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BigAl3D

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BigAl3D last won the day on December 27 2018

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About BigAl3D

  • Rank
    Cafe Samurai

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  • First Name
    Alex
  • Last Name
    Campuzano
  • C4D Version
    20.059 Studio
  • Location
    Near Washington, DC

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  1. @Cerbera Are you sure he doesn't just need to add or enable Phong tags? I've had many imported models either not have any phong tags, or they come in but disabled. Just a thought. Maybe the original poster can post a screen shot of the "roughness" he's talking about.
  2. I mean seriously, how could you possibly put online, pixels that may have resembled organically rounded shapes that may appear to be a gray alien female. I mean HOW could you be soooo blind? @YouTube algorithm and/or a Max user, get a grip. Sit down, cross your legs and relax. The doctor will be with you shortly.
  3. I see. As for the clients, you should just be able to run the installer on each computer you want as a node, but don't put the SN in the box. It will then only install the client. Just a few settings like Announce on Network, add a security token and make sure you have all your plug-ins and Content Browser items for each node and you're good to go to Verify each one in the Team Render Machines window on your main system.
  4. What do you mean "now"? Did the process change or have you not done it before? It's super easy. If you have the manual installed, it's in the Additional Functions sections of the manual. Read up on it and if you still have questions, post back here.
  5. Yeah there's no way for C4D to know that your legs should be behind that object. You will have to do it in Photoshop for stills, and for video use masks in AE and keyframe or, better yet, use Mocha AE to roto your legs.
  6. I was checking them out after clicking their ad here on the Cafe. Just wondering if anyone has used them for a real job. Always a little confusing getting a feel for costs. https://www.dropandrender.com/
  7. I agree, Xrefs should've been fixed by now. It would be a very powerful tool in production, but it's unpredictable. One thing though, and I think someone answered it for me on the Cafe at one point, when you first create an Xref, first thing to do is change the link to Absolute, I think or whatever the opposite is when you see the setting. Seemed to help a lot. For me, when I scaled a Xref, it would do this funky explode thing and you couldn't undo it.
  8. If you're going for realism (for the water anyway), keep in mind that small areas of water don't have many "waves" or movement in general unless something hits it. Even then, the movement is very quick and done. Don't forget to post your results.
  9. @shaddI'm using Corona which does have a Nodal material system, however, I have yet to dive into it. Not sure if Corona has that feature or not. I'll ask on their forums. @Vizn Yes, I'm aware of this trick, but if I have 10 red cars and I need to make three of them white, then they will all turn white.
  10. So I often have scenes (yes with cars) where I have more than one model in use. Most models have separate parts for all the sections that are painted. Many times these parts are in different groups throughout the parent group. Right now, in order to change the paint color, I have to scroll through and find every object and select it's material tag, then I can drag the new color and change them all. I don't want to eliminate the old material, so I'm not drag-replacing it in the Material Manager which also works great for large numbers of objects IF you want to remove the old material. Is there a trick to use some sort of master button or maybe some Xpresso that would let me drag a new material somewhere and it will replace all the material tag links for that object WITHOUT deleting the previous material? Does that make sense?
  11. Could be that after your collision objects move through and push the middle chunks away, the structure then collapses down which would explain why they might fall in that direction.
  12. You also might be able to use the Cloner Selection tool or the Mograph Weight Paintbrush. You can ad your shape somewhere as a guide and just trace it. The way you're doing it now makes my brain hurt.
  13. Here's a different way. If you create a black and white image of the shapes you want your clones to follow, just use an Cloner and Shader Effector. In this example, I found a cap in the Content Browser and used a Plane and a Cloner set to Object and Polygon Center. The Plane is the Object and you can control how many clones simply by adjusting the number of Segments. Set the Plane to not be visible or render. You should be able to open this file, I think. It's r20, but uses the same tools you have. CapsClones.zip
  14. I got this from MAXON when I asked about my strategy moving forward. I'm in my Studio and Cineversity Prime almost a year. The bit about still owning the perpetual is interesting. "If you renew your MSA by August 31st you’ll get R21 automatically when it comes out in September. You can also get a reduced price on Subscription should you choose to convert. The sooner in the MSA period you convert, the cheaper buying subscription will be. Once you convert you will still own the Perpetual license in addition to Subscription. The Subscription version will include exclusive updates."
  15. Adobe's entire universe is based on their development of the Postscript language. That is was started the desktop publishing revolution, fonts and scalable graphics. The rest is mostly to get Postscript used in every graphics shop. At least that's my fuzzy recollection from 1989.

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