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contrafibbularities

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Everything posted by contrafibbularities

  1. This tutorial shows how you can do a dome with hexagonal segments.:
  2. This video is in response to a subscriber's request asking me whether I could do a summary of the Cinema 4D plugins, free or commercial, that I think am worth taking a look at. So I've put together a list of ones I like using, and I will briefly describe each of them in this video. In the following you will find the links to the plugins I mention in the video: A) Polygon Modelling 1) HB Modelling Bundle - commercial http://www.c4dstuff.com/products/hbmodellingbundle 2) NitroCap - commercial https://nitro4d.com/product/nitrocap/ 3) NitroCycle - commercial https://nitro4d.com/product/nitrocycle/ 4) Code Vonc: Sélections supplétives - free https://code.vonc.fr/?a=23 5) Points to Circle - free no longer available 6) Batch rename objects - free no longer available 7) Nitro4D: Magic Wedge Tool - free https://nitro4d.com/product/magic-wedge-tool/ Py Parametric Tools - free https://labs.MAXON.net/?p=3158 9) Topowire - commercial https://gumroad.com/l/topowire 10) Caleidos4D - Baluster4D and Stairs 4D http://www.caleidos4d.it/plugin_baluster4d.htm 11) Caleidos4D - Stairs Profile http://www.caleidos4d.it/plugin_stairsprofile.htm 12) xs Thickness - free no longer available 13) Ivy Grower - free (Ivy Generator) http://graphics.uni-konstanz.de/~luft/ivy_generator/ B) Spline Modelling 1) Nitro4D: Magic Mirror Spline https://nitro4d.com/product/magic-mirror-spline/ 2) CV ArtSmart - free for Cineversity members https://www.cineversity.com/vidplaylist/cv-artsmart/artsmart_download 3) CV Splines to objects - free for Cineversity members https://www.cineversity.com/vidplaylist/cv-splines_to_objects 4) Reeper - free https://www.codeworkers.de/garage-plugins-reeperx.html 5) PowerSpline - commercial https://www.c4dzone.com/en/shop/plug-ins-17/power-spline-290.htm 6) Respline - commercial https://gumroad.com/l/respline C) MoGraph 1) NOTA Effector - commercial http://www.renato-tarabella.com/product/nota-effector/ 2) Curious Animal: Velocity Effector, Cluster Effector - free https://www.curiousanimal.tv/shop/ 3) Codevonc: Unfolder - commercial https://code.vonc.fr/depliage 4) GSG Signal - commercial https://greyscalegorilla.com/downloads/signal/ 5) GSG Transform https://greyscalegorilla.com/downloads/transform/ D) Rendering 1) Nikomedia Scene Rig - commercial, cheap http://nikomedia.at/category/scene-rigs/ 2) GSG HDRI Studio Rig - commercial, expensive https://greyscalegorilla.com/downloads/hdri-studio-rig/?gclid=Cj0KCQjww_f2BRC-ARIsAP3zarFedbhFFLTamb-RirgLWnUmy7ocUFGKZDU9YAK_OL2YjTDv-YX5yGgaAjXdEALw_wcB 3) Cycles 4D - commercial https://insydium.ltd/products/cycles-4d/ 4) Corona Renderer - commercial https://corona-renderer.com/download Thanks for watching this video! Cheers, contrafibbularities
  3. In the second and final part of this hard surface modelling tutorial, which has a running time of a little more that three hours, we will model the remaining parts of the Roman arch. We will start with the gate, creating the gate frame, the door frame, the ornaments, and some basic hinges, among other things. Then we will create the roof based on some splines we created in part I of the tutorial. Finally, we will make some more spline profiles for modelling the pillars. We will then put the pillars into place and make some final adjustments to some of the components of the Roman arch where necessary. You can download a zip file containing a project file as well as additional reference images here: https://www.dropbox.com/s/c8gavi0j27yvvu5/gate start file.7z?dl=0 I am using the following plugin in this video: HB Modelling Bundle: http://www.c4dstuff.com/products/hbmodellingbundle I hope you'll enjoy the tutorial. Thanks a lot for watching! Cheers contrafibbularities
  4. In part one of this hard surface modelling tutorial, which has a running time of just over four hours, we will model the center part of a detailed Roman Arch structure. In the first modelling stage we will break the model apart and create a block-out of the main components of the center part of the Roman arch, adding only some basic detail. Then we will spend some time on spline modelling and create the profiles for the details to be added to the block-out pieces later. In the third and final stage we will use the profiles to add more and more detail to the Roman arch, modify or replace the initial objects. You can download a zip file containing the project files and reference images here: https://www.dropbox.com/s/8e4eqsgtlt4nbop/roman arch project files.7z?dl=0 I am using the following plugins in this video: HB Modelling Bundle: http://www.c4dstuff.com/products/hbmodellingbundle I hope you'll enjoy the tutorial. Thanks a lot for watching! Cheers contrafibbularities
  5. Thanks, Cerbera! I already see what I missed. For some reason it didn't occur to me to put the bevel and correction deformers as children of the Extrude - the only thing I didn't try.
  6. I did try it with the correction deformer and a selection of the four vertical corner edges. Must have done something wrong then, or it is something that maybe cannot be done in R18? Could you please post a screenshot of your object manager? I'd like to find out what I missed. Cheers, contrafibbularities
  7. See the attached screenshot. Is that what you want to achieve? I have tried a number of things, but have not been able to do this with the C4D tools while keeping everything parametric. However, I could use the "Fillet" generator from Merk's Respline plugin to get only the vertical edges chamfered. The Respline plugin is available here: https://www.patreon.com/posts/respline-23777091 Cheers, contrafibbularities
  8. In this subdivision surface modelling excercise we will create a taboret wooden stool based on a real-world plan. You can download the plan and/or high-res reference images for free from craftsmanship.com: https://www.craftsmanspace.com/free-projects/wooden-taboret-plan.html You can download a zip file containing three project files here: https://www.dropbox.com/s/z9i0in5ykisofij/wooden stool project files.7z?dl=0 I am using the following plugins in this video: HB Modelling Bundle: http://www.c4dstuff.com/products/hbmodellingbundle Points to Circle: R20 and newer: R19 and older: http://www.mediafire.com/download/2yrk6hd68k2as3x/Points+to+Circle.CSC Curious Animal CaDeformer Pack: https://www.curiousanimal.tv/shop/super-deformer-pack/#content NitroCap: https://nitro4d.com/product/nitrocap/ I hope you'll enjoy the video. Thanks for watching! Cheers contrafibbularities
  9. In this tutorial we will use the XParticles 4 Circle Packer, which is specialized in creating discs or spheres that are not touching, and see if we can get it to pack squares that aren't touching... I hope you will enjoy this tutorial. Thanks for watching! Cheers contrafibbularities
  10. Today I would like to introduce you to PowerSpline by C4DZone, which is a useful and affordable addition to the set of Cinema 4D standard spline types. PowerSpline comes with a number of default spline shapes that can be edited parametrically and used with the C4D standard tools and generators, like Sweep, Loft, MoSpline, Extrude etc. Amont other things, it can be quite useful for architectural modeling (e.g. for creating doors, windows). One of my favourite features is the Outline option that is available for all of the PowerSpline shapes. Unlike the Cinema 4D counterpart, it is completely parametric and provides a real-time update in the viewport of the outline you create. You can buy the plugin here: https://www.c4dzone.com/en/shop/plug-ins-17/power-spline-290.htm I hope you will enjoy this video. Thanks for watching! Cheers contrafibbularities
  11. In this tutorial we create a firewood shed based on a PDF plan. Like in the previous tutorial on building a shed, we will model the object to scale. This shed is much easier than the previous one, but you will need to have a decent basic knowledge of Cinema 4D as I will proceed faster and use shortcuts a lot. You can view and/or download the PDF plan required for this tutorial here: https://www.construct101.com/product/firewood-shed-plans-4x8-pdf-download/ In the tutorial I am using a plugin by Caleidos4D called "Stairs Profile". It is not required to complete the tutorial because I will provide a project file with the basic spline object I will create with the plugin. If you want to, however, you can buy the plugin here: http://www.caleidos4d.it/plugin_stairsprofile.htm This is the download link for the C4D project file: https://www.dropbox.com/s/n3tg1pa9ekhzvlu/roof board start file.c4d?dl=0 I hope you will enjoy this tutorial. Cheers contrafibbularities
  12. You're welcome! As far as I'm concerned, I don't have a problem with you posting an animation of the model on YouTube. Make sure to send me a link if it's online, I'd really like to see it. If you want to do me a favour, you could post a link under your video to my free X-Mas Pack 2019, which includes the London Tower Bridge: https://studio.youtube.com/video/hoZQb7mIOJM/edit?utm_campaign=upgrade&utm_medium=redirect&utm_source=%2Fmy_videos Cheers, Wolfgang
  13. I hope this finds you all well. In my latest video I will have a look at a plugin that might be interesting especially for those of you who do architectural projects a lot. The plugin is called Baluste4D and is by Caleidos4D. You can buy it here: http://www.caleidos4d.it/plugin_baluster4d.htm I am using my free Arch-Profile-Collection in the video. You can watch a video on this collection here (there is a download link for that free collection in the video description): I hope you will enjoy this video. If you have any questions, just post them in the comment section. Cheers contrafibbularities
  14. In this short video we will have a look at a bit of theory and learn how loop and ring selections work in Cinema 4D. Knowing what I show you in the video will hopefully help you understand your meshes and enable you to read and analyze topology a little better. You can download the project file we will be using here: https://www.dropbox.com/s/d01tjue2zlsuqqf/how loop and ring selections work in Cinema 4D.7z?dl=0 I hope you will enjoy this tutorial and find it helpful. If you have any questions, just post them in the comment section. Cheers contrafibbularities https://www.youtube.com/watch?v=xAr6Yiq9qtc&feature=youtu.be
  15. In this video we will have a look at how we can create large libraries in Cinema 4D using Mograph to render out an image sequence. I will use a free plugin called "Batch Rename Objects" by Adam Swaab to make automatic renaming of objects easier. This is a Coffee plugin and will not work in R20 or newer. Unfortunately, there does not seem to be an alternative for this plugin if you are using R20 or R21. Moreover, that free plugin is no longer available for download either. If you don't have that plugin, you will need to use the C4D naming tool or rename the objects manually. At the time of recording the video I was not aware that the "Batch Rename Objects" plugin is no longer available. I do not explain the use of the C4D naming tool in the video. Sorry about that!! We will also have a look at how we can create custom preview images by rendering out an image sequence using the Cloner and the Plain effector. You can download the project file we will be using here: https://www.dropbox.com/s/uhbxycmp5umm0lo/01 circular shapes start file.7z?dl=0 The project file contains 22 circular spline shapes I created in C4D based on reference images. I hope you will enjoy this tutorial and find it helpful. If you have any questions, just post them in the comment section. Cheers contrafibbularities
  16. I uploaded a free library of 330 Chinese patterns a while ago: A C4D Cafe member asked me if I could show how I did those patterns. In this video we are going to do a simple example, recreating one of those patterns. With variations where necessary, almost all of the pattern I did for that free library are based on the same techniques. You can download the reference image I am using in the video here: https://www.dropbox.com/s/ak6ngpx0q9eh6xu/pattern 001 ref.jpg?dl=0 I hope you will enjoy this tutorial and find it helpful. If you have any questions, just post them in the comment section. Cheers contrafibbularities
  17. Version 1.0.0

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    This is a detailed 8' x 4' firewood shed, modelled on the basis of a PDF plan available at https://www.construct101.com/. The firewood shed has approximately 1200 polygons. It is not UV mapped and does not include textures. Enjoy! Cheers, Wolfgang
  18. In this tutorial we will again create a real-world object and model a detailed 12' by 16' wooden shed based on a PDF plan, modelling to scale and not using the metric system but Inches this time. We will, for the most part, create this object pretty much like you would in real life. We will use MoGraph for modelling a lot and learn how we can create and position quite a few of the components for the shed with the Cloner object, and we will work with instances a lot in order to keep things more efficient and any repair work to a minimum. We will learn how to fix issues and modify things as we are working our way through the PDF plan to put the shed together, and we will also see that using the Cloner and instances will make modifications and corrections a lot easier in many cases. You can view and/or download the PDF plan required for this tutorial here: https://s3-us-west-2.amazonaws.com/newshedplans/12x16_Shed_Plan.pdf In the tutorial I am using the "HB_Solo" script from the HB modelling bundle a lot. You can buy the HB Modelling Bundle here: https://motionworks.net/shop/hb-modelling-bundle/ I hope you will enjoy this tutorial. Thanks for watching! Cheers contrafibbularities Chapters: 00:14 Introduction 02:10 The Floor 29:44 Side Walls Framing 48:11 Back Wall Framing 1:01:19 Front Wall Framing 1:23:58 Framing the Roof 1:58:25 Creating the Wall Panels 2:44:52 Fascia, Roof, and Door Frame 3:27:16 Adding the Vinyl Siding and the Corner Trims 4:01:23 The Doors
  19. In this tutorial I will show how to model a common plastic box in Cinema 4D using simple hard surface modelling techniques. You can download a project folder with two project files. both files contain the reference images we will be using, so we can get started right away. You can download the project folder here: https://www.dropbox.com/s/jjfv9khuoam9ljh/Plastic Box - Project files.7z?dl=0 I hope you'll enjoy the video. Thanks for watching! At the end of the video I am using two pluging for texturing and rendering the object. These plugins are optional and available here: Nikomedia Scene Rig https://nikomedia.at/nikomedias-scene-rig-ultimate/ Greyscalegorilla Texture Kit Pro: https://greyscalegorilla.com/downloads/texture-kit-pro/ Cheers contrafibbularities
  20. In this video we will create a short animation, smashing one sphere into another using Mograph and Voronoi fracture. We will create a bullet time effect with a free plugin by Nitro4D called "Magic Slow Motion". Finally, we will use the Physical renderer to add motion blur and make the fast movement of the objects more believable and realistic. You can download the "Magic Slow Motion" plugin here https://nitro4d.com/product/magic-slowmotion/ I hope you'll enjoy the video. Thanks for watching! Cheers contrafibbularities Preview of animation: Tutorial:
  21. Cinema 4D: Creating holes in geometry using Nitro4D's "Nitro Cycle" plugin Today we will have a look at how we can create holes (e.g. for pipe connections etc.) in Cinema 4D using a plugin called "Nitro Cycle " by Nitro 4D. You can download a C4D project file here: https://www.dropbox.com/s/wu4bu5z7068cfhq/Nitro Cycle Plugin - project file.c4d?dl=0 You can buy the plugin here: https://nitro4d.com/product/nitrocycle/ I hope you'll enjoy the video. Thanks for watching! Cheers contrafibbularities
  22. In this second MoI3D/C4D video we will model another scifi kitbash object and export the finished model to Cinema 4D. You can download the references imagest needed for this tutorial here: https://www.dropbox.com/s/si4medory056d08/MoI3D and C4D - Kitbash Refs.7z?dl=0 You can download a demo version of MoI 3D (fully functional for 30 days) here: http://moi3d.com/download.htm I bought MoI 3D at PaulTheCAD, where it is currently available at least a little bit cheaper than elsewhere. European customers do not have to pay extra money for VAT if they buy it there: https://paulthecad.com/product/moment-of-inspiration/ I have also prepared a text file with the shortcuts/grid settings I am using in MoI 3D. You can download it here: https://www.dropbox.com/s/1h2v6h9tqolghl7/MoI Shortcuts and GridSettings.rtf?dl=0 I hope you'll enjoy the tutorial. Thank you very much for watching this video. Cheers, contrafibbularities
  23. In this video I will show you how to model a simple scifi kitbash part in a CAD/Nurbs modelling software called Moment of Inspiration, or Moi 3D. It is a beginner tutorial as far as the MoI part of the video is concerned. I will also show you how to export the finished model as an OBJ, and how to import it into Cinema 4D. You can download a demo version of MoI 3D (fully functional for 30 days) here: http://moi3d.com/download.htm I bought MoI 3D at PaulTheCAD, where it is currently available at least a little bit cheaper than elsewhere. European customers do not have to pay extra money for VAT if they buy it there: https://paulthecad.com/product/moment-of-inspiration/ I have also prepared a text file with the shortcuts/grid settings I am using in MoI 3D. You can download it here: https://www.dropbox.com/s/1h2v6h9tqolghl7/MoI Shortcuts and GridSettings.rtf?dl=0 At the end of the tutorial I am using the Nikomedia Scene Rig to render the model. This lighting rig is available for 10 Euros here: https://nikomedia.at/nikomedias-scene-rig-ultimate/ I hope you'll enjoy the tutorial. Let me know if you would like to see more MoI tutorials. Thank you very much for watching this video. Cheers, contrafibbularities

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