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rfanoni

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About rfanoni

  • Birthday August 29

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  • First Name
    R
  • Last Name
    F
  • C4D Ver
    19.053 Studio
  • Location
    Amsterdm

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  1. It's always difficult to get a decent result from some CAD models. Personally I find that MoI gives better results then Rhino - and as a rule of thumb .obj is a more reliable format then .igs. Also can you not rename your layers/groups in Rhino so that they export as meaningful joined parts rather than hundreds of separate 'brep' pieces
  2. How to model diamond quilted text?

    Hmm - if you want the diamonds to follow the form rather then being flat mapped, if may be possible to model it with the following procedure: 1. Simple box model 2. Subdivide 3. Bevel deformer - points mode - with limit checked to make the grid diamonds 4. Current state to object. Optimise 5. Bevel deformer again (reserve groups unchecked) to bevel out the diamonds there's a very crude example screengrab below
  3. Corona Gloss finish material

    I concur with natevplas. Turn off diffuse; add the colour in reflection. ior should be higher (try 8 or above). Leave glossiness at 1 and add a stretched noise into the glossiness texture slot. You can copy the same stretch noise into the bump slot if necessary. Add the clearcoat in the layered material.
  4. I'm no expert - but wouldn't this work?
  5. Corona Bounding Box Error

    My first guess is that you should rescale the units of your scene to make it smaller (ie metres to centimetres). Don't know if you're modelling using real-world scales - but in corona you should be ideally.
  6. Rendering advice

    Corona renderer is currently free as it's still in Beta. It's far better than physical IMHO. There is a discussion on making crystals in it here - although it is for the Max version unfortunately: https://corona-renderer.com/forum/index.php?topic=12102.0
  7. Cerbera's Rockin' GIF Tips

    Great stuff!
  8. I imagine you should export the pass as 32bit and linear colour space.
  9. Gold Material Preset

    If I'm understanding you correctly, the problem is that metals have no diffuse colour. They only use reflection. So they need something that reflect in them - an environment basically. Add an area light - Then tick the 'show in reflection' box in it's Details tab. Do you see the gold object now?
  10. Render Farm Comparison

    Really helpful, thanks. If anyone wants to chime in with ease of use/reliability reviews too, it would be wonderful!
  11. interesting to see. It's unlikely I'd buy one - but not impossible. My desktop will be staying mac for a variety of treasons.... But I can't help but think its probably more efficient to use the 'normal' imac 27 with an i7. And just use a renderfarm for anything particularly big
  12. C4d Visualisation VS C4d Prime

    i started off thinking i didn’t need mograph, but quickly found out that its cloner tools are really essential. definitely for arch viz work. so i would not advise Prime. Also, i would consider Corona instead of V ray. And that is free while it’s still in beta!
  13. Try turning off specular in the material and use reflection only. I think that cures it
  14. Aaargh, retopologize horrible mesh?

    Ah yah, that’s the sort of thing I was looking for Cerbera. Thanks for for the other replies too. I know I can do it ‘properly’ with the poly pen and snapping. But it’s not the sort of project I want to spend too much time on. If i hit on any other bright ideas I’ll lrt you know
  15. Hi, I've been supplied an .stl file of a bottle. Naturally it has a horrible finely-triangulated mesh, which I need to convert to a nice clean quad version. I don't expect a magic bullet solution. But does anyone have a workflow to get me half way there? I have access to Rhino MoI and Modo V9 if that helps. Can't supply the file unfortunately. But any suggestions welcome!

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