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BigAl3D last won the day on December 27 2018

BigAl3D had the most liked content!

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About BigAl3D

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    Cafe Samurai

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    Near Washington, DC

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    20.059 Studio

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  1. Well, at this point, I'd have to see the C4D file myself. If you can't post it here, you can PM me a link. Either way.
  2. Like I said, the size of the Compositing Tag object is irrelevant in the long run. It's just the 3D data that you're using. I'm a little confused when you say Null, but maybe its what @southpaw mentioned about the Solid setting. After dragging your replacement comp, you shouldn't see the outline of that huge layer anymore. Your comp will replace that layer entirely. I forgot to mention earlier, once you drag and replace, you can then dupe this new layer and drag your second comp on it to replace. You can also dupe the original and turn it off for future use as well. If you do put dimensions in there, just put something on the small side. Like I said, it doesn't matter at all. It's a lot of setup, but once it's done, you can crank out different version from AE in minutes. Here's an example I did in the past. I was able to drop new screens behind the car and gifts with ease. https://vimeo.com/tier10studios/review/308307511/1ceae244b5
  3. There are several steps to get this effect working, so don't be put off if you mess up the first time. With this technique, you do NOT need to do any tracking or even corner pinning. While I don't fully get what you tried, if I was tasked with being able to easily replace those screens in After Effects, you would need to use an External Compositing tag in addition to the Object Buffer on the screen object. I believe you can name this tag so you know what it is in AE. The External tag will give you a 3D layer when you bring into AE. This next part used to confuse me, but I get it now. This 3D layer is only for the data and not what you see of that layer, which will probably show up as a red box that follows the motion, but isn't the right size of your screen. This is fine. So in AE, you need to create your two comps, Screen 1 with what's on the first screen and Screen 2 with what is revealed. Make the content in these comps take up the entire comp size and make all the layers 3D. In your main AE comp with the rendered animation, select that red box layer (compositing tag) and select the comp with Screen 1. Holding the Option key, drag the Screen 1 comp onto Red Box layer in the timeline. Boom. Your Screen 1 comp is now using the 3D data from C4D. Scrub to see it moves correctly. Now scale you layer down the right size. Drop you Object Buffer mask on top and set it to Luma Matte. Magic From here you need to work through AE stuff and clip layers when you need to, and stack things correctly. The best thing about this technique is that, from this point on, when you need new info on those screens, you just double-click the comps and you can edit them in flat, 2D. You can put ANYTHING in Comps Screen 1 and Screen 2 and they will fit perfectly every time. MAKE SURE YOUR ANIMATION AND YOUR AE COMPS ARE ALL THE SAME FPS! I made that mistake before, and it drove me nuts until I figured it out. If you're still confused, or if I misunderstood what you're trying to do, post back.
  4. Nitroman also has a cheap plug-in that makes effects like this easier. I haven't used this one, but usually hit stuff is pretty good.
  5. Our friend Nitroman has a free plug-in for just this situation. It's called Magic Merge. Give it a try and see if it does what you need. You might also want to check out his other plugins too. He has many free tools, as well as, many cheap paid ones. https://nitro4d.com/product/magic-merge/
  6. @rasputin I am a Corona user and can tell you it's amazing. I haven't done too much with hair lately since most cars don't usually have hair. haha You mention "Corona 3 Hair Material" several times. Is that the actual Corona HAIR version, or are you saying the render engine version? I ask only because it's up to version 5 now and many things have improved since v3. The only issues I have with them is how long it's taking them to finish all the tutorials, materials pack and finish promised features and major fixes. There are still a bunch of Mograph issues and some motion blur problems, weird Team Render behavior and material problems. Aside from that, it's such a good render engine and it's all CPU so it works on almost any computer. At home, I use it with a very old 2008 Mac Pro tower running OS 10.11. Of course it's not as fast as a Threadripper, but I get work done.
  7. Just like a music file or a walk cycle, just find the in and out points of one complete cycle and you've got a loop. Granted, the dynamics will be the same, but that's what a loop is right? I realize this might not be a new-to-C4D-choice, but what about utilizing the Motion Clip system? Once you determine the loop and it plays smoothly, you can extend it as long as you need.
  8. Did see a better place to post this, so here it goes. We like using the Render Queue when doing animations since it really puts the rendering in the background so you can keep working. The question I have is let's same computer A sends two jobs to their render queue and they're both using Team Render. Now, computer B also has some jobs to render and they too send it to their Render Queue and utilize Team Render. Both workstations' Team Render are using the same Render Clients. How does C4D handle these jobs? When the first computer (A) finishes all their jobs, it will allow computer B to render its jobs? I can't test it myself right now, since their is a job rendering which should go another 6 hours. Right now, to be safe, if another computer already has a queue running, I'll go onto THAT computer and add my jobs to that queue. Any clue on this?
  9. I don't think this one will help with your scene since there are other items colliding with your letters, but it gives you some ideas. I'm trying an experiment and will post back the results.
  10. Are you saying these items will fall into the toolbox AND the letters will spell a word? Check that, I didn't read your title carefully. Yes, there is a way to do this and I'm trying to remember how. I remember seeing a tutorial with dynamic lotto balls rolling down the tubes, but always ending so you could read the numbers. I'll post back if I find it.
  11. OK so in my mind, I've read about this workflow over the years. CAn C4D render some sort of UV or Material pass that can be utilized in After Effects, giving me the ability to add and/or change reflections of objects already rendered? I feel there is a plug-in that enables this in AE.
  12. I'm just guessing here as I use Corona and not Arnold, but could it be the packet size being sent over the network? In Corona, there is a setting, for very large still or animations, where you can tell Corona not to send chunks of information as frequently over the network and also to wait until the chunk size is minimum size. We had an issue like this that overwhelmed the render clients and the jobs would fail every time.
  13. Yeah. I'm confused as to why you need three keyframes for this.
  14. @kbar Yeah, I thought there was a Cineversity tool similar to this, but didn't remember if it was as powerful.

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