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Push

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14 Noble Beginner

About Push

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    Ashley
  • Last Name
    Taylor
  • C4D Version
    19.053 Studio
  • Website URL
    http://www.pushcreativity.co.uk
  • Location
    Lincolnshire

Recent Profile Visitors

3,375 profile views
  1. You can of course use a title shift camera, just search for title in the content browser
  2. Inspirational, very artistic, I'll give up now
  3. I have found no noticeable input lag, and yes, I come from console land but I don't think frame-rates are ever as low as 30fps, are they? Nothing I own is physical, just about every film I "own" is either on Amazon or Google, and all my games are PS4 downloads. I play on my TV so don't really want to buy a gaming PC and Monitor, I already have a work PC and don't use that in my freetime. I can't see why you'd want game streaming to crash and burn, it just could be the future.
  4. I've got roughly 65m broadband and the wifi router is in a different room, it works perfectly. I have read lots of negatives but it's early days and most are overblown in my opinion. I can just imagine paying a subscription to it and C4D instead of spending thousands on a decent PC with good graphics cards
  5. If you don't know Google Stadia is a games console in the cloud, I've been playing it most of the weekend and it works perfectly. I was thinking if it can run games that well over wifi it can certainly run C4D, do you think you'd pay a subscription for this kind of thing?
  6. Thanks, I'll give that a try :)
  7. I've created this with Voronoi, at the minute the smaller ones are there because I've set the Distribution Type to Exponential. I'd like to more easily control smaller pieces at the top with a step effector. Later on I will need to create different areas with smaller sizes of fracture. I'm completely new to Voronoi so any pointers will be much appreciated.
  8. Thanks for the replies, the image has changed a little since last I showed it:
  9. I've just started this for a client, any comments will be gratefully received.
  10. Thanks danijelk, I,ve already removed the glass and am using Iradiance Cache as Primary but changing secondery to Photon and making buckets bigger has reduced render time to nearly 6 minutes. Thanks
  11. Thanks, the client seems happy too. I'll take a look at ebay today :) I decided not to put glass in the windows, there seemed little point as you'd not notice, and I thought it would speed things up. Cheers Ash
  12. Thanks Igor MikeA, I just ran the benchmark, 29 minutes, pretty slow but probably as expected. I adjusted Max Subsample Intensity, and yes, that fixed it, big thanks there. I tweaked the sampling one light at a time and changed the GI from Brute Force to Irradiance and now the render takes 7 minutes . Thanks Ash
  13. This is my first interior using Redshift, it took an age to render on my ageing GTX970, 17 minutes. I'm pretty sure I've tweaked it enough to render as fast as possible. I'm still get aliasing on the bright shutters, not sure why.
  14. Thanks, I tried all the Redshift ideas but no luck, so I'm going down the PS route :)
  15. I'm getting these jaggy highlights in Redshift, like it needs anti-aliasing, I can't find a way to reduce it at all, any ideas?

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