My first post and I'm pretty new to C4D coming over from Max. I use Archicad to model and am aiming to render in C4D + Corona + Forester. I've been learning a lot and making good progress; however I've hit a wall! Trying to resolve took way too much time yesterday, so here I am now to get advice
I have this Polygon in C4D that was a Mesh acting as a topography in Archicad. It comes in pretty triangulated. The problem is that when I go to scatter grass from Forester over this geometry, it's pretty irregular and clumps in certain areas based on the triangulation. I suppose there could be a Forester option that prevents that, but my hunch is that the triangulation rather than quad is the problem. Is there any way to clean this geometry up? I'd really rather not have to model it in C4D. Thank you.