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RBarrett

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RBarrett last won the day on July 31

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About RBarrett

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    Maxon Legend

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  • First Name
    Rick
  • Last Name
    Barrett
  • C4D Ver
    17 Studio
  • Location
    Newbury Park, CA

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  1. R19 Viewport reflection quality

    The Screen Space Reflection depends a lot on the scale of your scene. Once you turn it on in the Configure View Attributes, there's a couple of settings - Ray Distance and Geometry Thickness - which you can modify. If you're not seeing the whole object, you likely need to increase the Ray Distance, but if you set it too high the object will begin to distort. If the reflection appears striped, you need to increase the Geometry Thickness.
  2. New in Cinema 4D R19 - Full Feature List

    I think you'd just set the brightness in the luminance channel greater than 100%. I'm not a rendering expert though.
  3. R19 ProRender

    I've seen a few reports in tech support about the 5770. I don't have one handy to test, but I fear it's likely just not up to the task. It's pretty old and low on vram. Even if it worked, it would be brutally slow. I would recommend that everyone watch my new Cineversity Quicktip "5 ProRender Gotchas" - especially since I see in your screenshot you've used a floor object (they're not supported, but that's not the reason it's crashing).
  4. New in Cinema 4D R19 - Full Feature List

    The settings in the Illuminate tab allow you to tune or bias the GI - they allow you to crank up the Illumination unnaturally or bias the the GI samples towards a portal. ProRender is a physically-based unbiased render, so it doesn't have any use for these settings. It natively renders GI, but you can't tweak it in the same way as our classic hybrid GI implementation.
  5. Running R19! My pet bug still there..

    That's expected (well, not the freezing part). The first time you run ProRender, it has to compile shaders specific to your graphics card and drivers. This can take a bit (on my system it takes about 5 minutes). After 30 seconds or so, the status bar should say "this could take a while". It can seem like things are frozen though. If you're patient, you'll see the render begin as soon as compiling is finished, and it won't need to compile again unless you delete your prefs, update drivers, or install a new graphics card. I've created a quicktip video for Cineversity that highlights this and 4 other "gotchas" with ProRender. Watch for the video on Cineversity, YouTube and Facebook on Monday or Tuesday. (As a preview, the other four gotchas are shader support, bake resolution, scene elements and normals).
  6. Running R19! My pet bug still there..

    What GPU? Make sure the drivers are updated, and make sure the right cards are checked in the Preferences (uncheck any Intel cards, or Nvidia cards on Mac).
  7. New in Cinema 4D R19 - Full Feature List

    Yes - you can create a file which contains all the command and parameters IDs which should be highlighted, and users can load that file within the preferences to highlight that set of features. -- for everyone else, I'm simply answering a question - not elevating the feature to super awesome amazing ;) EDIT: just re-read and realized you were specifically asking about third-party plugins. Let me answer in your preferred format:
  8. New in Cinema 4D R19 - Full Feature List

    It's a combination of a few factors - We do actually do a bit of editing, cleaning up the live edit by patching in ISO recordings and demo reels (to avoid double-compression) We add section markers to make it easier to navigate and find content We don't have dedicated staff to the task - it happens twice a year and we run lean and mean. We publish in batches because 21 videos all at once is a bit overwhelming for folks, and smaller batches helps each presenter to get more attention We should have the first batch of presentations up later this week. Thanks for your patience.
  9. New in Cinema 4D R19 - Full Feature List

    No, not in Release 19
  10. New in Cinema 4D R19 - Full Feature List

    Yeah - most of the We'll be including projects for most of the examples in our quickstart videos. We'll also have lots of quicktips as well as some project- and reference-based series coming out in the next few months. I'll be demoing some new scenes in my Siggraph presentation on Thursday, and most of those will be refined and published as quicktips with project files.
  11. New in Cinema 4D R19 - Full Feature List

    ProRender works progressively (like the Progressive mode of Physical Render), so you can see the entire image immediately and it should be pretty obvious that something's not right.
  12. New in Cinema 4D R19 - Full Feature List

    Poly Reducer retains UVs so it generally works with normal maps. Not sure about imported normals in a Normal tag. The LOD system controls the view and render by default, but there's an option to always render at LOD 0 (highest LOD) if that's what you'd like.
  13. New in Cinema 4D R19 - Full Feature List

    Boy the conspiracy theories never end. Open R18. The falloff object is there - just called "Weight Falloff" in the Character menu. It was temporarily moved to the MoGraph menu because it can be used to control the glue of Voronoi Fracture pieces, then it was decided to move it back. We really don't need to do anything to increase foot traffic at Siggraph. We're the big giant booth right in front of you as you enter, and the booth is consistently packed. I'm confident anyone remotely interested in C4D will stop, not just to see R19 but to see the fantastic presentations by some of the best artists in Cinema 4D. All of which everyone can see online at C4DLive.com starting tomorrow morning at 9:30 am Pacific. The Voronoi connectors are Dynamics connectors automatically placed between chunks - so you can control them in any way you can control a Dynamics connector. And as I mentioned the Glue functionality (not connectors but creating multi-fragment chunks) can be controlled with falloff, or by a total number of clusters or point distance. When you render with ProRender, features that aren't yet implemented just won't show up. In most cases what you'll be missing is some effects shaders - surface shaders are baked automatically if not natively supported.
  14. New in Cinema 4D R19 - Full Feature List

    Not with R19. It's included in Broadcast, Visualize and Studio
  15. New in Cinema 4D R19 - Full Feature List

    ProRender works on Nvidia and Radeon cards with Windows, and of course supports AMD cards in the iMac, MacPro and MacBooks

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