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bezo last won the day on November 12

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About bezo

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    Cafe Samurai

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    20.059 Studio
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  1. I think there isn´t a reason why not to use for instance...B-Spline profile splines...in this case
  2. Maybe it could be fine with some parametric projection (cubic for instance), but for nice/realistic results is needed to create good UV´s and use UVW mapping. Small example: Material Folds_0001.zip for super-exact result on fold polygons is needed to add them into main UV island. Also with using SDS always try different subdivide UV mode, the best results are with boundary or edge mode...
  3. Really nice models/renders, only what disturb me is shining interier lights. Since outdoors looks like in midday, when everything is lit by real sun, strong shadows from interior light could not follow the reality. (maybe in case there are not real windows but some wallpapers only on the wall... But it just my opinion.
  4. Can´t believe it, I was think for all the years Terminator is real !!!
  5. Another way could be using standard primitives (since not always is needed circle spline). Adding disc/plane with segment count/width/heigth , conversion to editable, selecting border edge loop and command "edge to spline". Btw, When used Uniform/Natural intermediate points, parameter Number means point count between original points. If spline with none intermediate points is created with 4 original points, every other number will increase pointcount by formula : ( 4 + (Number * 4) // 4 original points + intermediate point count between each spline segment So, number 0 means 4 points only number 1 means 8 points number 2 means 12 points number 3 means 16 points etc. and with every iteration add 4 to total circle point count
  6. For a chain/s in my very old project, model "Balcancar EV 654" forklift I was used simple bend deformer. position driven by small expresso with range mappers, nothing special...
  7. For this kind of animations (cables, pneumatic hoses) I was used in the past simple xpresso setup based on positions of elements, but everything others was dependent on hierarchies. Animations of pneumatic hoses needs to be more-less rigid, so applying some dynamics not looks realistic.
  8. Hello Peter, Do you mean something like this? switch_object.c4d
  9. Message from c4dzone.com (Italian c4d community) All plugins at 30% discount, only for November 29, 2019
  10. Some little button for randomize color I think can not be hard for programmers since it´s just display parameter... ...Yes, old good Dan, I was used a lot of times mainly his Morph tool...
  11. Note: We have opened Weight Manager WM (Shift+left doubleclick on weight tag) Cinema add color to weights by some formula/automatically only in case in WM/Display/Colors/Surface Colors is set to "Multiply" When you switch this mode to "Object", you can manually set colors as you wish in Joints/Weights tabs of WM...
  12. Yes, as owner of SD and SP I know that fact, only what I want to say "Allegorithmic" now is the past...just word lost in traslation
  13. What I just read in my emails, Quixel joined to Epic, Mixer and Bridge will be free forever, Megascans unlimited for Mixer, Bridge and Unreal Engine users... And Quixel is IMHO strong rival for Substance, especially in creating realistic procedural textures... btw, anytime I go to allegorithmic site, always type into google search field word "Allegorithmic" but I´m driven to Substance by Adobe... No any word about Allegorithmic...it´s vanished
  14. bezo

    Phong issue

    Is that white material some texture or pure color?
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