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BigAl3D

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BigAl3D last won the day on December 27 2018

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About BigAl3D

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    Alex
  • Last Name
    Campuzano
  • Location
    Herndon, VA
  • Website URL
    https://vimeo.com/user5244189

Cinema 4D Information

  • C4D Version
    20.059 Studio

Hardware Information

  • CPU/GPU
    Mac Pro-3 GHz 8-Core Intel Xeon E5

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  1. It's surprisingly easy actually. One thing though, I don't remember if r19 Prime (shown in your profile) has all the dynamics capabilities as the Studio version, but here it is. I did a simple test for you in r20. The "shoe" is a simple cube with Softbody dynamics. It doesn't have the super soft jiggle like your example, but you get the idea. The two spheres underneath also have a Softbody dynamics tag, but the Pressure setting is animated to go from 0 to 150. I just played with the number until it was strong enough to life the shoe. I also adjusted the Volume Conservation. This helps keep the original size, otherwise the spheres may scale up too large. You can grab my file here: https://www.dropbox.com/s/je8ocvz0xebz3br/SofbodyInflation_Test.c4d?dl=0 Forgot one thing. I also added an invisible box to keep the objects from scooting off the sides. You have to set this box to Collider and Static Mesh for it to work. EJ from EyeDesyn has several tutorials on this stuff. Just look around.
  2. So that's the first thing you want to make a a new user? Ha. You might be experienced with other software, so what I said doesn't count. The way that shoe moves, could be a Jiggle Deformer, Soft Dynamics or even using Cloth. There is a plugin (not sure if it's still compatible) called Gelletine. It's similar to the Jiggle deformer, but more fluid effects. http://code.vonc.fr/?a=71 The balloons are are most likely Soft Body Dynamics and the Pressure setting animated.
  3. @Sxfff Bezo's answer is a good way to do it, but in case you aren't familiar with the Lathe tool. take your teardrop spline and delete half from the narrow end to the wider end. That's what you drop under a Lathe tool. Depending on where the axis is, you may have to adjust the position until you get the perfect shape. I suppose you could also start with a Sphere and add a Taper Deformer as a child. Slide the strength up and move it down a bit and boom. A teardrop.
  4. I see, what that app is a Swiss Army knife. It can extract just about any format you would ever see. Keep it in mind for future reference.
  5. Ah, not so my friend. There are many apps than decompress a .rar on a Mac. The best one is The Unarchiver. the unarchiver dot com
  6. A buddy of mine built a crazy video editing monster using a 64-core Threadripper CPU. I asked him to run Cinebench. That thing got over 24,000 on the CPU test. Yeah. That's really fast. Of course, it was a tad pricier than this deal. haha
  7. I would export from C4D as a 16 bit PNG file and at 1080x1080. That is the size Instagram wants. The more you eliminate resampling on their end, the better.
  8. This workflow will need some setup time up front, but once it's done, you'd be able to render out each version quickly. Keep in mind that, in most cases, there isn't always a magic bullet. Good design, graphics, 3D modeling and animation takes a lot of effort. I feel you may be spending too much of your time looking for a magic pill, when in fact, if you put in the effort, you could have been finished by now. My idea I had was, instead of typing the text inside of C4D and using the Spline Wrap which creates a problem with DoF, you can set up a PSD with layers for each vineyard you will need. The only pain here is that in order to apply a DoF effect, your text layer needs to be rasterized. Not a huge deal if you plan ahead if you keep a master file. Anyway, as you can see in my screen grab, the top layer is still editable. I duplicated it below and applied the Lens Blur which will convert it to pixels. Set the blur to your liking. As you can see, I've added Layer Masks to each layer. They are opposite gradients with a little adjustment so you get a smooth transition between the two layers. Now you have a DoF effect that fades into the sharp text. You may have to adjust the Layer Masks if you have a really long name. Now this might seem like a lot of work, but hear me out. You will group these two layers and name that folder for that vineyard. OK. Now you duplicate that folder for the next vineyard and change the name. Change the text in the top layer and dupe it and put it below. Now you can copy the Layer Mask to this layer. Go up and reapply the Lens Blur (it will convert the layer) hit OK. Delete the old lower layer and you now have a new one all set with far less work. Keep creating new groups for all you locations. Checkout these images. I know this is a lot of info, but once you get the hang of it, you'll be able to create dozens of locations quickly once you set it up. Of course, this material also needs to be in an Alpha Channel. This technique will work with all render engines. I use Corona, so for me, I need to use the Opacity channel. Good luck.
  9. Assuming this is a still image, the easiest method is to do it in Photoshop. Use the Lens Blur filter in the Blur menu and just tweak each element until it matches the photo. If you render DoF, then you're stuck with that. If it doesn't look right the, you have to re-render everything.
  10. Another possibility if you DID convert your object to editable mesh is if you have the Axis tool selected, you won't be able to select polygons. It's the button on the left with two arrows in a 90° angle. Good luck.
  11. @teknow Very impressive indeed. What render engine did you use and which do you think is better for what task?
  12. I too am impressed with some of the features in Blender and it now sports a much friendlier UI. I've been checking out the new Mantaflow Liquids simulation system and it's very impressive. Does anyone know of a way to get a liquid simulation mesh animation into C4D? If I export as Alembic, I can play the simulation inside C4D, but it's only dots and no mesh.
  13. Do a YouTube search for "Cinema 4D modeling tutorial beginner" This brings up several hours of free content. https://www.youtube.com/results?search_query=cinema+4d+modeling+tutorial+beginner For a more structured lesson, I recommend https://www.linkedin.com/learning/ (formally Lynda.com). They have great content and many are courses that follow a process and even gives you a certificate of completion at the end. Depending on which account you get, you can also download the files from the lessons. You can sign up monthly ($29.99) or if you buy a year at a time, you get one month free. Even with the monthly, you get access to EVERYTHING on the site to watch as many times as you like.
  14. The lighting is definitely better. Try making the tiles 50% smaller and reduce the depth of field by a lot. Going in the right direction though!
  15. Wow. That's a bunch of questions. To see the power of Takes, I recommend looking up the demo from Chris Villa's presentation at NAB. He goes fast, but when you set it up the right way, it's very powerful. Also, you don't mention which computer you "launch" your renders from. My info below is based on Mac is the main, then PC is the render node. #1 — Unless you can dedicate a LOT of time to learn and manage something like Deadline AND have a lot of render nodes, I'd skip that one. Overkill unless you're a decent size shop. #2 — C4D should save out a .AEC After Effects file which will have a comp with all your layers set up. Not sure why your isn't saving automatically. Make sure you have the Save box checked. #3 — First thing to do is, on the PC, go into the preferences of the Team Render Client, Renderer --> Team Render and set a Security Token. Pick something simple like 12345 since you're within your own network. I've had issues with Team Render nodes on newer Windows boxes not seeing the server. If you install iTunes on the PC, it will also install Bonjour, which looks around to see if there's anything to connect to. If you're launching a render from your Mac and you're still not seeing the PC, get the IP address from the PC. On the Mac, bring up the Team Render Machines window (in the Render menu). Go to the Machine menu and select Add Machine. Put in the IP address here, followed by a ":" colon (no quotes), and a port number. Probably 5401. Should look like this "000.000.00.000:5401" Then right-click and Verify. Type in 12345 and you're done. The only other thing is if you have any plug-ins or third part Content Browser libraries. Make sure EACH render node has them, as they don't always copy over when rendering.
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