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Everything posted by BigAl3D

  1. BigAl3D


    Nice render and modeling. What render engine? How long did it take you to model it? It's a little odd that light on the front fender near the headlight.
  2. Do you have permission to edit the file on that drive? I'm on a Mac, and sometimes I'll have to Right-Click to Show Info. At the bottom of that window is the Permissions setting. Sometimes it get changed to Read Only. I just change it to Read and Write and then it will work. Might be worth a look anyway.
  3. I believe if you move it, restart C4D and you shouldn't see it in your library, then drag it back into the browser from the new location. I think that would work.
  4. Much like your eye, a camera needs to be adjusted when pointed at a darker area. Your eye will open your iris more so your 3D camera should have a lower f-stop number too. One other tip I'll throw at you is make sure you're working in real-world scale. This will give you more realistic results.
  5. I couldn't find a forum for Team Render, so... Yes, I have reached out to our IT guy to help with this, but in the mean time, maybe someone here can shed some light. I'd like to start using Team Render Server since I'm still stuck at home. I also have a VPN to the office network. I can mount the office server on my desktop. So, I'm trying to figure out how to get my three render clients to show up locally at home. I have the IPs and the port numbers, but it won't connect in Team Render Server. Anyone have experience in setting something like this up?
  6. Depending on the level of realism, Physical render with Global Illumination can get close. You show R15 in your bio there, I don't remember the capabilities of that version off the top of my head. You might want to look into using IES light profiles to help with realistic-looking lighting.
  7. You didn't specify if the iMac you're using is the standard one or the iMac Pro version. The Pro is pretty darn fast. I tried Arnold and it renders very realistic images, but it's definitely slower than Corona, my current render engine of choice. You can use a similar material system to C4D or use a node-based system. You should also consider network rendering. Corona gives you 3 nodes with options to purchase more, so you can use other Mac OR PCs and use TeamRender. The current version of Corona have now implemented a Interactive Viewport which is quite responsive even on my 2013 Mac Pro tras
  8. From my previous experience in Unreal Engine 4, the real-time aspect is for your on-screen feedback. Not sure if they've changed this since I used it a couple years ago. For example, I was into creating levels for Unreal Tournament (which they dropped after Fornite took off. Damn them.) and yes the better your PC the more real-time the feedback was. BUT, when I wanted to see the real version of my creation, I had to change the settings and compile the level which included all the rendering of light and shadow. This process is very similar to what the rest of the world does in traditional 3D ap
  9. Oooh, thanks for that link. The Uniform Resizer looks interesting. I did however, find a couple of other solutions. One of them was a simple match equation. Since I want to go from small to large, it's LARGE SIZE / SMALL SIZE = Scale Value for X, Y, X of smaller object. Worked perfectly. There is also a relatively simple Xpresso setup which can also be found in this video: https://lesterbanks.com/2017/08/easily-scale-proportionally-c4d/ Thanks again!
  10. Not sure this is the best forum for this question, or if I worded the title clearly. So I have an object (model group) that I pasted into a scene and I want it to be scaled to match another model in the scene. Normally, I'd just scale the thing to match. Problem is, I'm using TeamViewer into the office and the dragging can be problematic many times. Two ideas, I thought there was a tool in C4D that you could click the source object and then click on what you want to match or something to that effect. I can't remember what it was called though. The other thing would be if I select t
  11. Funny that everyone complains that MAXON doesn't hint at what they're working on. Now that they have shown some of the future, now it's "why can't I have it now?" Just make great stuff with what you have now and look forward to the future.
  12. Most of this high-end stuff is way over my head and what I do with C4D, but it did look impressive. I thought it very odd to show off Redshift in Maya instead of C4D. Why do that? I know Redshift is available for other apps, but this is a MAXON presentation. Also, as for the new Redshift RT, it was presented as a new feature (I think). Shouldn't that be presented as "Redshift will be way faster in the next upgrade!" Why would anyone ever use a slower setting and not always use the fastest? Also, someone needs to help out David McGavran's video setup. The man looked a little disheve
  13. Did you try caching the Dynamics before rendering?
  14. That's a good point Mash. There are some issues with a background object or a sky object messing up the alphas. I just noticed the Null object having objects hidden as children. At least open that up so we can see the objects.
  15. Well, it appears you have your render settings set up the right way. I see your PNG sequence shows Millions of Colors+ which is also correct. In After Effects, right-click on your clip in the Project window and go to Interpret Footage --> Main... Make sure this shows the Straight - Unmatted is selected. This is normally the default for AE. Not sure if yous got changed along the way. Try this and post back. P.S. If you render anything that has a lot of detail, transparency, etc. then select a 16 bit PNG file for better quality.
  16. @Sxfff Bezo's answer is a good way to do it, but in case you aren't familiar with the Lathe tool. take your teardrop spline and delete half from the narrow end to the wider end. That's what you drop under a Lathe tool. Depending on where the axis is, you may have to adjust the position until you get the perfect shape. I suppose you could also start with a Sphere and add a Taper Deformer as a child. Slide the strength up and move it down a bit and boom. A teardrop.
  17. I see, what that app is a Swiss Army knife. It can extract just about any format you would ever see. Keep it in mind for future reference.
  18. Ah, not so my friend. There are many apps than decompress a .rar on a Mac. The best one is The Unarchiver. the unarchiver dot com
  19. A buddy of mine built a crazy video editing monster using a 64-core Threadripper CPU. I asked him to run Cinebench. That thing got over 24,000 on the CPU test. Yeah. That's really fast. Of course, it was a tad pricier than this deal. haha
  20. I would export from C4D as a 16 bit PNG file and at 1080x1080. That is the size Instagram wants. The more you eliminate resampling on their end, the better.
  21. This workflow will need some setup time up front, but once it's done, you'd be able to render out each version quickly. Keep in mind that, in most cases, there isn't always a magic bullet. Good design, graphics, 3D modeling and animation takes a lot of effort. I feel you may be spending too much of your time looking for a magic pill, when in fact, if you put in the effort, you could have been finished by now. My idea I had was, instead of typing the text inside of C4D and using the Spline Wrap which creates a problem with DoF, you can set up a PSD with layers for each vineyard you will ne
  22. Assuming this is a still image, the easiest method is to do it in Photoshop. Use the Lens Blur filter in the Blur menu and just tweak each element until it matches the photo. If you render DoF, then you're stuck with that. If it doesn't look right the, you have to re-render everything.
  23. Another possibility if you DID convert your object to editable mesh is if you have the Axis tool selected, you won't be able to select polygons. It's the button on the left with two arrows in a 90° angle. Good luck.
  24. @teknow Very impressive indeed. What render engine did you use and which do you think is better for what task?
  25. I too am impressed with some of the features in Blender and it now sports a much friendlier UI. I've been checking out the new Mantaflow Liquids simulation system and it's very impressive. Does anyone know of a way to get a liquid simulation mesh animation into C4D? If I export as Alembic, I can play the simulation inside C4D, but it's only dots and no mesh.
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