all. Still learning ExplosiaFX and have run into a bit of a speed bump. Here's the issue: I have 2 horizontal plumes of smoke being generated and I want them collide with each other, but I also need each plume to be a different color. Thus far I can't figure out how to make both of those things happen in the same scene. - Using a single ExplosiaFX node with 2 emitters works great for the collision. It's beautiful. Problem is, now I'm left with a single Explosia object for both plumes and thus cannot create separate VDBs and assign a different color to ea
  2. I have a dynamic mesh that is being deformed by turbulence. I've set up the mesh to emit particles with Emission set to shot and Speed to 0, so the particles sit on the surface. I simply need those particles to stick to the surface as the mesh deforms. Is this even possible in X-Particles? EDIT: I just tried using the xpFollowSurface modifer with friction turned all the way up and it ALMOST works. Unfortunately the particles tend to shift around from frame to frame. Any advice is appreciated. Thanks
  3. Did you ever find a solution to this? I'm trying to get trails to react to dynamics and just can't get it going. Thanks
  4. Did you ever find a solution to this? I'm having the same issue and can't get it sussed. Thanks.


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