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srek

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srek last won the day on October 25 2018

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About srek

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    b
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    m
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    Friedrichsdorf
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    3D Printing, Reading, Cats

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  1. No, the max fileformat can realy only be read by 3D Studio Max. Maybe ask nicely on a max forum for someone to convert the max file to FBX.
  2. You have three basic options. 1. Always work with absolute paths. This will either only work on that specific computer, or you have to use a NAS/Fileserver for all external assets and use network paths. 2. Only use filenames. In this case the assets have to be in one of the possible search paths. By default those are the project folder and the tex folder within the project folder. In the prefs you can define any number of additonal paths that should be searched for assets. The drawback here is that you either have to use unique names for each and every assets within the search paths, or you have to make sure that the search order of paths is taken into account (prefs paths come after project paths). 3. Put the assets into the content browser databases and reference from there instead as own files.
  3. The setting is stored within the scene. If you get scenes from a third party make sure to ask them to use "Save scene with assets" before transfering the resulting folder to you. This makes sure all external dependencies are resolved and the files are copied to a folder local to the scene file.
  4. This should only happen if "Show Texture Errors" in the rendersettigns has been disabled. It is on by default. To relink textures use the texture manager.
  5. The content browser differentiates between objects and scenes. If you add a scene it will open as a scene, if you add an object to the content it gets added to the open scene. It seems you added your assets as seperate scenes.
  6. In the content browser choose User->Render Settings to see the list of all user presets. There you can delete them.
  7. srek

    My R21 Wishlist

    Threads like this are mainly for discussions among forum members, actual requests towards MAXON should be sent via the suggestions web form https://www.MAXON.net/en/support/suggestions/ This makes sure they don't get lost. Don't expect any immediate feedback tough, the suggestions are collected in a database, sorted by the given categories and then regularily reviewed by PM and others.
  8. The rental option is meant for studios that need a few more seats for a limited time in a specific project, it was never meant as a long time offer for single artists. The fragmentation is part of the idea to offer Cinema 4D on different levels to different customer groups, something that has been done since R5 in various ways. The current system is a lot less fragmented than the modular system we had before.
  9. The Userdata on the Xpresso tag was just convinience to make the function portable to any number of objects.
  10. You use the Position Velocity, which is a local value, from an object that is not moving localy since it's movement is inherited from the parent. Either animate the object directly or you have to create an own global velocity tracking setup that. Please find attached a scene with a workaround for this (the multiplicator is only ther for experimentation, set it to 100/100/100 to make the influence more visible). XPresso-Iterator-v02a.c4d
  11. From what i understand you want to move the sphere with the particles rigidly attached to it until the change of groups happens. I see two options. 1. Just repeat what you are already doing but with PPass as a source for particles and just PSurface Position. This is similar to the TP Sticky Goo preset in the content. 2. A method i used quite a lot in the past is to store the particle position and alignment local to the object at emission and reassign it on every frame. Hope this helps
  12. This is not a platonic solid, you will not bve able to create a regular body from this. If you happen to achieve it you might apply for the fields mdeal ;) What comes closest is an icosahedron.
  13. This has a bit of a problem since important information for rendering (the context) comes internaly from the right side of the graph. Without a conneciton to the end node this information is not available and the preview would not be correct, if at all possible, Just creating an invisible connection doesn't work since since the results change a lot depending on where in a node graph the specific node is conencted to the right. To help getting around this you have the individual previews on the nodes.
  14. I use a Logitech MX Master and i can recommend it.

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