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bezo

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bezo last won the day on January 11

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About bezo

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    Cafe Samurai

Profile Information

  • First Name
    Lubo
  • Last Name
    Bezek
  • C4D Version
    R21
  • Website URL
    http://
  • Location
    Slovakia

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  1. Not currently behind my pc, but don´t you have inverted falloff? (I´ll check it afternoon when arrive to home)
  2. And yes, it looks like something with FBX/OBJ export since inside c4d is everythink OK. No inverted normals on some polyislands or something similar...
  3. Do you use AE? Some update of AE revert latest c4d update to base version, more here: https://forums.cgsociety.org/t/updates-are-gone-solved-adobe-ae-update-reset-c4d-to-21-022/2056048
  4. ...scary is just weak word... (it´s not criticism to your animation, just theme selection )
  5. I have just standard result from your scene (as expected, nothing special) Can you post screen of your result?
  6. Did you readme file included with plugin? ;-) In plugin Options tab enable "Multishade Mode" and apply multishader material on object...
  7. Yes, I think it´s Lite limitation. But you could install trial for R21. There´s used cloner/effector/fields systemin the scene... here is preview how it looks like https://www.dropbox.com/s/mlsb2rjfcevlnmj/DNA_anim_preview.mp4?dl=0
  8. Sometimes is better increase subdivisions instead of intermediate points of path spline. Segmentation is close enough with half of polycount and result looks better. (ofcourse, you could adjust higher segmentation if needed) (btw, using quick shading/lines/wireframe mode is easily to adjust everythink since you see directly every change...)
  9. This plugin works with few c4d versions, but since it´s too old, not expected it works with R16/17 up... There´s a plugin with the same name , but it´s based on faking texture (curvature/vertex maps) and not work on geometry level...
  10. There´s a lot of posibilities why it´s so slow. GI is I think one of them (and especially for animation...don´t know your GI settings) Other ones could be live animations/tracing/dynamics (if any)/enviroment changes (lights/shadows/etc)/objects generation by generators/cloners/etc. where everytime need to be recalculated GI... If will be animated just camera/s in the scene, GI will be calculated just ones and it will be faster (used cache)
  11. Do you mean something like this? DNA_colorized.zip
  12. Looks like your render camera is disabled for render in Object manager When you say scene is preparing, you mean render status on bottom line of the screen? Try to disable GI and Hair in render settings and try render
  13. These settings are for "Physical" preset, but from screenshot it´s looks like you´ve selected "OpenGL Animation" settings
  14. If you use symmetry object, could be few issues... a, points in line of symmetry are not in tolerance of symmetry (in orthogonal view select all points on symmetry line and check size in attribute manager, if there is not zero, your points are not on symetry line and set value to zero) b, polygons created by extrude (but maybe not this case, but if you extrude loop of polygons up, there was created also "side" polygons which need to be deleted)
  15. Also Animation Tools from tetsuoanimation.com is nice helper for animators https://tetsuoanimation.com/downloads/

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