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RBarrett last won the day on July 31

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About RBarrett

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  1. New in Cinema 4D R19 - Full Feature List

    Yes - you can create a file which contains all the command and parameters IDs which should be highlighted, and users can load that file within the preferences to highlight that set of features. -- for everyone else, I'm simply answering a question - not elevating the feature to super awesome amazing ;) EDIT: just re-read and realized you were specifically asking about third-party plugins. Let me answer in your preferred format:
  2. New in Cinema 4D R19 - Full Feature List

    It's a combination of a few factors - We do actually do a bit of editing, cleaning up the live edit by patching in ISO recordings and demo reels (to avoid double-compression) We add section markers to make it easier to navigate and find content We don't have dedicated staff to the task - it happens twice a year and we run lean and mean. We publish in batches because 21 videos all at once is a bit overwhelming for folks, and smaller batches helps each presenter to get more attention We should have the first batch of presentations up later this week. Thanks for your patience.
  3. New in Cinema 4D R19 - Full Feature List

    No, not in Release 19
  4. New in Cinema 4D R19 - Full Feature List

    Yeah - most of the We'll be including projects for most of the examples in our quickstart videos. We'll also have lots of quicktips as well as some project- and reference-based series coming out in the next few months. I'll be demoing some new scenes in my Siggraph presentation on Thursday, and most of those will be refined and published as quicktips with project files.
  5. New in Cinema 4D R19 - Full Feature List

    ProRender works progressively (like the Progressive mode of Physical Render), so you can see the entire image immediately and it should be pretty obvious that something's not right.
  6. New in Cinema 4D R19 - Full Feature List

    Poly Reducer retains UVs so it generally works with normal maps. Not sure about imported normals in a Normal tag. The LOD system controls the view and render by default, but there's an option to always render at LOD 0 (highest LOD) if that's what you'd like.
  7. New in Cinema 4D R19 - Full Feature List

    Boy the conspiracy theories never end. Open R18. The falloff object is there - just called "Weight Falloff" in the Character menu. It was temporarily moved to the MoGraph menu because it can be used to control the glue of Voronoi Fracture pieces, then it was decided to move it back. We really don't need to do anything to increase foot traffic at Siggraph. We're the big giant booth right in front of you as you enter, and the booth is consistently packed. I'm confident anyone remotely interested in C4D will stop, not just to see R19 but to see the fantastic presentations by some of the best artists in Cinema 4D. All of which everyone can see online at C4DLive.com starting tomorrow morning at 9:30 am Pacific. The Voronoi connectors are Dynamics connectors automatically placed between chunks - so you can control them in any way you can control a Dynamics connector. And as I mentioned the Glue functionality (not connectors but creating multi-fragment chunks) can be controlled with falloff, or by a total number of clusters or point distance. When you render with ProRender, features that aren't yet implemented just won't show up. In most cases what you'll be missing is some effects shaders - surface shaders are baked automatically if not natively supported.
  8. New in Cinema 4D R19 - Full Feature List

    Not with R19. It's included in Broadcast, Visualize and Studio
  9. New in Cinema 4D R19 - Full Feature List

    ProRender works on Nvidia and Radeon cards with Windows, and of course supports AMD cards in the iMac, MacPro and MacBooks
  10. New in Cinema 4D R19 - Full Feature List

    It'll ship in September
  11. New in Cinema 4D R19 - Full Feature List

    Linked above, but make sure to check out our full New in Cinema 4D Release 19 playlist on Cineversity.
  12. BodyPaint 3D open beta

    Pretty sure the symmetry you see in the video is achieved by flipping and overlaying the UVs from one side on top of the UVs from the other. There's no built-in Symmetry painting in BodyPaint 3D (though Sculpting does have symmetry).
  13. BodyPaint 3D open beta

    The blog that introduced this effort mentioned that UV tools are definitely on the radar and an effort that would be coming after the OpenGL painting. There are many reasons for prioritizing this way, but perhaps the biggest is that BodyPaint 3D painting was the only area still using software shading and was hampering efforts to streamline viewport enhancements around OpenGL.
  14. You need to increase the Ray Depth in the Render Settings - Options tab. Basically each time the ray is reflected or goes through a transparent / alpha object, a new ray is instanced. The Ray Depth is the maximum new rays that can be instanced from any one origin ray. Higher raydepth will increase render times, but if it's too low you'll start to see transparent/alpha areas go black.
  15. MSA Renewal

    Hi Mark, Thanks for pointing that out - indeed it doesn't make sense. I think it's a case of some MSA promotional text getting copied into the confirmation email. We'll take a look and clean up the wording. As you know, your MSA already includes any upgrades released during the MSA term. The "greatly reduced cost" is the ~30% savings of the MSA price (eg $650) vs the standard upgrade price (eg $995). But indeed it doesn't make sense in this context.