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contrafibbularities

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contrafibbularities last won the day on July 6

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About contrafibbularities

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Wolfgang
  • Last Name
    Rode
  • Location
    Germany

Hardware | Software Information

  • C4D
    18.057 Broadcast
  • OS
    Windows
  • GPU
    Intel

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  1. While you got some of the basic shapes to look right, you added them in the wrong order, I think. Also, you screenshot looks like your mesh consists of NGons. With what you've got so far, you will run into problems when trying to add the circular details and the indentations. I would probably use SDS for something like this. As a general rule, you want to start with the bigger details and then add the smaller details. In this case, however, I would actually start with the smaller details and build the mesh from there. Just to explain the basic principle of how I would
  2. This tutorial shows how you can do a dome with hexagonal segments.:
  3. Thanks, Cerbera! I already see what I missed. For some reason it didn't occur to me to put the bevel and correction deformers as children of the Extrude - the only thing I didn't try.
  4. I did try it with the correction deformer and a selection of the four vertical corner edges. Must have done something wrong then, or it is something that maybe cannot be done in R18? Could you please post a screenshot of your object manager? I'd like to find out what I missed. Cheers, contrafibbularities
  5. See the attached screenshot. Is that what you want to achieve? I have tried a number of things, but have not been able to do this with the C4D tools while keeping everything parametric. However, I could use the "Fillet" generator from Merk's Respline plugin to get only the vertical edges chamfered. The Respline plugin is available here: https://www.patreon.com/posts/respline-23777091 Cheers, contrafibbularities
  6. Nice idea! I didn't know we could sahre our stuff there. I'll definitely be uploading something from time to time.
  7. Nice move! Releasing these videos for free will certainly make a lot of people happy. Not least, I guess, because elsewhere there seems to be a trend recently to charge ridiculous amounts for C4D training. I bought most of VertexPusher's training sets up to R18 (and they were all reasonably priced and affordable, in my opinion), and I can highly recommend them. I hope you'll achieve what you want by making your work available to everyone! Cheers, contrafibbularities
  8. Thanks for letting me know, Igor! I'll not make any changes to my older entries then. Glad I noticed after the first change yesterday. I almost spammed the blog section with my old stuff... Hope you can get this fixed eventually. Cheers, contrafibbularities
  9. Hi, Not sure if this is the right place to post this. When you make changes to older blog entries (correct typos, add a feature image, for example), your blog entry gets moved back to the top of the "latest" blog entry list. In my opinion, it shouldn't do that. It will appear to many as if it's a new entry when it really isn't. Do you think it might be a good idea to change that in a future forum software update? Cheers, contrafibbularities
  10. Well, that was quick... :-) Nice job! If you're happy, I'm happy too. Recording the tutorial wasn't that much work, and I enjoy making them when I have time. Glad I could help! Cheers, contrafibbularities
  11. Quote "well thank you so much! take your time, no rush! i downloaded the HB bundle and am loving it!" My pleaseure. :-) If you do lot of modeling, the HB Bundle is well worth the money, you won't regret getting it. Quite a few of those scripts should be modeling features in C4D itself, if you ask me. I'm not surprised you like it. Most of the time it's useful little helpers that make your modeling life a lot easier, and not the fancy stuff that is advertised. The Even Distribution Script allows you to change the geometry and then quickly and easily even out the re
  12. I've uploaded the video to Vimeo. It's about 20 minutes and probably not totally beginner-friendly, but at least you can see my approach to modeling this arched window. If you have any questions, we can discuss them here. To be honest, without the Even Distribution script from the HB Modeling Bundle, I would not go to all the trouble trying to even out the geometry and create quads everywhere. I forgot to get rid of one N-gon, but I hope you'll forgive me. :-) By the way, I checked out bezo's file and really liked the solution he came up with in order to create a clean transition
  13. You're welcome. :-) Re the even geometry: I just spent a little more time making the geometry look more pretty. :-) To make that a little bit easier, I'm using my favourite script from the HB Modeling Bundle, "Even Distribution". Unlike bezo, who made a nice step-by-step file, mine is a bit messy because the backup Null originally wasn't intended for you. I've recorded a 20 minute tutorial tonight on doing your arched window (just the frame). I'll have to edit and render it yet. I'll do that some time tomorrow or on Friday. The video will also show how I
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