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contrafibbularities

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Posts posted by contrafibbularities

  1. @IgorI am assuming that the plugin works with Boolean operations, so the resulting topology will likely be similar to what you get with C4D's boole tools or plugins like MeshBoolean and the NitroBox Tool. 

     

    You can download a demo for C4D and give it a try yourself. As soon as you indicate your e-mail address you can download the trial version. The demo only seems to work in R20/21. 

     

    http://www.lwcad.com/html/main/new.php

     

    Cheers,

    contrafibbularities

  2. As far as I know, you can't do that with the "controller" you tried. You need to break the tangents, which is what you did in your first image, and that can only be done manually as far as I know.  Maybe you can use PoseMorph to morph between the two states? I don't have that in Broadcast, so I couldn't try that. 

     

    Does it have to be a closed spline? If not, the simplest solution might be to create two semi-circles and animate the rotation of one of them. However, if you use a Sweep Object (i.e. if you want to create actual geometry), it will not look like a single object. It works fine with an Xparticles material (or maybe Hair, which I don't have either). Creating geometry from the two separate splines might work with the Volume Mesher, which I don't have either. Depends on what you want to do with that spline...

     

     

  3. Just as an additional tip, if you want something that is comfortable and easy to use and doesn't require any xpresso knowledge or manipulation of the settings bezo described, you could invest 15 Euros in a paid plugin called "Floor Generator" by C4DZone: 

     

    https://www.c4dzone.com/en/shop/plug-ins-17/floor-generator-294.htm

     

    The plugin is quite reasonably priced for what it has to offer. There's a video by C4DZone showing the use of the plugin on YouTube: 

     

     

    Cheers

    contrafibbularities

  4. Did bezo's and my suggestions re the triangles help?

     

    Not sure if I understand what you mean in your latest post. See the attached image and c4d file. If that is what you want to do, you don't need a ton of cloners, but only the first one. See the c4d file for the setup. 

     

    Hope this helps.

     

    Cheers,

    contrafibbularities

    tunnel.jpg

    tunnel2.c4d

  5. Start with a disc and give it six rotation segments.

    Make editable and delete 5 of the six triangles. Optimize the object. 

    Put the triangle in a cloner, set the cloner to radial, no radius, 6 clones. 

    Put this Cloner in a second Cloner to create the pattern using the Honeycomb Array. 

     

    I'm attaching a screenshot and a C4D file. 

     

    Cheers,

    contrafibbularities

    seemless triangles.jpg

    seemless triangles.c4d

  6. At first sight, everything seems to be normal, but if you drag the polygon object out of the symmetry you can see that the object axis of both objects is 45 degrees, see screenshot. Use enable axis to reset the object axis for both objects to zero degrees and put the plane back into the symmetry. The reason this happened is because you forgot to reset the axis to zero after you rotated the plane 45 degrees at the very beginning. Then you added the symmetry object holding down CTRL. That makes the symmetry automatically the parent of the other object, but it also means that the symmetry object will automatically inherit the same 45 degree rotation on the B axis. 

     

     

    1.JPG

    symmetry_issue fixed.c4d

  7. I've uploaded a short video (no narration) to mediafire. Can't upload here as the file size is too big. The video covers both a polygon version and a spline verion of the shape.

     

    You should really watch videos on basic modelling or some beginner course for C4D. Your approach really doesn't make a lot of sense. 

     

    Here's the link to the video:

    http://www.mediafire.com/file/si7zdsgo8qqeb64/2-1.mp4/file

     

    Cheers,

    contrafibbularities

     

    EDIT: For quick reference I added a low-res version of the video (800x450), 4x speed that I could upload here. 

  8. Here's the basic idea I had using particles and trails. Like I said before, I haven't been able to create a usable mesh like bezo did with the Loft example, or the version I showed in my previous post. 

     

    I had the particles emit from a cirular array and have them collide with a wall made from your curved spline. Using an XP trail and Sweep you can create (quad) geometry. Not sure if you can do something similar without XP. No manual scaling necessary, the particles just stop when they collide with the wall.

     

    Cheers,

    contrafibbularities

  9. Here's another idea. Not sure though if it helps. A lot depends on what your endgame is... 

     

    Use Loft to create an N-Gon. Turn geometry into quads (I didn't do it for the center in the attached screenshots). This is something you could subdivide and animate. 

     

    I also had an idea using particles. I tried something with XParticles, it's just a roug idea though. I had the particles emit from a cirular array and have them collide with a wall made from your curved spline. Using an XP trail and Sweep you can create (quad) geometry. Not sure if you can do something similar without XP. No manual scaling necessary, the particles just stop when they collide with the wall. I haven't been successful, however, trying to connect everything into a single mesh. Must be doing something wrong. 

     

    Cheers,

    contrafibbularities

    2.jpg

    3.jpg

    4 SDS.JPG

  10. I probably should mention first that I'm still running R18 Broadcast and I don't really know what has changed in R23. In R18 it does not seem to be possible to change the Lathe Objects rotation to do what you want to do. 

     

    Maybe a Boole setup might be useful for your scenario? In this way you could keep the radial topology. Extrude that second spline without caps. Extrude the resulting geometry outwards, then subtract it from the Lathe. Maybe you could even do a more parametric setup. Extrude the second spline and use cloth to add thickness to the Extrude? I hope the attached screenshot is helpful. 

     

    Cheers,

    contrafibbularities

    2.JPG

  11. I agree with Cerbera and Bezo. I am attaching a screenshot in response to Sergey's original question anyway. 

     

    Sergey, I'm afraid I doubt my screenshot will be very useful for you. From what I've seen in this as well as in other threads you started it seems that you are not really familiar with the basic functions and tools in C4D.

     

    Cerbera already suggested in several of your threads that it might be a good idea to search YouTube for beginner tutorials. And he's right. Or maybe have a look at sites like PluralSight. For example, with regard to your question above, they have an "Introduction to MoGraph in C4D". Check out the table of contents: that's exactly what you need to watch to be able to do what you want to do:

     

    https://www.pluralsight.com/courses/introduction-mograph-cinema-4d-1693 

     

    Pluralsight is a subscription site, but you can start a free 10 day trial once you've signed up. The subscription is affordable, too, and can be cancelled at any time. They have plenty of other basic courses for C4D, too, covering all sorts of usefuly topics that should get you up to speed.

     

    Cheers,

    contrafibbularities

    1.JPG

  12. Basically, what Cerbera said, only in moving pictures. Had to speed the video up and reduce the quality to meet the upload size. The video shows one way of creating a polygon version of the shape, and then use that polygon version to make a spline version as well. Not a tutorial, just a visual aid that may be helpful for you to understand the basic principle of creating something like this. 

     

    Cheers,

    contrafibbularities

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