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rasputin last won the day on November 29 2018

rasputin had the most liked content!

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26 Noble Beginner

About rasputin

  • Rank
    C4D worshipper
  • Birthday 02/17/1963

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Profile Information

  • First Name
    david lincoln
  • Last Name
  • C4D Ver
    R20.026 Studio
  • Location
    Texas USA
  • Interests
    I lu-u-urve 3D!! It's all I do anymore.

Recent Profile Visitors

5,831 profile views
  1. Wow... can you imagine a Compositor built into C4D ! That would be amazing... To do all your video work "in house", so to speak...
  2. Cerbera, am I the only one who's noticed that Align Normals almost NEVER works? On an extremely simple low-poly mesh, it might, but if the model is even slightly complex, Align Normals does not yield any appreciable effect at all. And my copy of Selections Suppletives gives me a menu... in POLISH! Which I can't make sense of at all, and I don't know how to change its language to English....
  3. Hey guys, You know what I would like to see in a future release of C4D? Better selection tools. It should be easier, I think, to make sophisticated selections of all kinds. Above all, I'd like to be able to, on a mesh object, select only Front-Facing Normals Polys... Or only the rear-facing normals. Also, the Phong Selection mode should be perhaps more effective... making it easier to select polys that fall along a slope. As the years have gone on, I find that my objects are often very high-poly... especially with the advent of the Volume Building features. With high poly objects, it's tedious and frustrating to make precise selections, especially if there is a jumble of Front- and Rear-facing polys in evidence. So, I say, I'd love to see R21 have some more advanced, clever and sophisticated Poly Selection tools. Thoughts? ras
  4. May I ask: What DPI are you rendering at? It looks so refined and whisper-smooth...
  5. So very lovely, Evgeny.
  6. rasputin

    Rasputin Gallery II

    More of my more recent C4D renders.
  7. I'll prolly go in and tweak some edges to make that cushion look separate... usually with a finished VB model, I'll run it through the Polygon Reduction process.... You're right, some of the smooth perfection is lost that way, but not too much of a problem if the model is not sharply focal in a complex scene...
  8. Here's a 1950's Moderne-type sofa chassis I designed this afternoon. It was all done using the R20 Volume Builder. Basically a thick Torus primitive with various chunky shapes Subtracted from it. A shape like this would've been a nightmare to model using just the old tools, I think you'll agree. But it was not too hard to do with Volumes. I'm lovin' the buttery-smooth shapes you can make with the VB. I'll have the rest of this room scene built in the next couple of days and will show it to you when I do. ---ras
  9. rasputin


    Абсолютно красивый во всех отношениях, Евгений. Изысканные, маслянистые цвета и освещение. Масло-желтый на стульях и нежный зеленый цвет пианино-бархата являются изысканными. Вы даже пропитали стулья нежной парчой. Браво.
  10. Version 1.0.0


    Corona Renderer 3 For C4D includes its own Skin Material shader, designed to simulate the look of human skin, but in its default state, it is not very convincing. I took that shader and gave its parameters many tweaks which I believe make the resulting "skin" much more convincing and expressive looking. This C4D project file includes my tweaked version of the Corona Skin Shader-- including three needed bitmaps--- along with this curvy "dummy" object seen in this screencap.
  11. A bit of a dumb n00B question: What exactly is an irradiance cache? And why would you want to cache any aspect of your GI solution? And what happens if you DON'T cache your GI solution? Thanks in advance, ras
  12. Very very hip image. Gorgeous restrained colors.



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