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Everything posted by srek

  1. None of the MAXON employees posting here are tasked with sales communication, Noone will comment on licensing, prices etc. Effectively everyone but Rick and Dave is here on a private base and not in a position to give that kind of legaly relevant information. That is not something new but was always the case. Especially with so many varying upgrade options as there currently are it is important for all involved to get things right. If the public information is insufficient for you, please get in contact with MAXON directly, as many already did.
  2. R21 is still self contained, but thanks to many restrictions placed on us by the makers of operating systems, mostly security related, we are limited in what we can do. For example changes to the installation folder are basically forbidden outside of updates. This makes it neccesary to split some things off and store them in other places by default. So far we were able to accomodate this. For example with the new node based assets we introduced an easy way to define locations where assets are stored and we will continue to refine this.
  3. Then you need more particles and yes, that will increase rendertime.
  4. In PStorm set Distance to the same value as Speed and Distance Variation to 100%. Ths will spread the emitted particles out over the distance they cover within one frame. After that it is only a question of sufficient numbers of particles to create a continous trail.
  5. That is true, but when selling in the US MAXON has to obey US laws. On the other hand MS is so much bigger and differently set up that maybe the can and do afford to have an own department handling this stuff. Given the tax avoidance structures many huge technology ompanies have, they might be able to skirt around this anyway. For a much smaller company like MAXON this is a quite different thing.
  6. Afaik there is no plan to not offer upgrades. This is actually a pretty outlandish thought to me, i would be surprised if such an option was ever discussed internally. MAXON has no interest in punishing paying customers.
  7. No, R21 is not planned to be the last perpetual license. Due to the legal difference between subscription and perpetual license it can happen that some upgrades will only become immediately available to subscribers. This does not concern bug fixes, which will be made available to subscribers and buyers, technical differences excluded of course.
  8. Yes, this should work. I would not use more than the 5 systems thoug since the small NAS systems don't handle many high performance clients well. TR access to the server can overlap often so you have peak loads that could be problematic. SSD caching could help to reduce this. Make sure all systems are connected using wired connections, Wifi is NOT an option for TR.
  9. The old bosses never were much interested in becoming public figures. They prefered to work in the back. Dave is a very different kind of boss and i expect him to be a lot more visible. He is definitely easily approchable. As for the announcement, it'll be something good, trust me :D
  10. I am a huge fan of learning by doing. Be it 3D, programming, electronics, technical design whatever. Pick a super small thing to accomplish and then check for ressources that help you achieve it. By ressources i don't mean big tutorial projects. First should be the manual, second a search on the internet for existing forums help and general information, third a look at existing tutorials that cover the topic and fourth a request for help on the forums. Good luck :)
  11. A loss mayber, but not a total one. One more big C4D fan in a top industry position :) No one here really blames him for taking that job, one does not become head of Renderman every day.
  12. You can find 2 TP presets in the content that do this. One for guiding particles along a spline, the other to make them follow exactly
  13. They indicate the part of the viewport that would be in a final rendering. If the viewport proportions are different from the image proportions the bars indicate what will not be in the final image. Depending on how you scale the viewport and set the render resolution the bars can be seen horizontaly or vertically, it is up to you.
  14. No, the max fileformat can realy only be read by 3D Studio Max. Maybe ask nicely on a max forum for someone to convert the max file to FBX.
  15. You have three basic options. 1. Always work with absolute paths. This will either only work on that specific computer, or you have to use a NAS/Fileserver for all external assets and use network paths. 2. Only use filenames. In this case the assets have to be in one of the possible search paths. By default those are the project folder and the tex folder within the project folder. In the prefs you can define any number of additonal paths that should be searched for assets. The drawback here is that you either have to use unique names for each and every assets within the search paths, or you have to make sure that the search order of paths is taken into account (prefs paths come after project paths). 3. Put the assets into the content browser databases and reference from there instead as own files.
  16. The setting is stored within the scene. If you get scenes from a third party make sure to ask them to use "Save scene with assets" before transfering the resulting folder to you. This makes sure all external dependencies are resolved and the files are copied to a folder local to the scene file.
  17. This should only happen if "Show Texture Errors" in the rendersettigns has been disabled. It is on by default. To relink textures use the texture manager.
  18. The content browser differentiates between objects and scenes. If you add a scene it will open as a scene, if you add an object to the content it gets added to the open scene. It seems you added your assets as seperate scenes.
  19. In the content browser choose User->Render Settings to see the list of all user presets. There you can delete them.
  20. srek

    My R21 Wishlist

    Threads like this are mainly for discussions among forum members, actual requests towards MAXON should be sent via the suggestions web form https://www.MAXON.net/en/support/suggestions/ This makes sure they don't get lost. Don't expect any immediate feedback tough, the suggestions are collected in a database, sorted by the given categories and then regularily reviewed by PM and others.
  21. The rental option is meant for studios that need a few more seats for a limited time in a specific project, it was never meant as a long time offer for single artists. The fragmentation is part of the idea to offer Cinema 4D on different levels to different customer groups, something that has been done since R5 in various ways. The current system is a lot less fragmented than the modular system we had before.
  22. The Userdata on the Xpresso tag was just convinience to make the function portable to any number of objects.
  23. You use the Position Velocity, which is a local value, from an object that is not moving localy since it's movement is inherited from the parent. Either animate the object directly or you have to create an own global velocity tracking setup that. Please find attached a scene with a workaround for this (the multiplicator is only ther for experimentation, set it to 100/100/100 to make the influence more visible). XPresso-Iterator-v02a.c4d
  24. From what i understand you want to move the sphere with the particles rigidly attached to it until the change of groups happens. I see two options. 1. Just repeat what you are already doing but with PPass as a source for particles and just PSurface Position. This is similar to the TP Sticky Goo preset in the content. 2. A method i used quite a lot in the past is to store the particle position and alignment local to the object at emission and reassign it on every frame. Hope this helps

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