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About sneather

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  • C4D Ver.
    19.053 Studio

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  1. Thanks. But it still strikes me as bizarre, that if all of the settings seem the same, that the results would be different. What would be the point? Or, again, is there one further preference setting, hidden someplace, which further convolutes the import scale?
  2. So, I've been using R17 for a long while, but also added R19 a short time back. For whatever the reason, I can't seem to get R19's import scale (for .OBJ) to match that of R17. I've checked, and both of my versions are using "centimeters" for their units, and I also have the same set in the import options. I normally have the scale at ".333" for R17 (as well as prior versions of C4D) - yet when I use that same number in R19 - the results are NOT the same. Any idea what the heck is going on? Thanks!
  3. I'm using some bend deformers to shape part of a model. However, on part of the bent piece, I have a round screw head which I do NOT want deformed. The issue, though, is that I still need that screw to follow along, with the bent material - just not change shape, itself. So...is there some trick (constraint tag?) I can employ, to achieve such a thing? Thanks!
  4. Yeah, they show. Particularly, because the rest of that object is comprised mostly of high-polished materials, so it really catches the light (in a bad way).
  5. Thanks for having a go at that. Unfortunately, I really can't fix the surface geometry. The full CAD files are far too complicated, and the majority of those kinds of issues arise, because there are complex neighboring geometry involved. So, if I replace one piece, then I'd be chasing that around the model, replacing each neighboring surface, etc. That's why I was hoping to find more of a shading solution, more on the back end. That way, I could just target what I need, and leave the rest.
  6. The attached project is just one small panel, from a much larger client CAD model. Is there any normals trick (plugin or otherwise) which could help me smooth out the pinched seams in the otherwise smooth surface? This is a major issue I face, quite regularly, so I'm looking to find a way to reduce or eliminate the problem. Thank you. problem seams.c4d.zip
  7. Here's a very simple iteration of my project, with the output settings left, as-is. Thanks! AA Render Issue.c4d.zip
  8. Let me see about posting a modified project file. Right now, it's all client product CAD, so I need to strip that out first.
  9. I'm using R19, and trying to get some clean test renders using the updated Hardware OpenGL render options. I'm utilizing the full 8 for AA, and as much as 5x5 Supersampling. The interior shapes and edges of my objects look nice. However, no matter what I try, I seem to be getting no AA on the edges of my alphas. It's also a little hard to know what else may be going on, because the render encoding options have changed since R17 (my prior version) - and it seems like they have stripped away tons of options for file-format. Example: When I render to my usual ProRes 4444 for preview purposes
  10. Oh, this shows promise! Thanks. I need to spend a few minutes, carefully looking at what you have set, to see if it really is that easily transferrable, to one of my more complex work scenes. But sure looks like it may.
  11. Hey, thanks so much for taking a stab at this. Unfortunately, this approach won't begin to solve my (real) issues when it comes to working with complex imported CAD. That's what this ultimately is for - so I can improve the efficiency of some of my client product work. As it stands now, I tend to have to render multiple passes with S&T, just to try and approximate the effect of non S&T objects properly interacting with S&T objects.
  12. Please see the simple attached project file. I'm trying to figure out a way to create a "knock-out" matte, within the S&T material environment. In my example scene, the Platonic shape has a basic wireframe-type S&T material applied. Within that shape, is a black cube. I'd like for that cube to obscure the S&T lines which fall behind it. Can someone please help? Thanks. S&T Issue.c4d
  13. Thanks for testing that there. It seems that R19 is able to solve my initial problem, with the native Cinema tools. However, I'm curious what further experience you have with MeshBoolean? How does it handle really tough things, like imported CAD .OBJ files? The MeshBoolean video demos only show it working with easy primitives. But they never show it being used on a nasty ol' bit of tri-poly goodness...
  14. Yeah, I don't know. Pretty sure I bought that (or something just like it) years back, only to find that it was no better or more reliable, than just using the native boole tools.
  15. Interesting. Thanks, for also having a look. Keep us posted, when you get time to investigate further.
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