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Everything posted by CApruzzese

  1. This looks great! I made one a few years ago that isn't nearly as fun. I hope you rig and animate it!
  2. Finished, I like thisnone better the first animation-wise. I figured out what I didn't like about the fur in the first one and made the motion somewhat smoother.
  3. Wow, that was incredible! I have no idea how you did those textures, they look so natural!
  4. I find setting it to linear so convenient! it's a small thing that save me a lot of aggravation! I also make sure project settings are at 24 frames per second which is standdard here in Canada over 30 FPS.
  5. I made a small change to the lake monster. The voice artist suggested she wear pearls after seeing an earlier animation test and I agree, it breaks up the mass between her head and body and since she is a "laaaaaady" ( that only makes sense if you read the script - lol) it suited her character.
  6. this might help https://nitro4d.com/product/magic-puzzle/
  7. Can't disagree with those observations. getting music and sound isn't that easy with zero budget unless you know people who do that sort of thing. I am happy you got the influences from Warner Brothers cartoons, that means I succeeded in the look I was going for. The music is from an older project a friend's son did for me years ago, sound effects are just canned ones mostly from the Final Cut library. Sometimes I can create sounds on my own, but it's not my thing as I do animation professionally but know very little about professional sound wok. Just getting the dialog clean enough has taken me a few years to figure out! The weasel has the most flexiblility on some aspects for movement but also the most problems when doing the actual animation. My platypus character from my last series was very similar, rigging wise, but had more "gravitas" for some reason.
  8. Mor progress. I like how the dog is working out. Soon I'll have the appearance of the "lake mess monster" and I want some splashing as she moves about. I'll use Xparticles for that, but haven't worked out the details on that yet.
  9. Done! On to the next one soon! Not sure it's 100% what I wanted but i am trying to branch out in ways i didn't before and that's always good.
  10. Coming into the final stretch. I had already animated many of the spaceship centric stuff a long while back so it's just a coulple of dialogues with the dog and weasel in the ship left. As I went along a found myself moving some of the diaogue around and cutting a few shots a swell as adding a coupel of reaction shots to smooth things out.
  11. Somehow I managed to write this story and NOT realize how many explosions there are in it.
  12. Moving along, slowly. I am at the point in the project where I HATE the entire thing from from frame one to the frames I haven't made yet. This is the second laser blast scene. I used the explode deformer to disintegrate the tree, Xparticles for the laser effect and Trurbulence FD for the explosion itself - controlled by an Xparticles emitter.
  13. My one beef with xparticles is the explosia tags etc. I like how they work with everything it's the rendering part. I end u using tubulence fd for all my smoke and fire as it redners super fast and anyting with explosia takes so long i give up on it!
  14. They also released a video on presets and some other stuff last week. I did the maintenence agreement, against my better judgement, I would rather just do upgrades when i need them but at least it looks like I'll be getting some thing interesting for the money.
  15. Getting stuff done. I sort of cheated and did some of the saucer animation over the holidays while I was waiting on some voice stuf for my Poe animatin to get done so I'm further ahead than I would be. Not that there is a big hurry. I am about a minute in in what might be 3 minutes maximum. Ihave some complicated stuff coming up I also did tests on, like the robot's deadly laser ray gun, so I hope I'm prepared!
  16. Not a bad workflow. I think about getting a new render engine, but then my wallet tells me no! Someday. I use my laptop and team render which does help. I just keep making things more and more complicated which is part of the process I'm afraid!
  17. If he was, and in real life he certianly would be, I don't think he would read as the dog's owner as much. In my mind he is the "human" in this story. Plus he had to pilot a spaceship later on. :) The dog is giving me other problems than that though! I used the character object for the rigging and I cna't say I'm liking it at all. it's really hard to move him around without his paws twisting etc. I might re-rig him using cactus dan's tools since we can use them again now. Also Anthony, thanks for the feedback ! I like the look of the scenery, but it's a longer render than I thought to get that soft texture!
  18. Got a little farther along. I had a day of voice recording with my voice actor, Mike Luce this week. We did 2 scripts so I'll have stuff to work with for a while now. One thing I can't seem to remember is that when you scale the characters, the hair and fur don't scale with them! It took some time to get them looking right again!
  19. That's the one I was thinking of too!
  20. not exactly what I think you are looking for but maybe ti will work for you I have seen another that makes just the leaves move but I cna't remember where
  21. Great job! This show has amazing affects. My spouse is not a sci-fi fan at all but saw teh start of one episode and just said... "this is TV show? How can it look so good?" Gettign all the detail in your model can not have been easy.



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