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rasputin

Cafe Oldtimer
  • Content count

    858
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About rasputin

  • Rank
    C4D worshipper
  • Birthday 02/17/1963

Contact Methods

  • Website URL
    https://www.facebook.com/rasputin1963
  • Skype
    grigorei_rasputin

Profile Information

  • First Name
    david lincoln
  • Last Name
    brooks
  • C4D Ver
    17 Studio
  • Location
    Texas USA
  • Interests
    I lu-u-urve 3D!! It's all I do anymore.

Recent Profile Visitors

4,541 profile views
  1. Hi gang, Does C4D R19 employ the UDIM method of UV layout? ie., having more than one UV tile on a grid active, to which one can list textures? I am currently seeking to import objects made in MARVELOUS DESIGNER, which can export UDIM-style UV's. Thanks, ras
  2. Thanks for that, Cerbera...
  3. Thanks, Cerbera. Also, I don't want to see Cinema be left in the dust here; they have been keeping up so well with trends in the 3D world up 'til now. Cinema has such a gorgeous, intuitive GUI.... unlike the stark, nasty, generic look of BLENDER. I even think C4D should possibly consider adopting an output module for Sansar's native format: the *.samd file, as MARVELOUS DESIGNER has recently done, for seamless exchange between the two apps.
  4. Hey guys, Are any of you fans of LindenLabs SANSAR ? The online social VR community? Well, if you have examined other 3D/VR social communities online, you'll see that Sansar boasts the best-looking 3D/VR worlds of them all, hands-down. Their PBR materials, lighting, GI and AO are outstanding, for one thing. They give you free space in which to build your own 3D/VR worlds, which the online public can tour (e.g. with OCULUS or VIVE). 3D ambisonic audio is included. Basically, SANSAR is a very cool place, ripe for creativity and exploration. But to my great dismay, I am finding that Sansar's engine does not recognize/support animated FBX character rigs exported from Cinema 4D R19. Yet it does support FBX rigs exported from MAYA and BLENDER... two apps I'm not fluent in. This is really bumming me out, I must say, because, you know, I want to build a custom VR world at Sansar of my own... and populate it with, say, dinosaurs who move their heads, jaws and tails, etc. Sansar does recognize ordinary PSR animation from C4D-- you can make things (entire objects) bounce, fly on a spline, and spin and roll, etc. But if your animation features a bone/joint skeleton or PLA, you're out-of-luck. What makes C4D's FBX files different from other software's? I've been wracking my brain for the last month, trying to see if maybe there is a clever workaround in C4D to make Sansar accept my bone rigs. So far, no luck. This lack of integration between Sansar and C4D does strike me as kind of a big deal, inasmuch as so many things are headed towards VR these days. Any comments? Ideas? Suggestions?
  5. I'm not a n00B, but I'm curious as to what relationship GI and SSS have with each other... Does GI have more (rendering) work to do if SSS is present? Does an object with SSS change the nature and rendertime of GI ? Does the "glow" of an SSS object get noticed by your GI solution? Does the Path Length of your SSS solution alter the calculation of your GI? Can you give me some indication of the relationship between those two "algorithms" ? Thanks, ras
  6. Hey gang... I've noticed that, when I'm UV Editing with the Magnet Tool, sometimes I can see my finished color map texture on the mesh itself in the 3D perspective Viewport.... and sometimes I can't, because the mesh is just showing pure white all over. What is the trick to making your Material appear on the mesh itself in the 3D view.... so I can Magnet-tweak directly on the mesh? I'm sure it's something very simple, some small little thing, but I can't seem to figure it out.... Thanks, ras
  7. Oh, okay, gotcha. Thank you, cerbera!
  8. Hi gang, an Animation n00B question: In the Timeline mode, I see that any scene has a "lead in" region, whose frames are numbered with negative numbers. What are those "lead in" frames for? Are these for creative or technical considerations? Thanks, ras
  9. The Peach Orchard

    Haha... and yes, a fairytale story was exactly my purpose. How tacky-- deplorably mundane-- would it look if a fairytale character ambled through a highly realistic peach orchard scene?
  10. Rasputin Gallery II

    More of my more recent C4D renders.
  11. Swivel Caster, traditional industrial View File Here is a model I've made of a traditional swivel caster, the attachable wheel that many industrial objects have, such as carts, trolleys, pallets, gurneys, beds, etc. It has a high degree of realism, with a number of telling details. Some use is made here of the new Reflectance channel, but it can very easily be replaced by the old Specular/Reflection channels. Submitter rasputin Submitted 03/06/2016 Category Models
  12. Version 1.0.0

    67 downloads

    Here is a model I've made of a traditional swivel caster, the attachable wheel that many industrial objects have, such as carts, trolleys, pallets, gurneys, beds, etc. It has a high degree of realism, with a number of telling details. Some use is made here of the new Reflectance channel, but it can very easily be replaced by the old Specular/Reflection channels.
  13. C4D Cafe lost and new files,free to use!

    Wow... huge selection, Teknow. Are them some fully-rigged figures in there?
  14. 1960's Beauty Salon Chair

    1960's Beauty Salon Chair View File Here is a chair of the type one would find in an American beauty/hair salon of the 1960's, fashioned of steel bars and aqua-green Naugahyde. (Floor plane not included). MoGraph and the new Reflectance are needed to make it appear correctly. Many aspects of the model left adjustable, for your sizing preference. Submitter rasputin Submitted 03/01/2016 Category Models

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