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2 Noble Beginner

About JBBC

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    Jean-Baptiste Castel
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Hardware | Software Information

  • C4D
  • OS
  • CPU
    2,6 GHz Intel Core i7 6 cœurs
  • GPU
    Radeon Pro 560X 4 Go Intel UHD Graphics 630 1536 Mo
  1. You are incredible, thank you so much for your precise answer this is extremely helpful !!!! Here is the fixed model (with better rigging haha) :https://www.dropbox.com/s/b7am1nte4b4kgm1/Flamingo-model_RIG_TPOSE.c4d?dl=0
  2. I just realised that my hair stay now at the initial position when I move the rig. How could I re-root my hair without loosing the shape? Thanks!
  3. OMG BEZO THANK YOU SO MUCH!!!!!!!!!!! I spent my day on this...
  4. Hello! I have an issue with the hair of my character. After binding, the vertex map is not recognized anymore and it's impossible to relink it. The hair cover my character fully. How can I relink my hair to the vertex map after binding? Thanks! Project file with example before and after biding: https://www.dropbox.com/s/fmpr46dor7j1zvs/Flamingo_V2.c4d?dl=0
  5. The trick seems to work only when the bones are in a certain direction/hierarchy. I managed to make it work perfectly when the rig come from the head to the chest in my test. Do I need to change the direction of my rig or is there a better solution? Thanks!
  6. Hey Cerbera! Here is the file. (The Ik dynamic is deactivated) Thanks, JB FLAMINGO.c4d
  7. Hello everyone! I'm new here. I'm working on this flamingo character and I'm struggling to make the neck completely soft. I tried to use IK tag but I can't get any result. I would like to animate the head and the body and that its neck remains soft/invertebrate and reacts to the movements of the flamingo. Does anyone have any idea how to proceed? Many thanks in advance!!!! JB
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