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About Ryder

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    NVIDIA GeForce GT 730
  1. In the pictures you've shown, I can see you've used the wrist controller, which only controls the last few polygons. The bottom controller of the arm is the IK controller, which is what bends the arm, and that will show you the different between R18 and R21. Also, I'm not sure if I have to use the "Quote" every time I reply, do I need to or is it fine to just reply?
  2. Here is a google drive link to the video example and the minecraft rig: https://drive.google.com/drive/folders/1kKJ0Fr2NheevLwy2yYnCgFrz5qsSy6T3?usp=sharing Thank you for your help!
  3. Hi, I recently bought a new monthly subscription to Cinema 4D S22, but I've been having a big problem with it. I create Minecraft animations where the characters are made out of low-poly cubes and rectangles, and their arms and legs have sharp bends. In Cinema R18 and below, it was possible to extrude parts of the mesh to make it more 3D. However in R19 and above, if I try to do this, it messes up the pose morph and it creates odd-looking rounded bends in the modified mesh. This is a huge problem for me because all Minecraft character rigs are made prior to R19, and I don't know ho
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