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pOem

Cafe Oldtimer
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    284
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About pOem

  • Birthday November 17

Contact Methods

  • Website URL
    http://

Profile Information

  • First Name
    Nuno
  • Last Name
    Almeida
  • C4D Ver
    R18.039 Studio
  • Location
    Portugal
  1. Thank you @3DKiwi ;) yes, I already had tried change the hierarchy of the objects, priorities of constraints/xpresso and no luck. I know that object's get evaluated from the top down, tags get evaluated from left to right, any expression tag/constraint that has a target object link, should be on an object that is below of the target object. This I think is a fact. I don't know if this is true but seem like I hit in a loop, just like. My cube has a constraint tag that's aiming the Door 1 Slider and the Door 1 Slider as also one that's getting only the PSR of an object that´s placed on the tip (but only in the "x"). This logically works, but... seems like cinema 4d needs to know who is first to calculate. It looks to me that in this case, one cant work without the other calculation, so both are struggling to know who is first. Don't know if you can understand what I mean :D Perhaps I am not doing it right and there is another way of doing this?
  2. Hi everyone. I am trying to create a basic setup/rig for a door to open and close. At first it seemed simple but I am banging my head against the all at this point... The problem is that the setup is kind of lagging. Dont know what I am missing here, perhaps I am going in the wrong direction. Here is the scene fine to better understand my issues. Just slide door HUD to see what I am talking. Any tips or advise is most welcome :) Thank you test_door.c4d
  3. pOem

    Augmented reality

    Hi No worries, your feedback was very useful. Thank you. In the meantime, will see if anyone will input their thoughts and share with us :)
  4. pOem

    Augmented reality

    Hi It will be used in mobile devices like tablets and phones. The AR app it's being created with unity and vuforia. From what I've seen and researched I can use basic materials straight out of c4d. For uv unwrapped textures I can also assign them but have to link the texture manually in unity. For animation I can bake it and use PLA to export as a FBX. Am I right? All knowledge and experience you may have in this field will be very much appreciated :) If you or anyone here knows any known limitations, problems and a good workflow, it would be great if you could share it :) Thank you
  5. Hi I need to create some characters for a Augmented reality and this is something I never did before. Does anyone knows a good workflow or what type of constraints do I have? Like can I use materials full attributes? Can I uv unwrapp and create textures? In animation, can I use Ik or bones structure? And how to export? Sorry, there are lots of questions, but hopefully someone already created this type of things and can point me in the right path. Thank you
  6. Hi Voytech, thank you for the reply. Perfect! that solves entirely my problem. Wasn't aware of that :) All the best
  7. Hi It's been a long time since my last visit here, really like the new look. :) What took me here was a problem I am facing, which is good and also bad! :D I have a file .fbx from 3d max that I am working and noticed that a single mesh have a texture with different uvw tags assigned to it. From what I have seen in 3DS Max we can assign different uvw to the same material like ID 1, ID 2, ID 3, etc... I've been trying to do kind of the same with the projector shader but with clumsy results because the shader only allows to change the projection type and I want to assign a different uvw. Does anyone know if it's possible to assign different uvw to the same material? Or if there is a way to recreate the workflow used in 3DS Max? Thank you

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