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Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


bezo

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bezo last won the day on July 24

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About bezo

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  • First Name
    Lubo
  • Last Name
    Bezek
  • C4D Ver
    19.053 Studio
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    Slovakia
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    all about 3D graphics

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  1. Twisted Foil Wrapper

    simple modeling + twist (as was said in comments in this link) https://www.behance.net/gallery/18261957/Cadbury-3D-New-Roses-Variants
  2. Do you mean something like this? https://www.dropbox.com/s/3axgusmq3hhhgyb/cloner_building_parts.zip?dl=0
  3. If your strips are the same all over object, only what you need is set just one gradient manually. For doubling knots simply right click in gradient field and select Double knots. It could done x-times, so it´s doesn´t matter if markers/knot will overlay each other like... If gradient is to much "hard", use Distribute knots from right click...
  4. As you know, one of main features of new R20 is build-in CAD importer. So, no more conversion to obj etc. with R20 we could use STEP or IGES format files directly in cinema...This what I meant we are just only on R19, but when R20 arrive, it will be another music :D...
  5. New C4d R20 Cad imports

    native Revit files https://knowledge.autodesk.com/support/revit-products/learn-explore/caas/sfdcarticles/sfdcarticles/Revit-file-types.html export formats https://knowledge.autodesk.com/support/revit-products/learn-explore/caas/sfdcarticles/sfdcarticles/Revit-Export-format.html
  6. Invisible triangle

    I don´t say "no no" :D It´s just note. When he enable in Attr. Manager/Mode/Modeling/Mesh Checking, those polygons with triangles would be marked as non-planar...
  7. Invisible triangle

    ...we could say you have non-planar polygons...
  8. ...another option (while not work in R20 :-) ) is export from freecad in stl file format (or wavefront, doesn´t matter), from extruded object delete one side (remove thickness of object) and then in edge mode selection select border edge of cogwheel. And then will use edge to spline command for creating spline (like native cinema cogwheel object does) and continue in work...
  9. Chamfer not going as planned

    Here is video for better explanation https://lesterbanks.com/2016/11/get-perfect-bevels-boole-objects-cinema-4d/
  10. Chamfer not going as planned

    bevel works more accurate with n-gons. If you compare previous and updated model, 2 top planar "L" polygons has dissolved edge from cornerf to corner. Simply created n-gon as I said in upper post...
  11. Chamfer not going as planned

    Need to use different mode of ending (plus created n-gon for correct end) https://www.dropbox.com/s/2cs47sjl5p6oxtu/BOSSDS1-0002.zip?dl=0
  12. Thank you for the file. Can´t wait to check import CAD directly in R20 without conversion to obj...
  13. Can you post freecad file? I´m trying to dive into that software too.
  14. Maybe it could be idea for C4D developers to add something like this into c4d...(if it´s posible ofcourse) I mean store every X-minutes status of render (current state) into some "scene_X.progressrender_n" file together with resulted image in current state, where "_n" is meant step (progress could be saved in "n" steps to prevent corrupting while saving only in single file while shutdown... Software after finish render remove every progress files in case wasn´t any issue while rendering. In case of shutdown, software will check all progress files, find last of them and continue in render (after asking user about it)

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