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bezo

Cafe Crew
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Everything posted by bezo

  1. You could project spline along tower, simply use Project command from Spline/Move tab and use spherical mode. Maybe it´s not super-exact positioned (since spherical means bit stretched, but almost unvisible. Be sure you project standard spline (converted to real spline not parametric helix for example) and adjust intermediate points as needed... But if you want make a cut along this spline, I think not posible now. It´s posible to make "projection spline cut", but only perpendicular in viewport (on flat surface)
  2. Have you disable tiling for each texture tag?
  3. Hello and Welcome here on C4DCafe, hope you´ll enjoy time spended with c4dcafe community.
  4. When you carefully check f-curves, you could see first and last point of animation curves for rotations are not matched. Values for 0 frame and 55 frame are different. Since it´s baked animation, there is keyframe in each frame what can be hard to fix. You could play with that manually. (Leave just 5-6 main keys, everything other remove and adjust f-curves again with resaving new values for keys) It´s for longer time, but it could be fun... Or use your prebaked animation, convert to motion clip, set repetitions as needed, blending to spline and play with spline settings until you find satisfied result...
  5. At the beginning of the year there was a thread about vibrating strings. Try if it help you... https://www.c4dcafe.com/ipb/forums/topic/108769-vibrating-string/
  6. I saw somewhere on deutch (or french?) c4d forum script where spline object wos "source"/mirrored for spline profile in parameters. What is wrong, I don ´t remeber where...
  7. Few days ago there was a thread about something similar. If you don´t know about C-Motion, this video will help you with simple animation. But C-Motion offers a lot of more posibilities...
  8. Now I see there´s a new update of plugin. With this update you can create thumbnails of every single material in your library, so materials can be searched "visually" instead of reading/searching names... https://www.thegreatsummit.com/product/tgs-texture-manager/
  9. I´m under Eset, for me working without any issues, no reports, no warnings...
  10. Render Region command from Render menu and render only selected region/part of viewport. It´s full render (by render settings), but only for selected region in viewport IRR is interactive, refresh selected render region everytime something change in the scene. Mainly used for light setups/setings ... You could adjust IRR for whole viewport (or newly created view) and use it for real preview of the scene.
  11. If you want, send me in pm link to sample file, I´ll resave it in R19 and you´ll check if it works for you...
  12. Check MAXON Labs... https://labs.MAXON.net/?p=3258
  13. Ops, sorry. Now I read your move from "old" to R18... In R18 I don´t remember if there was some changes in knife because don´t have installed on my PC.
  14. small video... https://www.dropbox.com/s/kycl8iua07ocfdz/line_cut_hole.mp4?dl=0 (just left clicks without any modifier key)
  15. In my example is just simple landscape added into the scene and created the same copy of the landscape with atom array. That was just pure example, how it looks like while using this technique... Creating landscape like in your example could be also pretty simple. Just add flat plane object with sufficient segmentation and select brush and deform surface to your needs, just use imagination. Use different brush modes/settings...
  16. Currently there´s three modes of knife (each mode for specific job) For making hole use knife in line mode (K~K shortcut), make shape of hole, click to first point point. Then just select created n-gon and delete it...
  17. here is file https://www.dropbox.com/s/y44v6ha19arkdxx/plant_ficus.zip?dl=0
  18. Thanks MAXON for this opportunity, I hope many people will appreciatte it in these hard times.
  19. It looks like dots are based on topology (every single point of mesh is white dot). Maybe could be used cloner and luminiscence material. Maybe atom array could be also a way...
  20. Since you have textures/images, just asign them to appropriate channels of materials manually, that´s all...
  21. small example... wt_example.zip animated lust P.rotation of "Cone_propeller" object.
  22. Ofcourse, textures/objects can be baked (under certain simple conditions), but with this resolution of textures (I suppose second image is render) it may not looks very realistically...
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