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Everything posted by Fileti
Hi guys, I'm trying to figure out how to girate an object around a generic axis, other than the cartesian ones. My idea is to simulate the Earth's motions. But when I try to girate the sphere, to simulate the rotation, the axis rotates along with, a kind of precession. So, how can I get the rotation axis fixed? Any suggestion is welcome. Thank you so much for your time! Bests, Eudes. equinocio.c4d
Hello Cerbera. Thank you so much for taking your time to help me. Your solution is perfect for my project. With this tip I can explore even more complex types of combinations! One is to test the pulse reflection (see below). If I keep one end of the rope fixed, the pulse should hit and come back. Another proposal, different from this one, would be to generate planar and spherical waves (see below). Could this be achieved using fields?
Hi guys, I'm trying to animate a physical process called wave interference. Two waves propagating in a rope in opposite directions sum each other to double their amplitudes or to annihilate. Something like the scheme bellow. Which are the best tools to simulate this scene? I've try to use some formula, but I'm not managed to get a useful pattern. Does Cinema 4D have any native realistic physics module on wave mechanics? How can we treat phenomena like Interference, diffraction, refraction, transmission and reflection? If not, can you suggest a plugin for me? Cheers