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GSwartz

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About GSwartz

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    Respected community member.

Profile Information

  • First Name
    Geoff
  • Last Name
    Swartz
  • C4D Ver
    19.024 Studio
  • Location
    OH, USA

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  1. I wonder if it's a bug. I see your profile says you're on R16. I opened your file in R18 and everything animates as expected.
  2. New in Cinema 4D R19 - Full Feature List

    Just to clarify, the pro render will work on nvidia cards? It looked like that from Patrick's video but wanted to confirm it was limited to amd cards.
  3. I swear I tried that at some point but now when I set it to step it works. Thanks a lot!
  4. I came across this - and I am trying to create something similar where the individual clones luminance is affected by a sound effector. I have it working to where it affects all of the clones as a single object but I can't figure out how to make the sound effector randomly change the luminance of individual clones. Any one have an idea? Thanks.
  5. Thanks. Yes I was aware of 1 although it wasn't reflected in the attached scene. I had tried various types of vertex maps with the values higher toward the edges, then inverted and always had that in the tear slot... but no love. I'll look at the other things you mentioned. Thanks.
  6. In this example scene I'm trying to tear the cloth right down the middle. I've tried creating a vertex map with the weight at 100 towards each side where it's attached to the belt objects and also the inverse and then use those vmaps in the tear map slot but no matter what I do I cannot get it to tear along the center edge loop. Does anyone know of a way to set up the vertex map or something else to tell the cloth engine to tear it along a specified set of points/edges? Thanks. tear-test.c4d
  7. After playing around a bit I found that if I increased the gaps from 20 to 25% and using a png format instead of targa I got a much better result. Still in the end the best result was creating a new uv map with fewer seams.
  8. I baked a normal map from a high rez mesh to a retopoed low rez mesh. When I render in modo it looks fine and I don't see any seams. I exported as an fbx and opened in c4d. In c4d there are very visible seams. I've adjusted every setting I can find in c4d but can't find a fix. Any ideas what might be going wrong? Thanks.
  9. Simple question on plain effector

    Like this? Plain affector.c4d
  10. With the new version of SD 5.5 I'm wondering what benefit I would see with the mdl support it offers. I don't export content for game engines which I'm assuming that is geared toward - of course I could be wrong. Anyway, seeing as R18 is supposed to have better substance designer integration I wondered if anyone knows if it will support mdl substances and is there any benefit to them?
  11. Hi everyone. I had to create some animated bar graphs a while back and used a python effector to set the height of the bars and I think I posted the scene file here, but can't seem to find it. Anyway I've since had to create quite a few more so I decided to try and automate more of the creation of it and thought I'd share what I came up with in case it'd be of help to anyone else. The main null - Bar Graph - has user data on it to create the graph. I hobbled it together with what little I could find on creating and manipulating things with Python. So, just a word of warning - this was just created for my specific situation so I can't say it will work for everyone's uses nor does it have much error handling in the code. And so the side titles and top numbers weren't recreated everytime an event happened I hooked up their creation to the two buttons on the user data panel - so that doesn't automatically update when you update the user data fields. Finally, I'd like to figure out some way to get the side titles and top numbers hooked up to the appropriate plain effectors when they're created but so far haven't found any example code on how to do it. I'm having a tough time finding out where the motext docs are in the sdk to get more info on them... so if anyone knows, I'd appreciate a link. Thanks. parametric-graph_0001.zip
  12. I have to render out 20 frames from two different scene files for a client. Each one takes a few minutes to render and I'd rather not sit here and manually go to the next frame to render when the previous one is done. It's an animation of 1050 frames so I'm only rendering out about 10 frames per file so they can get an overall idea of the lighting and such. Anyone know of a way to set up the renderer to say render out frame 54, 308, 539, 840 and 1050 instead of rendering all frames? Thanks.
  13. generate geometry from alpha map?

    Never used the vectorizer before. I'll give it a shot. Thanks.

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