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srek

Maxon
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Everything posted by srek

  1. If it won’t start then a background process is still running. Check the Taskmanager to kill it.
  2. The situation wasn’t much different 20 years ago, there were always some going out of their way to help, and many to reap benefits without thanks or a second thought.
  3. You will not find the old scene again, but there were never more highly visible C4D users online than today. I have to say i miss the old times a bit, but the new ones aren’t bad either.
  4. We know where the scene has moved, it just isn't as large as it was in the past. If you take into account the followers of high level C4D users on social media i would guess that the numbers are higher than in the past, those people just aren't as active as many forums members were in the past. Maybe we just came to the point where Cinema 4D has become just one of the standard tools. I don't bother with visiting Photoshop, Office, or forums of other software i use, why should the majority of Cinema 4D users?
  5. I think that the forums have lost a lot of appeal in the last decade. MAXON User numbers are so much higher than at the high time of the forums, but noone (statistically) is interested in what happens in the forums, my guess is they are all to busy working. Social Media will account for some of this, but even then the disparity between paying customers and publicly visible customers is huge.
  6. The offer you got from the reseller can hardly propose a perpetual update at this time in good conscience, since they could only offer the latest perpetual, not the coming. As such the offer is basically the only one they could make you right now.
  7. In the past upgrade prices for new releases have been made available on announcement of the new release, why do you expect it to be different this time? There was a clear statement from Dave that the price will be in the same ballpark as in previous years, this is actually more information than was given in years past.
  8. It is Neutron, not Neutrino As was pointed out in the Live Session by Rick, Neutron uses the new modeling kernel. It is not available in an identical manner in the Tech demo though, but the quality and speed advantages are there. The use and display of high object/poly counts is possible due to two main things. The blazing speed of Neutron when it comes to processing them and the equalliy impressive speed of the new viewport that Rick demoed with the fishes. The new viewport is part of the Tech demo and like the rest of Neutron not a feature yet. As was shown in the webcast you can make use of objects modeled in classic Cinema 4D, like the Elephant, and modify them using Neutron.
  9. The new core is not a singular thing. All the development that went into it was also the base for Neutron, the two go hand in hand.
  10. A direct comparison to MoGraph would not be valid, but there is some overlap. For the time being Neutron is a Tech Demo, what it will become in the future we will see.
  11. CA is not in the scope of the tech demo, but i am confident that it will deliver sufficient performance.
  12. API for nodes is available to 3D party renderengine developers. I have no idea if and when this finds it way into more common uses.
  13. Sounds like something that we might aim for when Neutron is not only a tech demo anymore.
  14. What do you want to do with Python? For actual shading it is way to slow, thats why specialised shading languages exist.
  15. For now Neutron is a Tech demo, not a feature. There is no plan to create a nodes only workflow for Cinema 4D, the final goal is a new Cinema 4D based on the Neutron core but with a high level workflow that inherits all the good traits from classic Cinema 4D.
  16. What Adrien said. Like Hrvoje i am very much looking forward to the announcement.
  17. At some point all polygons are broken down to triangles, at the very leats the renderengine will need triangles. Some fileformats and applications don't even support anything but triangles. Cinema 4D supports Triangles, Quads and N-Gons, even with holes. On import into any other application the structure, and therefore the polycount, might have to be adjusted.
  18. There seems to be a newer version (20.5.1) of the Adrenalin drivers and also as an alternative to the Adrenalin the Pro Software drivers. Like with Nvidia AMD usually includes fixes for 3D software into their Pro line of drivers first and only (much) later into the gaming drivers.
  19. What Dave said. I have been building my own x86 PCs since 1986, (yes, it was a 4.77MHz XT). My new AMD system was the first that i let the company i ordererd from assemble. So much stuff can go wrong nowadays, even if the components are 100% to begin with. This way the risk was with the manufacturer and the extra price was well worth it.
  20. Make sure not to use any of the shaded view modes that show lines. On a side node, Cinema 4D, like every other application, only ever uses as much memory as it needs. Speed improvments either happen by optimizing the task at hand, or by increasing the scarse ressource, in your case mainly CPU speed and to a lower degree GPU speed.
  21. When Cinema 4D recommends a new driver you should update. This only happens if a severe driver problem exists with older, installed, drivers. Game ready driver are not optimized for DCCs like Cinema 4D. If no other use takes precedence you should go for the Studio drivers.
  22. Feel free to ask if you have further questions later on
  23. Check the attached scene for two way to do this, the explicit way by hand, or the simple way using PPosition Follow. Depending on what you want to do further on one or the other might be better for you Tp_Vertex_Targets.mp4 Tp Vertex Targets.c4d
  24. srek

    Mask Hair placement?

    You can use a black/white map in the hair materials scale channel to define where hair should show up if you can't use the standard of restricting materials to selections. Mind you that if you use the scaling method the hair and guide count will still apply for the whole surface while with selections it is only used for the selected polygons.
  25. The take away is to factor all costs and check for price/performance/roi
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