I'm an artist and complete greenhorn to the world of C4D. I have a very basic familiarity with the workspace and that's about it. I've been wanting to integrate the use of abstract 3D textures and forms into my practice for a while now and thought I would take the plunge. I'm not looking for perfection, as I want to see the warp and weft of the digital process. I would love to learn how to make strange, saturated, and imperfect renderings that are referential to simulation and pixel grain in a digital era – basically digital mimicking the organic in a flawed way.