Jump to content

bezo

Cafe Crew
  • Content Count

    3,625
  • Joined

  • Days Won

    78

Everything posted by bezo

  1. Hello, Here is updated scene... drzak_lampa_0001.zip But must say while you choose "relative" straight forward way to creation your model, it´s not the best way imho. C4D don´t work this way as CAD software. Booleans are fine (sometimes), but with more complicated meshes/objects it´s produce not nice/scary mesh.(You could see it in updated scene if you turn off "Hide New Edges" options for booleans.) Try to first some modeling tutorials, you will find a lot of different ways for modeling (standard polymodeling, subdivision surfaces, procedural splines etc. a you can choose what you use... ps, Vitaj na C4DCafe Uz davno tu nebolo vidno nikoho od nas .Bolo aj perfektne ceske forum od Digitalmedie (3dsoftware.cz), ale asi je uz zrusene. Skus na vimeu alebo priamo na nete pohladat tutorialy od Pavla Zocha. On ma perfektne veci na ucenie...(ved to vyucuje na vysokej skole) K tomu booleanu...Potrebujes "uzatvoreny" objem (ako napr. Krychle) aby sa matematicky dal objekt odcitat atd. Preto v mojom priklade mozes vidiet iba polygonove objekty (optimalizovane) ktore sa uz daju korektne cez bool odcitat. Pri dierach je dobre, ak ten objekt ktory chces odcitat lezi na malom polygone okolo neho (tie trojuholnikove polygony sa nebudu tiahnut cez cely objekt. (preto som segmentovat krychle na zakladni..)
  2. When you talk about phone... https://www.MAXON.net/en-us/news/MAXON-news/article/introducing-moves-by-MAXON/
  3. Yes, it´could be "missing" link (or lost in translation ) version R13 knows to find it perfectly
  4. https://help.MAXON.net/us/index.html#5938 or if you know where is place in menu, you could navigate in help directly to tool...(left side of help screen)
  5. Locking axis directly in viewport is just "temporary" mode (visually presented as white colored gizmo component), not "standard" lock mode. Can be said it´s totally independent from direct locking axis commands from palette. Access to this temporary mode is CTRL + doubleclick on gizmo component (what could be pressed accidentally by user in this case) and deactivation of this mode is with simple doubleclick on locked gizmo component...
  6. ... or you can use scale object in coordinate manager... https://www.dropbox.com/s/i8r30lnqf753wtb/Scale_engine.mp4?dl=0 nice model btw...
  7. Your second file (engine) has locked one axis (Z axis) with doubleclick on this axis gizmo you´ll unlock it. Then you can scale properly...
  8. Cappuccino is in Animation menu... Since animation menu item is with one "c" in the name, help always say about "cappuccino" (with two "c"). This could be a reason why you didn´t found it in help with search function...
  9. and to your problem, you need "refresh" animation each frame. In shader field Field tab on the bottom in Refresh tab enable "Frame" option...
  10. modify clone has influence only in case you´ve more than just one object under cloner
  11. For spline path use uniform intermediate points, then go to Timeline, switch to f-curve mode and set linear interpolation for track...
  12. ...open preferences/memory and check Picture Viewer parameters First parameter Memory set to 1024 MB (if not yet adjusted) Second parameter Harddrive has option Unlimited which need to be enabled (value will be greyed out) Don´t know other reasons why all renders are cached into memory while rendering...
  13. light improvement in corners... something4holding_0001.zip
  14. With selected selection tag simply deselect polygons (with holding Ctrl) what you want and press "set selection" command again (like when you create selection tag) If will be selected selection tag, by pressing "set selection" command all data in this tag will be overwritten...
  15. You need to use Integer data type (as described in previous post) btw, small tip... You could use almost every kind of interface without any knowledge about syntax etc... Solution is copy/paste... https://www.dropbox.com/s/q4y0ogxbmnafjmj/CopyUDinterface.mp4?dl=0 After pasting UI you could directly see how is data type/interface/options are used. For example "rip" UI from cloner mode and check UI data. You could see integrated icons with options and sysntax how they are attached...
  16. You could recognize easily when you look on color of icons of objects.
  17. Extrude object is generator, so it must be a parent, not child of object
  18. ...great news, I´m ready to fulfill my promis to you
  19. here is short video https://www.dropbox.com/s/5evzsrgf3nz8grr/MD_UVExport_01.mp4?dl=0 and result after import in c4d
  20. Btw, if you own MD, you could adjust UV´s directly in MD and import to c4d this way is with correctly scaled UV´s.
  21. ...or use transform tool from UV Mapping tab, set scale to 0.1 for both, apply 2 times and then just fit to 0,1 space...
×
×
  • Create New...