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About howie

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    Cafe Ronin

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    18 Studio
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  1. Hey. Thanks for the pointers but it's neither of these things.
  2. Something I haven't seen before just cropped up. My time line is moving in decimals instead of full frame numbers. I have frame numbers like 30.59 instead of 30. Any ideas how to get it back to normal?
  3. interestingly that's not happening on mine. What version are you running?
  4. Sorry Deck, I didnt notice that. That works well. As always, stick it in a connect object, don't know why I didn't try that. Havealot, good solution too, nice one.
  5. Hey Deck. I tried with a bevel deformer but that was stretching too. How have you set that up?
  6. If I wan to change the height if a primative object, which has a bevel, using an effector, the bevel stretches. Is there a way around that so the bevel doesn't stretch?
  7. Hey. I setup my hair on a fill in object so it was easier to work with and when I come to swap out the object the hair is linked to it stops working. Its going in weird directions and i cant change the count etc. Any ideas whats happening there?
  8. I’ve started using my Wacom to try to reduce pain in my wrist I’ve been getting lately from using the mouse. Only problem I have is when trying to navigate the xpresso window, redshift material window and the timeline. It just shoots off at a crazy speed. Anyone know how to fix this?
  9. I have 2 cloners with equal amounts of clones. One will be placed on an object surface and the other will be above randomly positioned but I want each one of these to face one of the bottom ones, in the same way a target tag would. Any ideas how to do this?
  10. Hey, good thinking! That will do it for me.
  11. I was wondering if you could pass the colour from the cloner to xpresso and reapply it to the light via user data somehow but not managed to get anything working yet.
  12. Hi all. Does anyone know how to control a redshift lights intensity with fields? I have a load of cloned lights I want to brighten and darken.
  13. Thanks for the help. I got there in the end
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