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Sandidolsak

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About Sandidolsak

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  • Birthday 02/23/1986

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  1. Thanks for explanation, I was thinking it was something like that, I agree with the bug, and if it is not, this is no way to work - with dirty hacks
  2. Damn, looking at solutions I only got more questions... hah
  3. Ohhh, yea adding it with buttons works, I was doing it on right click, it never added the variable to prev/next group always separate under. Thanks!
  4. Hello, there is an example in help https://help.MAXON.net/r23/en-us/index.html#html/NET_MAXON_NODE_LOOPCARRIEDVALUE.html that has a loop carried value node that has 2 variables that are carried trough, I tried everything I can think of to make this from scratch, but I can't get a variable to include itself into previous / next group, how do you do this?
  5. Hey @flyingdango, I am going trough it and it's so eyeopening, thanks again for this, awesome learning material. Did notice a small issue, there is some snapping sometimes when you start moving them, I tracked it down to the part where you double the radius to check for neighbours, it lacked knowing if the sphere was scaled by the random scale you introduce at the start, so propagated max_x from there and piped it into main group to multiply with radius before doubling it.
  6. Yep that was it, thanks so much, now comes the hard part trying to understand
  7. Same thing, maybe we found a bug?
  8. Hey! Yea I actually got to the step where I created the array of neighbours and it was a pain to get it done, so I wasn't gonna plan to continue anytime soon @flyingdango Thanks for the file but it looks like something got lost when saving? I imported the zip and all but lets say this group is empty.
  9. Ohh, so simple, thanks a bunch!
  10. Oh, thanks, that works, so obvious now Btw I can't get array to print with console out, works fine with print, thats why I use that. Is there a special syntax for console? like @[0] or something to get array to display?
  11. Yep this works, now I got to another problem, I have a condition that should trigger an Append, but there is no ON OFF for a node like in xpresso, any idea how to do that? All I want is to append the value to array if the value is bigger then 50 (checks for it in the loop). I feel so lost with nodes, stuff like this is so easy with few lines of code ArrayAppend_01.c4d
  12. Ohhh! Thanks so much, will check it!
  13. I am trying to build an array of arrays to no avail, is this even possible?
  14. The part I posted is just the geometry math between 2 spheres, now I need to make it for a bunch of spheres, that's why I tackled this separately. Can you help me guide on how to make this array just for the example I posted? Thanks! Will post the full asset when finished sure.

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