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bezo

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bezo last won the day on October 25

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About bezo

  • Rank
    Cafe Sensei

Profile Information

  • First Name
    Lubo
  • Last Name
    Bezek
  • Location
    Slovakia
  • Website URL
    http://

Hardware | Software Information

  • C4D
    R21
  • OS
    Win10
  • CPU
    i7 8700k
  • GPU
    GTX1080

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  1. You could add new views with locked camera objects for each view restricted with parent constraint to target object and in another view you could work with object, but I´m not sure it´s what you´re looking for...
  2. scene file : LogoTower_WIP_0001.zip
  3. You could for example use scale factor for multiplying positions of spheres... (in my example are spheres separated objects)
  4. You could try adjust phong tag angle or break/unbreak phong shading for specific selections etc, but this changes are not enough in case mesh is too dense/triangulated...
  5. I think it's good that you found your own solution, I hope my example was helpful a bit...
  6. It could be done maybe with just few xp nodes, in my example it has more because I want to reset values, clamp entering values over spline length etc., but all that waste you could remove and adjust xpresso to your needs
  7. Here is example, just fast idea, maybe you´ll find something useful. scene file : XP_real2percent.zip short video explanation : https://www.dropbox.com/s/optdvkhuz45bnq8/A2S xpresso.mp4?dl=0
  8. It´s ok without opengl? (I don´t have R23, but yes, there´s a lot of changes with UI in last versions)
  9. Yes, it looks like driver issues. Go to Edit/Preferences/OpenGL and disable OpenGL and you could immediatelly see if viewport changed...
  10. small example with added chess... updated_palette.mp4
  11. update - undock primitive palette by clicking on upper double dot edge of opened palette - right click on on some icon and select "Customize Palettes" command on the bottom - in opened window to the "name filter" input field enter name of your plugin - from filtered view select your plugin and drag and drop into primitive palette to place where you want - in undocked palette right click and select "Fold palette" command - double click on original primitive icon palette to remove it - drag folded palette to place where was original primitive palette
  12. - undock primitive palette by clicking on upper double dot edge of opened palette - right click on on some icon and select "Customize Palettes" command on the bottom - in opened window to the "name filter" input field enter name of your plugin - from filtered view select your plugin and drag and drop into primitive palette to place where you want - if you wan tot keep it in layout, you need go to Window/Customization and save layout with "Save as Startup layout" or "Save Layout As".
  13. When I remove all sketch materials from objects and use just new material with standard setings applied globaly on whole scene, (also softened geo with SDS), outlines are rendered "relative" fine. There´s a lot of dependencies(angle of camera, object distance from camera, "softness" of geo itself etc.), but globally should looks fine. Your objects have mixed more materials which influence each other etc. I htink the best way is disable/remove them from objects and paste back one by one with IRR enabled to check immediately result... In places where is "imposible" to
  14. What kind of renderer it is? Don' t look like build- in renderer. Did you tried with standard c4d material? Maybe it' s refresh issue if IRR/IPR active in viewport
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