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muchcattle

Regular Member
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

1 Noble Beginner

Profile Information

  • First Name
    Adam
  • Last Name
    Roark
  • Location
    Birmingham
  • Website URL
    http://muchcattle.com

Cinema 4D Information

  • C4D Version
    R21
    S22

Hardware Information

  • CPU/GPU
    18-Core Intel Xeon W / Radeon Pro Vega 64X 16 GB
  1. @igor that is beautiful, thank you so much! I followed your steps to ensure I can do it myself and it's a great workflow. The scatter is now much much better
  2. Absolutely, I'm not sure why it's showing 6,7 as my C4D Versions; but I'm using R21. Thanks muchcattle_polygon.c4d
  3. Hello there, My first post and I'm pretty new to C4D coming over from Max. I use Archicad to model and am aiming to render in C4D + Corona + Forester. I've been learning a lot and making good progress; however I've hit a wall! Trying to resolve took way too much time yesterday, so here I am now to get advice I have this Polygon in C4D that was a Mesh acting as a topography in Archicad. It comes in pretty triangulated. The problem is that when I go to scatter grass from Forester over this geometry, it's pretty irregular and clumps in certain areas based on the triangulation. I suppose there could be a Forester option that prevents that, but my hunch is that the triangulation rather than quad is the problem. Is there any way to clean this geometry up? I'd really rather not have to model it in C4D. Thank you.
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