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Everything posted by rasputin

  1. I use Illustrator CC 2017... and have it tricked out with all my favorite plugins, which allow me to tweak shapes with more precision; I also, for whatever reason, like to envision my splines in a flat 2D atmosphere before sending them to C4D.
  2. I was totally unaware of Cineversity ArtSmart 'til now. I am going to give it a try.
  3. Hey guys, Have any of you encountered this? If you choose to draw a vector shape in Adobe Illustrator for later merging into C4D as a spline, you have to Save your Illustrator project in Illustrator 8 edition format. Otherwise, your spline, merged in, simply will not appear in C4D at all. Thus, any shape saved in Illustrator CC format (or anything after 8, in fact ) will not be recognized by C4D. Illustrator 8 was a long, long time ago by now, no? I'm just curious as to why this anomaly should be so. Any theories? Thanks, ras
  4. Yes. Attached here is a picture of what the splines look like, prior to extrusion. Also attached here is my C4D project file. I had merged flat the whole thing first in Adobe Illustrator. happy birthday extrusion.c4d
  5. Hey guys, I'm sure you will immediately recognize this familiar problem: When you try to extrude some text (that has been converted to splines), some splines will be recognized for extrusion, while others won't. In this particular set of text splines, some of the "eyes" of the letters will not be recognized. Like the inner "eyes" of my "B", "P", "Y", "D" and "O". Needless to say, this situation makes for an unusable model. I realize that this loopy, cursive font is not the best candidate for extrusion.... blocky/squarish fonts do much better. St
  6. Yes: Volumetric sculpting like in 3DCoat. Where your sculpting does not warp and misshape your UV's.
  7. Version 1.0.0


    This is an Art Deco repeatable design, recreated directly in Adobe Illustrator from an authentic French textile design of the 1920's. Included in the ZIP archive is one single seamless iteration of the pattern, in high-res PNG format, whose UV tiling repeat may be dialed large or small to get the look you desire. Suitable for interior room wallpaper, upholstery or any kind of cloth or textile, like curtains or bedspreads. Simply load this PNG bitmap into your material's Color channel. Cubic UV repeat is probably the best option.
  8. Here's one you should watch also: https://study.com/academy/lesson/what-are-the-principles-of-art-definition-examples.html
  9. It sounds like you just need to jump in to making imagery with 3D... Hopefully MAXON Cinema4D. We like to say that artistic ability is an inborn gift, but that's not altogether true: there are many, many artistic ideas that you can grasp just from reading and studying about them. So I say: go dive in to studying both art theory while you learn the technical aspects of doing 3D... They go hand-in-hand. There's that saying by L'ao-Tsu: "The journey of a thousand miles begins with a single step." I suggest that, every day, you make a 3D render, however simple and
  10. Whoa-- amazing! It was only when camera dollied back that I perceived what you had achieved. Amazing and very tricky to do. Is that a phi (golden ratio) spiral?
  11. rasputin


    So very beautiful... and so very strange...
  12. rasputin

    Waiting for a train

    From the album: Rasputin's Gallery III

    Imported V4 character, clothing I modeled in MD, other objects I modeled and textured natively in Cinema 4D. Rendered in Corona, 150 passes. Of chief interest to me was trying to model that 1940's hairstyle. With Cerbera's help, I modeled those shoes using the Sub-D method... the first time I'd ever tried that method in all my years of doing C4D. Cerbera was right: it's a great way to model, especially organically-shaped objects like shoes.

    © © Rasputin (2020)

  13. rasputin

    Rasputin's Gallery III

    Collection of my newer images, all modeled in Cinema 4D and mostly rendered with Corona Renderer. Enjoy.
  14. Yes, but to actively work on that hair-- brush it, etc.-- don't you have to select it active?
  15. Hey you Hair wizards, Is there any way to turn off the visibility of my Hair guides... while leaving visible my Preview Hair Polygons? ie., in my Viewport, not during final render. See my screencap? I want to temporarily turn off visibility of my blue guide lines, while leaving visible only the hair preview itself (shown at 25% visibility). This is because, of course, I have dialed in curly waves into my C4D Hair Material, which appear quite differently than the straight guides do. The blue guides are preventing me from seeing well the actual Hair pre
  16. ....and here's an even better starting attempt, I think you'll agree. I'm really beginning to see the beauty and logic of Sub-D modeling! If you do it right, your mesh is always pretty and logical, and has not a single polygon too many. Thank you for your help here, Cerbera!
  17. Cerbera, Is THIS the idea? I started with a cube primitive, elongated it, and applied a SUB-D SURFACE to it, shown here subdivided 2X. So it's a process of applying appropriate cuts-- avoiding triangulation-- then gradually moving your points closer to your ideal?
  18. Thanks, cerbera! Would you believe I've never modeled in the Sub-D approach before? This looks like a good time to learn it. I had been trying to do this shoe first using the Loft-ing of splines... pretty tricky. Then i got the wild idea to place a sphere primitive around my (Poser) foot mesh, then do a Cloth Sim 'til it hugs the foot tightly. Both of these methods yield a ghastly topology which is tricky to then refine using the Mesh Brush tool. I keep thinkin' there's GOT to be an easier way. I so appreciate your help here! Thanks, ras
  19. Hey guys, I'm curious: How would YOU go about modeling this shoe? My Poser figure is supposed to wear them. My results have been... barely passable, not that good at all. I've been using the Poser figure's foot mesh to serve as a possible "shoe last", ya might say... The difficulty, of course, is that the shape is VERY organic... hardly a straight line on the whole shoe. And as you can imagine, I end up with polys wildly angled everywhere, and in very diverse sizes... ie., lousy topology. Don't worry about the heel, the little bow or the decorative pe
  20. Thanks so much, cerbera! Your erudition and counsel here on the Cafe is a godsend. Where can I obtain a Hexasphere, just for visual comparison?
  21. rasputin

    Roland SH-09

    Bravissimo. I've modeled 3D synths before, and I know how jolly hard they are to texture. Specifically if you don't have a proper ("brand official") texturing source of the symbols/verbiage on the synth's interface. I, for one, know that you have to model FIVE different types of white-key shapes! I like the ageing you've done on this 1970's unit, too. Scuffed edges and yellowed keys from playing in too many smoky bars, haha. Even the dirt that tends to linger up in the hard-to-clean crevices of the keys! Did you model this, if I may ask, just by eyeballing a ph


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