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Everything posted by srek

  1. I would attach the head as a seperate object with an align to spline tag.
  2. That looks more like a job for the spline wrap deformer than bones.
  3. I could not disagree more. For hard surface modelling n-gons are a huge help and time saver. Different methods are good for different goals. If you use n-gons for animated charachters you are doing it wrong. If you use tris to model machine parts and houses you are doing it wrong.
  4. N-Gons are nothing wrong, why should Meshchecker warn about them? You can remove them at any time.
  5. The folder in the installation directory should only ever be modified by certified installers. Only the folder in the prefs is allowed to be modified by the user. Windows rules for this are getting ever tighter and it can happen that write operations into the program branch will be redirected and lead to inconsistencies. In the end the two exist because Microsoft demands it.
  6. Having a web server behind the help gives us a lot more options in the way the help content is provided and what we can offer. As such it is the base for furthe rimprovements on the help. The Online only situation is just a temporary thing. I honestly did not expect it to be such a big issue.
  7. The thing is, the old system was a pretty simple display of HTML pages/files. To go forward with this we needed a webserver behind the help, something that is best done online, like with 21. To make this functionality available offline you need a local webserver, something that comes with an own set of baggage. All in all not a simple thing to resolve to everyones agreement, but as Rick said, we are working on it
  8. This changed in 21, just copy the whole CInema 4D and you can start this second instance at the same time. Architectural changes made this neccesary.
  9. The logic was not the same, you switched the layers. Also you need the surface to be subdivided, the more even and denser the more precise the result. The effector was set to modify the translation in your example, not the scale as in mine. fitting 2.c4d
  10. Velocity is distance over time. If you keep the time and increase the velocity you get a longer distance. If you decrease the velocity you get a shorter distance. If you want a faster movement within the same number of frames you need to shorten the distance between point A and B. If you want to slow down you need to increase the distance.
  11. You will need to learn the difference between local and global coordinates as well as that all coordinates are either relative to the world axis or an object axis, but generally not relative to your view on the scene. Always keep in mind that your choice of view on the scene has no influence on the other objects positions.
  12. FBX and Alembic are your best bet.
  13. The one thing that comes to my mind is that maybe you still had a crashed task of Cinema 4D hanging in the background. This would prevent any other c4d instance to start.
  14. It seems the distributor messed up by not canceling your MSA in time. Maybe get in contact With MAXON HQ in germany to clear this up.
  15. If you are technically inclined and have a good math knowledge base you can start any time. Be prepared that it takes longer in Houdini to set something up than in Cinema 4D, on the plus side you have more flexibility in Houdini.
  16. If you hae non overlapping objects you need booled out of an object put them under a null and place the null in the bool.
  17. No need to flood, MyMaxon in it's current shape is the first step and we are planning to do much more with it, it's a lot of work though.
  18. Rounded edges are not a feature of R21, but you can recreate the effect yourself using the AO node and mixing the resulting normal with the original normal.
  19. The first part goes well beyond expressions, but is certainly interesting. The second part is an own topic but something i personally would like to see, just like an at least basic compositing node system. Both not really Xpresso features though.
  20. Multithreading is less an issue of Xpresso than the object system. Changing the structure of geometry objects need to be done in generators, this can’t really be done in expressions, again more a restriction of the object system. Xpresso as it is can only be based on the current object system, fundamentally different approaches have to wait for later.
  21. What more than the Falloff node should a Field node do?
  22. I would be interested in what nodes you, or others, think are missing.
  23. I'm not an adobe customer, i don't know if you have a yearly or monthly contract. Regardles, as i said both are possible, the monthly paid yearly contract just requires a lot more work and investment and is currently not offered by MAXON. Also keep in mind that Adobe is a 9bn dollar company with a product portfolio that is basically completely subscription based, whereas Nemetschek is a 0.5bn company with a very small number of subscription offers. And again you can get a monthly paid subscription of Cinema 4D right now, you just don't get as good an offer as with the yearly paid one.
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