Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


BigAl3D last won the day on December 27 2018

BigAl3D had the most liked content!

Community Reputation

113 Great

About BigAl3D

  • Rank
    C4D Cafe Sensei

Profile Information

  • First Name
  • Last Name
  • Location
    Herndon, VA
  • Website URL

Cinema 4D Information

  • C4D Ver.
    20.059 Studio

Hardware Information

  • GPU
    Mac Pro-3 GHz 8-Core Intel Xeon E5

Recent Profile Visitors

5,518 profile views
  1. From my previous experience in Unreal Engine 4, the real-time aspect is for your on-screen feedback. Not sure if they've changed this since I used it a couple years ago. For example, I was into creating levels for Unreal Tournament (which they dropped after Fornite took off. Damn them.) and yes the better your PC the more real-time the feedback was. BUT, when I wanted to see the real version of my creation, I had to change the settings and compile the level which included all the rendering of light and shadow. This process is very similar to what the rest of the world does in traditional 3D ap
  2. Oooh, thanks for that link. The Uniform Resizer looks interesting. I did however, find a couple of other solutions. One of them was a simple match equation. Since I want to go from small to large, it's LARGE SIZE / SMALL SIZE = Scale Value for X, Y, X of smaller object. Worked perfectly. There is also a relatively simple Xpresso setup which can also be found in this video: https://lesterbanks.com/2017/08/easily-scale-proportionally-c4d/ Thanks again!
  3. Not sure this is the best forum for this question, or if I worded the title clearly. So I have an object (model group) that I pasted into a scene and I want it to be scaled to match another model in the scene. Normally, I'd just scale the thing to match. Problem is, I'm using TeamViewer into the office and the dragging can be problematic many times. Two ideas, I thought there was a tool in C4D that you could click the source object and then click on what you want to match or something to that effect. I can't remember what it was called though. The other thing would be if I select t
  4. Funny that everyone complains that MAXON doesn't hint at what they're working on. Now that they have shown some of the future, now it's "why can't I have it now?" Just make great stuff with what you have now and look forward to the future.
  5. Most of this high-end stuff is way over my head and what I do with C4D, but it did look impressive. I thought it very odd to show off Redshift in Maya instead of C4D. Why do that? I know Redshift is available for other apps, but this is a MAXON presentation. Also, as for the new Redshift RT, it was presented as a new feature (I think). Shouldn't that be presented as "Redshift will be way faster in the next upgrade!" Why would anyone ever use a slower setting and not always use the fastest? Also, someone needs to help out David McGavran's video setup. The man looked a little disheve
  6. Did you try caching the Dynamics before rendering?
  7. That's a good point Mash. There are some issues with a background object or a sky object messing up the alphas. I just noticed the Null object having objects hidden as children. At least open that up so we can see the objects.
  8. Well, it appears you have your render settings set up the right way. I see your PNG sequence shows Millions of Colors+ which is also correct. In After Effects, right-click on your clip in the Project window and go to Interpret Footage --> Main... Make sure this shows the Straight - Unmatted is selected. This is normally the default for AE. Not sure if yous got changed along the way. Try this and post back. P.S. If you render anything that has a lot of detail, transparency, etc. then select a 16 bit PNG file for better quality.
  9. @Sxfff Bezo's answer is a good way to do it, but in case you aren't familiar with the Lathe tool. take your teardrop spline and delete half from the narrow end to the wider end. That's what you drop under a Lathe tool. Depending on where the axis is, you may have to adjust the position until you get the perfect shape. I suppose you could also start with a Sphere and add a Taper Deformer as a child. Slide the strength up and move it down a bit and boom. A teardrop.
  10. I see, what that app is a Swiss Army knife. It can extract just about any format you would ever see. Keep it in mind for future reference.
  11. Ah, not so my friend. There are many apps than decompress a .rar on a Mac. The best one is The Unarchiver. the unarchiver dot com
  12. A buddy of mine built a crazy video editing monster using a 64-core Threadripper CPU. I asked him to run Cinebench. That thing got over 24,000 on the CPU test. Yeah. That's really fast. Of course, it was a tad pricier than this deal. haha
  13. I would export from C4D as a 16 bit PNG file and at 1080x1080. That is the size Instagram wants. The more you eliminate resampling on their end, the better.
  14. This workflow will need some setup time up front, but once it's done, you'd be able to render out each version quickly. Keep in mind that, in most cases, there isn't always a magic bullet. Good design, graphics, 3D modeling and animation takes a lot of effort. I feel you may be spending too much of your time looking for a magic pill, when in fact, if you put in the effort, you could have been finished by now. My idea I had was, instead of typing the text inside of C4D and using the Spline Wrap which creates a problem with DoF, you can set up a PSD with layers for each vineyard you will ne
  15. Assuming this is a still image, the easiest method is to do it in Photoshop. Use the Lens Blur filter in the Blur menu and just tweak each element until it matches the photo. If you render DoF, then you're stuck with that. If it doesn't look right the, you have to re-render everything.
  • Create New...