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srek last won the day on September 13

srek had the most liked content!

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About srek

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    C4D Cafe Sensei

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  1. Debugging tools are on our to do list, please keep in mind that this is an early tech demo, not a feature.
  2. Scene nodes are a tech demo for a reason. They are still changing in many ways. An SDK only makes sense once we have reached a certain level of structural stability, at the earliest when Scene Nodes become a feature.
  3. Maybe take apart the random poly selection node. The general setup should give you quite a few clues on how to do own selections.
  4. Scene nodes make very good use of multithreading, caching and copy on write. in general programming in nodes is different to writing code, while one can usually be translated in to the other this is often not efficient. For nodes you need a different approach and think more about the flow of information and how it changes. If you try to directly implement a coded solution into nodes you will get bigger mess of nodes and wires than actually necessary.
  5. That is perfectly possible, i made camera vie angle dependent selections during beta and the random selection you can find as a node is an asset created from nodes.
  6. COFFEE had its time, but that time is over. For general scripting Python is the weapon of choice, which we just now updated to industry standard version 3. Regarding the object manager, no one from MAXON ever proposed to remove it. For the new system it just isn’t there yet. what exact scripting options we get for the new system remains to be seen, and implemented. No need.to worry here, since the new system is the base for everything we will make sure to get it right.
  7. The old and new can never merge, that would mean that the new system would have to compromise for all the problems of the old one, thereby loosing its main advantages. What will happen is that over time the new system will become ever more complete and allows the user to use the new system for ever more tasks, until at some point the old system is only really needed and used for compatibility reasons. At this point in time the new system is not ready for the big stage, it is a tech demo.
  8. Interaction between scene nodes and Standard Cinema 4D is limited to scene nodes receiving geometry and data fro Cinema 4D. Standard Cinema 4D Can not react on scene nodes in any way.
  9. I did a parametric bookshelf and books during beta, but haven’t found the time to adjust it for public release.
  10. Dynamics in any shape are best handled by a physics engine, not a general Solver like scene nodes. Like with basically all missing features physics will become part of the new context at some point in the future.
  11. I am a technical designer at MAXON, my job is to help defining stuff like scene nodes. I am not involved into product politics. I would be seriously surprised though if learning editions or similar hadn’t been discussed.
  12. I have no idea who came up with the idea that Xpresso might get removed. That idea is completely without merit.
  13. Xpresso is apart of classic Cinema 4D, as long as we have that there is no reason to remove it. As soon as everything has moved on to the new core Xpresso will be obsolete and the far more powerful Scene Nodes will have replaced it.
  14. Conversion from old to new is something i would not speculate on at this point. There are so many options to handle this and they all depend on numerous technical details and workflow choices.
  15. No. Scene nodes are the new base that future higher level workflows like the OM and objects will be based on. Once those workflows are established you will not need to touch nodes for by far the most functions in Cinema 4D. If you are comfortable you can of course use nodes then as well.
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