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in ART GALLERY
Posted January 14
So very beautiful... and so very strange...
Posted January 6
Bravissimo. I've modeled 3D synths before, and I know how jolly hard they are to texture. Specifically if you don't have a proper ("brand official") texturing source of the symbols/verbiage on the synth's interface.
I, for one, know that you have to model FIVE different types of white-key shapes!
I like the ageing you've done on this 1970's unit, too. Scuffed edges and yellowed keys from playing in too many smoky bars, haha. Even the dirt that tends to linger up in the hard-to-clean crevices of the keys!
Did you model this, if I may ask, just by eyeballing a photograph of the synth?
Posted March 24, 2019
May I ask: What DPI are you rendering at? It looks so refined and whisper-smooth...
So very lovely, Evgeny.
Posted March 14, 2019
Абсолютно красивый во всех отношениях, Евгений. Изысканные, маслянистые цвета и освещение. Масло-желтый на стульях и нежный зеленый цвет пианино-бархата являются изысканными. Вы даже пропитали стулья нежной парчой. Браво.
Posted February 15, 2019
Thanks so much, VH!
Posted October 7, 2018
Excellent work, Dan! You did the right thing of making her sclera (eye whites) not too white. That is the #1 thing that 3D portraitists get wrong. And you didn't go overboard with the SSS... quite correct.
Posted September 23, 2018
"CIGARETTE". 9/23/2018. Rendered with Corona for C4D Beta. 64 passes== 1hr rendertime.
Posted September 21, 2018
A scene I created and rendered in September 2018. Corona Render Beta for C4D== 64 passes, about 1.5hrs.
Posted April 20, 2016
Haha... and yes, a fairytale story was exactly my purpose. How tacky-- deplorably mundane-- would it look if a fairytale character ambled through a highly realistic peach orchard scene?
Posted October 12, 2011
The Physical Engine render looks warmer somehow, smoother; the VRAY version has a lighting which looks a little harsher, more unforgiving.
That said, I suspect the VRAY version is a little more true to how such light would behave in the real world.
Posted October 6, 2011
It's so funny the way babies go through a phase in which it appears that their head and eyes are way-y too big for their bodies... ((-;
Posted September 18, 2011
Posted September 10, 2011
Green glass needs to be thicker (the liquid more recessed inward). Your specularity is too broad and shiny... maybe dial the Spec width a good bit thinner? Otherwise a very interesting image.
Posted June 15, 2011
Nice point-of-purchase display!
Posted March 20, 2010
Great sense of character. You're a real artist.
Excellent. Character really comes through. Cool choice to not only dress her in blue... but to illuminate her in blue, too.
I love this. Kind of surreal. Nice composition of the still, too.