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  • C4D Ver
    15 Studio
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    Basel, Switzerland

    I also want to congratulate MAXON for the new R18 release. At the beginning I was a little skeptical, since there was no mentioning of NEW-CORE-features. I expected to see, for the first time, NEW-CORE-features with real speed benefits, favorably in the object handling area and viewport speed. But, I must say this is a very solid release, the best for my needs in a very long time. The Voronoi Fracture and the new MoGraph tools will really make a difference for my work. So, thank you MAXON and this means in corporate terms that I took your generous offer to upgrade to R17 and being in the boat for MSA again. cheers celke
  2. C4D future info & development

    I see what you mean. Beating a dead horse does't make that much sense at the moment. I really look forward to R18. If the rumors are true, and it will be a mograph-centric release, it will sure be a winner. I keep my fingers crossed. cheers celke
  3. C4D future info & development

    Well, I'm sure that Cutman is man enough to speak for himself. But, this thread has more than 20'000 views. If Cutman were that terrible or wrong, we would see more complains. I find this thread interesting. When Cutman uses empirical data to draw a conclusion, that's a well established method. Whether I agree with him or not, doesn't matter for me. If find that worth reading. And Cutman admitted that he could be wrong, he even hopes so. cheers celke
  4. C4D future info & development

    The problem here is not Cutman. The problem is the foolish attempt of good old school yard bullying by some. If you are annoyed by Cutman, ignore him. If you fail to follow his arguments and that makes you angry, ignore him. The once again call for a ban of Cutman annoys me. Why shouldn't Cutman voice his opinion here? Isn't that a main purpose of this forum and this thread?
  5. C4D future info & development

    The improved communication of MAXON so far: btw all done in Blender cheers celke
  6. Modo 10.1 announced

    You are also right that one should not be overly excited about the prospects of FE. It only started to move from an TD-Tool, as version 1 was, to a more artist-friendly tool with Canvas in version 2. I see a lot of interest. FE seems to fill a gap not only for Modo. Write once and deploy in different DCC apps is intriguing. Now, that the beta phase is over for Modo, I expect to see more modo users to be active in the FE forum. At least, I plan to to so. I think there will be interesting times ahead. But, whether Modo is a viable FE platform, the future will show. Houdini is the (other) elephant in the room. I like the idea of having Houdini assets available in my favorite DCC app. But, if I would create my own Houdini assets, I would probably stay in Houdini. Even more so now that Houdini Indie supports 3rd party render engines. So, I'm not too worried about the present lack of a Houdini engine in Modo. cheers celke
  7. Modo 10.1 announced

    Hi, Yes, FE is not the answer to all the questions in CG and FX. But, I like it a lot. Not only, it is blazingly fast, it also has a huge potential. Keep in mind that it is relativly new to the scene. Yet, the community is open, friendly and they do share assets,e.g. for Canvas: http://forums.fabricengine.com/categories/content%3A-canvas-graphs-and-presets Canvas is what I hoped Xpresso und TP would have evolved to over time. But that wasn't the case. I don't really get, in what respect canvas is more complicated than Xpresso or TP. Or, do you regard these MAXON-tools as TDs-only tools? cheers celke
  8. C4D future info & development

    Hi, Here is the explanation in the Modo forum: http://community.thefoundry.co.uk/discussion/post.aspx?f=43&t=32433&p=293190 cheers celke
  9. C4D future info & development

    Yes, I remember that there were such claims by some disgruntled Lightwave users. Nervertheless, they were wrong at the time and they still are. In fact, in 2001, it was the dispute of the senior management with key Lightwave engineers over a complete rewrite of the software that led to the founding of Luxology. Brad Peebler (NewTek's Vice President of 3D Development), Allen Hastings and Stuart Ferguson (the lead developers of Lightwave), and some other members of the LightWave programming team started a complete rewrite in their own company (Luxology), and it took them over 3 years before they could demonstrate Modo at Siggraph 2004 and released it later that year. Nevertheless, Allen and Stuart had IP rights to code also used in Lightwave and they could legally reuse this code. That is not the same as using Lightwave code, which would have been illegal. Here is an article that covers that topic: http://www.studiodaily.com/2012/01/luxology-building-modo-from-the-ground-up/ cheers celke
  10. C4D future info & development

    I don't know where this myth comes from that FE is so much more difficult to use than xpresso or thinking particles. In fact, I find the latter much more difficult and frustrating to use. FE flies compared to xpresso or TP. It is really fast. This review sums up well the current state of FE: http://www.awn.com/news/fabric-software-launches-fabric-engine-21 And here are the different options you have as a user: http://fabricengine.com/overview/easy-to-use/ It is definitely not intended as a TD-only tool but very accessible to novice users and 3D artists. You have the option to dig deeply or you can just use presets and ready to use nodes from programming experts. FE is extremely powerful, and I have no doubt that it will have a bright future. cheers celke
  11. C4D future info & development

    Yes, this is good communication. But, the announcement is also huge. I know a lot of people were waiting for this kind of stuff. Especially in the the game industry many are excited. I heard that the modo developpers had a lot of help from the mari team. And I don't think they did the programming in C, since the mari team and nuke team are mostly C++. The best thing of all is that we will have this very soon, not in a undefined future. cheers celke
  12. C4D future info & development

    Hi, Thanks for your insight. As far as I know there is no official development of a Houdini Engine bridge: "Posted: Mon Dec 07, 2015 5:27 pm GMT: There is currently no plan. We want to make sure that the existing plug-ins (Maya, Unity, Unreal) that SideFX is developing are in top shape before we explore other plug-ins. A small test was done for Modo but there are no official plans to take it any further. If that changes in the future then an announcement will be made. Robert _________________ Robert Magee Product Marketing Manager Side Effects Software Inc." The Nexus architecture, on which modo is based, is also successfully used by other companies such as Dassault and Bentley. I don't know where the problems came from, your colleague ran into. The nexus architecture has absolutely no connection, software-wise, to Lightwave. cheers celke PS: At least FE for modo is making progress: http://fabricengine.com/first-look-fabric-for-modo-closed-beta/
  13. C4D future info & development

    I don't know how deep your knowledge of modern programming principles is. But, wether C or C++ was used, says nothing about modernity per se. It is also false that Luxology or now The Foundry used any of the Lightwave code. Modo is mostly written in C which gave some speed advantage at the time. The MODO SDK is based on COM, with C++ and Python wrappers for many of the published APIs. As far as I know a lot of platform development today is done in C++. Scripting is done in Python. How modern C4D is today, I can't really say. But the programming language that was chosen says nothing about it. cheers celke http://sdk.luxology.com
  14. C4D future info & development

    Yeah, and we all agree that to call for the banning of a colleague and the threat of physical violence is in no civilized country respectful. And btw I know very well how to watch my back. cheers celke
  15. C4D future info & development

    I couldn't agree more with jwiede and Cutman. cheers celke