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BigAl3D

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BigAl3D last won the day on December 27 2018

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About BigAl3D

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    Cafe Samurai

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  • First Name
    Alex
  • Last Name
    Campuzano
  • Location
    Herndon, VA
  • Website URL
    https://vimeo.com/user5244189

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  • C4D Version
    20.059 Studio

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    Mac Pro-3 GHz 8-Core Intel Xeon E5

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  1. This workflow will need some setup time up front, but once it's done, you'd be able to render out each version quickly. Keep in mind that, in most cases, there isn't always a magic bullet. Good design, graphics, 3D modeling and animation takes a lot of effort. I feel you may be spending too much of your time looking for a magic pill, when in fact, if you put in the effort, you could have been finished by now. My idea I had was, instead of typing the text inside of C4D and using the Spline Wrap which creates a problem with DoF, you can set up a PSD with layers for each vineyard you will need. The only pain here is that in order to apply a DoF effect, your text layer needs to be rasterized. Not a huge deal if you plan ahead if you keep a master file. Anyway, as you can see in my screen grab, the top layer is still editable. I duplicated it below and applied the Lens Blur which will convert it to pixels. Set the blur to your liking. As you can see, I've added Layer Masks to each layer. They are opposite gradients with a little adjustment so you get a smooth transition between the two layers. Now you have a DoF effect that fades into the sharp text. You may have to adjust the Layer Masks if you have a really long name. Now this might seem like a lot of work, but hear me out. You will group these two layers and name that folder for that vineyard. OK. Now you duplicate that folder for the next vineyard and change the name. Change the text in the top layer and dupe it and put it below. Now you can copy the Layer Mask to this layer. Go up and reapply the Lens Blur (it will convert the layer) hit OK. Delete the old lower layer and you now have a new one all set with far less work. Keep creating new groups for all you locations. Checkout these images. I know this is a lot of info, but once you get the hang of it, you'll be able to create dozens of locations quickly once you set it up. Of course, this material also needs to be in an Alpha Channel. This technique will work with all render engines. I use Corona, so for me, I need to use the Opacity channel. Good luck.
  2. Assuming this is a still image, the easiest method is to do it in Photoshop. Use the Lens Blur filter in the Blur menu and just tweak each element until it matches the photo. If you render DoF, then you're stuck with that. If it doesn't look right the, you have to re-render everything.
  3. Another possibility if you DID convert your object to editable mesh is if you have the Axis tool selected, you won't be able to select polygons. It's the button on the left with two arrows in a 90° angle. Good luck.
  4. @teknow Very impressive indeed. What render engine did you use and which do you think is better for what task?
  5. I too am impressed with some of the features in Blender and it now sports a much friendlier UI. I've been checking out the new Mantaflow Liquids simulation system and it's very impressive. Does anyone know of a way to get a liquid simulation mesh animation into C4D? If I export as Alembic, I can play the simulation inside C4D, but it's only dots and no mesh.
  6. Do a YouTube search for "Cinema 4D modeling tutorial beginner" This brings up several hours of free content. https://www.youtube.com/results?search_query=cinema+4d+modeling+tutorial+beginner For a more structured lesson, I recommend https://www.linkedin.com/learning/ (formally Lynda.com). They have great content and many are courses that follow a process and even gives you a certificate of completion at the end. Depending on which account you get, you can also download the files from the lessons. You can sign up monthly ($29.99) or if you buy a year at a time, you get one month free. Even with the monthly, you get access to EVERYTHING on the site to watch as many times as you like.
  7. The lighting is definitely better. Try making the tiles 50% smaller and reduce the depth of field by a lot. Going in the right direction though!
  8. Wow. That's a bunch of questions. To see the power of Takes, I recommend looking up the demo from Chris Villa's presentation at NAB. He goes fast, but when you set it up the right way, it's very powerful. Also, you don't mention which computer you "launch" your renders from. My info below is based on Mac is the main, then PC is the render node. #1 — Unless you can dedicate a LOT of time to learn and manage something like Deadline AND have a lot of render nodes, I'd skip that one. Overkill unless you're a decent size shop. #2 — C4D should save out a .AEC After Effects file which will have a comp with all your layers set up. Not sure why your isn't saving automatically. Make sure you have the Save box checked. #3 — First thing to do is, on the PC, go into the preferences of the Team Render Client, Renderer --> Team Render and set a Security Token. Pick something simple like 12345 since you're within your own network. I've had issues with Team Render nodes on newer Windows boxes not seeing the server. If you install iTunes on the PC, it will also install Bonjour, which looks around to see if there's anything to connect to. If you're launching a render from your Mac and you're still not seeing the PC, get the IP address from the PC. On the Mac, bring up the Team Render Machines window (in the Render menu). Go to the Machine menu and select Add Machine. Put in the IP address here, followed by a ":" colon (no quotes), and a port number. Probably 5401. Should look like this "000.000.00.000:5401" Then right-click and Verify. Type in 12345 and you're done. The only other thing is if you have any plug-ins or third part Content Browser libraries. Make sure EACH render node has them, as they don't always copy over when rendering.
  9. All this is well and good, but you're forgetting the most important question. When the tree falls in the forest, will it make any noise? Sorry, I couldn't resist. All kidding aside, at some point, anything good requires hard work. Sometimes tedious work to get a big payoff at the end. No way around that.
  10. Bonjour! Pardon my French, I'm American. I know this sounds obvious, but did you choose V-ray as the Renderer in Render Settings? I use Corona and if I forget to do that, my scene will render black.
  11. @BIgor The biggest thing that bothers me is the scale. Having the depth-of-field so extreme really shrinks the apparent scale down a lot. Much like a tilt-shift effect, which makes images look like miniatures. Since I create images and animation for cars, the other big thing is the size of the tiles on the floor. Looks like a bathroom floor. Try using large, square tiles that are in the 16" or 18" (45 cm) range and very small grout lines. Smooth and reflective too. I know you're in Europe, but I imagine the look would be similar. It is odd that the yellow care in particular, gets a little dark on top, when it should be very well lit with all those lights. I've attached a test render I did last year using Corona. The lighting isn't perfect, but the scale and the tile floor are good. I'm currently working on finishing this project, so will post updates soon. Good luck and post more images when you make adjustments.
  12. https://greyscalegorilla.com/downloads/gorillacam/
  13. Problem with Mograp is I don't believe you will have enough control so you can have smaller boxes for the legs and arms, but larger ones for the torso. Well, at least not easily. Using one or more Random effectors with Spherical falloff might work somewhat. Try setting a Cloner to Volume, set the Position to a small number and the scale to the size you need. If you need more than one Effector, use the Mograph Selection tool to choose what area each Cloner affects.
  14. Sadly I don't think many studios are using C4D for their character pipeline, at least no major studios.
  15. I don't have experience in Xref rigs, but I think the Xref system is very buggy. Always try it and I always abandon it. The first problem you'll have is the path to the materials needs to be changed to absolute (I think) up front, or it causes lots of problems. I've had car models just "fly apart" in the scene and not being able to use the Undo option. Just be careful with Xrefs is my advice.

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