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Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:


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BigAl3D last won the day on January 11 2013

BigAl3D had the most liked content!

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About BigAl3D

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  1. Advice on team render build

    Those chips were over 3k originally, but our IT company got them for $1,200. Yes they are pricey, but if you do a ton of rendering these can make you a lot of money over time. Plus, you can render AE and Premiere stuff too. Good luck.
  2. Advice on team render build

    OK I dug up the one time I did a Cinebench on that chip. One thing to note, my renderbox has only a minimal GPU since I only use this box over the network and TeamRender. Not sure how to read this, but these numbers still seem pretty high from what I can see online. COMMENT=MAXON CINEBENCH is based on the high performance animation and rendering software MAXON CINEMA 4D. COMMENT=These are your MAXON CINEBENCH R15 results. COMMENT= COMMENT=Results Disclaimer - CINEBENCH results are indicative of overall system performance when using CINEMA 4D, COMMENT=and do not necessarily reflect the performance of the tested hardware with other applications. COMMENT=Performance of each component (processor, graphics card) does rely somewhat on other components in the system. COMMENT=Results provided are typical, although not derived from specific testing procedures. COMMENT= CORES=40 LOGICALCORES=2 MHZ=2300.000000 PROCESSOR=Intel Xeon CPU E5-2673 v4 OPENGLVENDOR=NVIDIA Corporation OPENGLCARD=GeForce 210/PCIe/SSE2 OPENGLVERSION=3.3.0 DRIVERVERSION=341.95 CBTYPE=64 Bit OSVERSION=Windows 8, 64 Bit, Professional Edition (build 9200) CBCPU1=97.160721 CBCPUX=4338.394794 CBOPENGL=6.453552 CBOPENGLQUALITY=99.550427 C4DINFO= C4DVERSION=15.037 C4DBUILDID=RC83328demo I also like to use the Grapes.c4d scene that is in the Content Browser as a semi-real-world bechmark. If I just hit Render to Picture Viewer on my trashcan Mac Pro with an E5 v2 chip, it renders in about 8.5 min. On my render box, it crunches it in 2.5 min. Those are numbers that make sense to me. I can use these numbers to extrapolate speed in the real world.
  3. Advice on team render build

    I didn't know there were a bunch of versions of my chips, but here's what I have: Xeon E5-2676 v4, 2.3 GHz x2, 20 cores. Is that specific enough?
  4. New in Cinema 4D R19 - Full Feature List

    I find it frustrating that when the new releases are announced, that a demo is not available the same day. Let us kick the tires a bit which may sway more people into wanting the upgrade after playing with the tools. Same complaint I always had with Apple showing off new products and working people into a fervor only to have him say "You will be able to purchase this in the fall."
  5. IMPORTANT: New IPS 4.2.1 discussion!!

    Well, through the font setting in Chrome, I was able to override the font being shown to Myriad Pro Web. Might have been an Apple font, but sure. Easier to read now. I saw in the code to this page the font Oxygen is specified, which is indeed a san serif font. I wasn't seeing it on my end though, just a typical serif font like Times. Could be that I don't have the font Oxygen installed and so Chrome went to the default font. Not sure.
  6. IMPORTANT: New IPS 4.2.1 discussion!!

    @Igor I like this new theme. My only concern is the font color. It's borderline dark or at least the secondary darker text is. Since I'm talking text here, in my opinion (over 20 years graphic design), web fonts, in particular smaller text like this, is better with a sans serif font. Much cleaner and easier to read.
  7. Help me decide!

    I have used C4D with Unreal Engine 4 and the biggest pain is the UV tools. There are several issues getting UVs to work properly in UE4 via FBX and other formats I've tried. I have been successful in getting a model fully textured into Unreal, but mostly I just pull my hair out. Apparently it's either with C4D's implementation of FBX or just the UV tools in general. I'm not sure. Other apps actually have export capabilities directly to game engines with simplifies the process. I read a lot about Max and even the FREE Blender app being a common tool for game assets.
  8. Help!!!!!

    Only thing I've seen on that rig shows Minecraft characters. So you have that....
  9. Free Hotdog Character Rig

    Always two there are. A master and an apprentice.
  10. Cinema 4D R19 discussion!

    Yeah, I watched this video before it was pulled. The Sound Effector will now use just about any sound format, including an MP4 video he imported and it just pulled the audio. Nice. The other thing that was way more intuitive was the graph. You basically draw a box wherever you want the effector to do its thing. The graph changed color when the sound waves were within its boundaries. Helpful. The box shape was being changed as it was playing. I think there was an option to type in frequency range as well. Let's see, when you import a sound, it automatically adds a special track with the sound attached or maybe this was just adding sound in general. Right now, you have to create a special track, then assign a specific type of .wav file to it. That's all I can recall. I'm sure there will be many other nice new features coming our way.
  11. Cinema 4D R19 discussion!

    I thinks it's a good thing. A "teaser trailer" if you will. They do it with Star Wars, why not MAXON?
  12. Cinema 4D R19 discussion!

    Maybe I'm late to the party, but Cineversity's Vimeo channel just published this little diddy. It talks about the new improved sound effector in r19. Since when does MAXON talk about anything before it's announced?
  13. So we've been having some issues with temperatures lately and thought I'd post some of it here since some of you are also Mac users hanging on by a thread like me. One issue is problems with optical Thunderbolt cables. Corning (the manufacturer) has acknowledged the issue and will update its cables soon. Apparently, these cables are more sensitive to heat than copper cables. Thunderbolt cables have chips at each end that can overheat. Even it it's hot only at one end, the heat can travel down the fibre and make the entire cable unstable. In my case, I have a Mac Pro 2013 and Apple did not provide enough heat sink for the six Thunderbolt ports all grouped together. Right now, we're working on copper and using Macs Fan Control to bump up the air circulation in my trash can. So far, so good. That being said, does anyone know or know of a place to learn about the recommended internal temps so at least I know what I'm looking at? Thanks.
  14. Another thing about the collision with the tank and the wall. Not knowing how detailed your tank is, the fastest calculations would be to not make the tank dynamic at all. Add simple cubes around the parts of the tank (one for the main body, a skinny one for the gun, a simple cylinder for the turret). Make these objects invisible (Compositing Tag, turn OFF Seen by Camera) and also make these basic shapes colliders and make them children of the tank. Now just animate the tank as you wish and when the invisible boxes hit the wall, it will interact. By using these simple shapes it will calculate MUCH faster.
  15. Advice on team render build

    By the way, if those chips are similar to my render box, I have two E5 v4, those things blow away my Mac Pro every time. I think I posted this on the Café some time back, but I like to use that Grapes scene in the content browser as a real-world render test that's easy to understand. My Mac Pro renders that scene to the picture viewer in about 8.5 min. The twin E5 v4 chips crank it out in 2.5 min. Crazy. Each one of these things has 20 cores, hyperthreading and I believe set up 80 virtual cores. Agreed on the RAM question too.