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About howie

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    Cafe Samurai
  • Birthday 01/10/1980

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  1. I have 2 cloners with equal amounts of clones. One will be placed on an object surface and the other will be above randomly positioned but I want each one of these to face one of the bottom ones, in the same way a target tag would. Any ideas how to do this?
  2. Hey, good thinking! That will do it for me.
  3. I was wondering if you could pass the colour from the cloner to xpresso and reapply it to the light via user data somehow but not managed to get anything working yet.
  4. Hi all. Does anyone know how to control a redshift lights intensity with fields? I have a load of cloned lights I want to brighten and darken.
  5. Thanks for the help. I got there in the end
  6. Hi all. I want to add random spin to some clones where each clone spins in its own direction at its own speed but the spin is only in one direction per clone. So for example, if you do this with a random effector the clones spin will wobble between different directions, which I don't want. The clones are also moving through space as they spin.
  7. Hi all. I'm using the rotation force to make some clones rotate like a vortex but it always flings them further and further out when I want them to maintain a roughly similar radius. I tried using an attractor but that has the effect of flattening them out into a disc so there is no vertical difference in position. I initially started this using x particles and there's a similar thing there too. Anyone know a way around this? Thanks in advance.
  8. Ok, thanks for the tip Dave, much appreciated.
  9. Thanks for the reply. Reason I'm using XP is because I want to have particles born at 0 scale and then grow to a specific size whilst having soft body interaction as they grow. Since the object that will be a soft body is quite complex I was going to use a simplified object to deform the more complex one. That's why I was going to convert from particles to objects. There may well be a better way to do that but this was what I came up with. Maybe it'snot possible to go from particles to objects like that.
  10. Hey. Anyone know how or if you can bake x particles generated objects? I basically have an emitter generating a load of objects but I want to be able to work with them as keyframed objects like you can if you use a cloner and bake it to keyframes. Thanks in advance.
  11. Hi all. How can I apply a set of 5 materials to hundreds of objects so they all have a randomly allocated material? Thanks in advance.
  12. Of course, when in doubt, put it in a connect object. As advice goes it's up there with switch it off and on again. Thanks Deck, much appreciated.
  13. Hi. I'm scaling some cloned cubes in the Y direction using a random effector but the fillet stretches along with it. I want to keep the fillet even on all edges, is there a way to do this? I attached a file for reference. Thanks in advance. test.c4d

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