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Everything posted by bezo

  1. You need to rearange UV´s. When you look on your UV´s, the biggest part of model has the smallest area in UV space... If UV´s will be equalized, result on whole model will be the same.
  2. For me it looks like some kind of reflexion/specular issue. As manual say: "When Diffuse is enabled, the color properties of an object are ignored by the light source, only specular surfacing is produced by the light. "
  3. Loft is parametric object, so for removing "cap" you need disable cap options in Cap tab of loft object. Splines are calculated from first to last in loft object hierarchy https://www.dropbox.com/s/0btx03w4ym6e20q/Loft.png?dl=0 Splines are only "frame" for creating "surface". For best results are important few things, poincount and alligning splines. With alligning splines is meant spline points "direction". (spline point 0 of first spline will be connected to spline point 0 of second spline etc. and in case your splines has opposite points direction, surface result will not be correct.) Mesh subdv in both directions could set/improve mesh result to your needs (rough/smooth etc).
  4. Thank you very much for the script, I´m sure a lot of Octane users will appreciate it.
  5. Alex (aka Newstream) on cgtalk shared his workflow thru sculpting way year ago (or more). ...c4d file attached in the last post. And it´s SUPER FANTASTIC!!! https://forums.cgsociety.org/t/new-free-crash-course-video-for-sculpting/1884937/26
  6. Don´t know what to say, but I think world is changing. It´s not about just single company, everything is in the move... ...and all is spinning around money (BIG money if it´s possible)
  7. Good job, but hard to say it could be more effective UI for all. Since we are all different, using different workflows and different techniques for modeling, animation, effects etc. and due high posibilities of customization UI, longtime users use their owns UI´s and new users find their owns... Looking on your screenshots, you could maybe more optimalize UI and adjust to your own needs. For example, personally don´t understand why somebody needs table of primitive objects in layout...(or whole list of mograph objects or effectors etc, etc...)
  8. As we talk about Autodesk, did you read this on cgtalk? https://forums.cgsociety.org/t/autodesk-perpetual-licenses-suddenly-not-perpetual-anymore/2052430 (This is the case when perpetual not means perpetual :) )
  9. Stick texture tag isn´t needed/important btw. The key is disable option "Optimize and Close Holes" option of Voronoi Fracture object
  10. Do you mean something like this? https://www.dropbox.com/s/5abrevq1hzkmgas/crate.png?dl=0 scene https://www.dropbox.com/s/8kcohprav7rba20/cratetest_0001.zip?dl=0
  11. Compose Reply option allow adding attachments...
  12. Didn´t tried myself, by on the bottom of the page are options for replying which open reply window... Don´t know if it´s subscription related since I´m on MSA.
  13. Using Pen tool with holding Ctrl you can see immediatelly on spline "cut" symbol, so you can cut spline at place as you need. What is more interesting is using right click menu on this point. Now you could delete, disconnect or adjust kind of tangents. For you, option disconnect is what you want. This way you could cut spline at place of point (spline will be cutted "physically" into sepataed spline segments and what is the great benefit, tangents of newly created points will be kept.) The you only need select just one point of spline segment what you want to delete, then press U~W (select connected) and press Del...
  14. ...simply put third spline/rail into sweep object hierarchy
  15. There was an offer for few last years for 2-year MSA. Currently don´t see this offer in any distributor e-shop (or maybe didn´t found it). So, I think there will be some changes in MSA price (especially in case Redshift will be fully integrated into C4D) I also understand from MAXON news there will be also discount for renewing service agreement, but when watching info in local distributor news, this offer only applies for upgrades from older versions, not for current top version users... From this view users who stayed with R19 with this discount save around 200 euro then users on MSA to get the same R21 release...
  16. Maybe the best choice is attach scene here, because from your screens hard to say where could be problem. Maybe deformer disabled for render for example, or different settings for SDS if used, really hard to say...
  17. Use Connect object. https://www.dropbox.com/s/unk10utyzoh2k2q/CR videologo_0001.zip?dl=0
  18. Please, could you attach some simple mesh/model/object here for testing?
  19. maybe try this way https://www.dropbox.com/s/eehikdcu07ms1w1/closed_loop.png?dl=0 (still stretched little bit, but has not any influence on edge loops for SDS, could be bit adjusted simply sliding middle edge to the center of poly and points to middle of poly too) something like this https://www.dropbox.com/s/b1collhxsx16e62/adjusted_edge.png?dl=0
  20. If you used command "Save Project With Assets", did you open/edit/update *.c4d file from that saved folder or still use the same scene file as before saving?
  21. If you import spline profiles from Illustrator, many times has doubled points /for example if your spline has 4 points, in c4d it´s imported as single object, but has 2 segments and 8 points...something like ghost :) So, first you need check if your imported spline is correct and in case of doubled segments remove unnecesary. When you´re sure spline is OK /is closed and has right point count/, you could apply all other commands in c4d for working with splines. Later, when you convert spline generators to polyobjects, always use command Optimize, you prevent a lot of problems with mesh/polyobject later...
  22. I was ment something like here https://www.dropbox.com/s/mi95rxxkgt17l9t/boole_bevel_intersections.zip?dl=0
  23. If you want keep Boole object /keep setup parametric/, use single Bevel deformer applied on "I" selection. more info here: https://help.MAXON.net/us/#OBOOLE
  24. good job, "Tron" like sound grade atmosphere perfectly...
  25. ...Yes, answer to your last question could be very interesting... /but I hope you do not expect somebody competent will answer you / ;-)



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