Hello Dan, I followed your great tutorial and it seems all is going fine, but after exporting it to .fbx the result is not the same. Maybe I made somthing wrong with exporting to .fbx or this method is not working to save it as .fbx? Here is a link to a short clip how it works in C4D and an image file how it looks like when I open it in the 3D viewer for example. And the C4D file is also uploaded. It would be cool if someone can help me. I want to bring the working FBX into unity to make an animated asset for my favourite game I play.