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Cinema 4D Plugins


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zeden last won the day on May 14 2017

zeden had the most liked content!

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22 Noble Beginner

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  • C4D Ver
    R18.041 Studio
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    VFX, Animation, Game
  1. Feeling discouraged about the industry

    That is a question I am still thinking about after a decade in cg. I am quite the multimedia generalist with strong focus on cgi but sometimes regret not having build superstar skills in one or two 3d areas because for the really cool projects they are almost ever build with specialist teams. But on the other hand there are more generalist jobs out there because even your small 3 guys neighborhood ad bureau needs guys they can throw all kinds of work at. Also maybe start learning a game engine like unity or unreal. If you are a solid unity dev with c# skills you have 20 job offers by tomorrow here in Europe ;)
  2. Bret gives an overview here:
  3. Hi, 1) please select your material tag in the screenshot so we can see if the mapping is correct. 2) Show us the uvws of your object by holding shift button and double click the uvw tag Otherwise we sadly cannot help you....
  4. Transfering UV's?

    No C4D has done it's own thing ;) The C4D Obj. exporter changes point index during export or import. Age old bug that never was taken care of. The second problem: VAMP's uvw projector is broken as well for several years now. So there is no hope as well. Possible solution: The plugins from here: skinprops.com The Riptide Pro plugin exports/imports obj. files and preserves point order. The Morph Mill Plugin is able to align point order between two meshes. First align the meshes perfectly as possible. Now with the Morph Mill you align point index and after that you can try VAMP with "normals mode", "Transform: off", "World" If after that the uvws are still broken you can try morphing the uvws with C4D's Pose Morph Tag. If all of that does not work: use the skinned mesh as a mesh deformer (see deformers menu), hide it and drive the clean uv mesh with it. I tried to repair your mesh since I own both plugins but I am waiting for several weeks now for my R18 keys.... Cheers
  5. Affinity Photo The New Photoshop?

    I have Affinity as well and to be honest while I like it a lot it is 1/5 of Photoshop right now feature wise. But the price is a no brainer. I hope they continue developing it like they didi in the last 2 years. We need a PS challenger for sure. On a side note let's see if MAXON comes up with new BP features in the next 2 releases.
  6. Animation project

    Great project!
  7. David And Goliath Petit Fabrik Uses C4D

    Maybe they talk about faster rendering? Still no clue what this is about
  8. Hi, that should be possible via FBX export from C4D. You need to be careful though because in C4D joints are rotated around the z-axis while in Max the rotaion axis is x if I am not mistaken. You need correct axis adjustment for stability and to avoid gimbal lock problems. In C4D you can determine the joints axis or the TD does it in Max. I do not have Max so I cannot check the exported result, sorry.
  9. David And Goliath Petit Fabrik Uses C4D

    I know. But it is claimed in the article. See under the head rendering: "R19’s updated sub-surface scattering for physical render helped Rodrigues make David’s face look more realistic. " What are they talking about I am curious?
  10. David And Goliath Petit Fabrik Uses C4D

    What is the R19 update in SSS? Did I miss something?
  11. The main difference between the two Apps is that in Maya everything is a node. That means all the objects inside maya can more or less be handled and connected as nodes which is a vastly different setup than C4D. It is powerful but in many cases makes things a lot more complicated to what we are used in C4D. Rigging is completely different from what I hear. In general you have workflows possible that are focused on heavy VFX productions like multi UVW (UDIMs for example) objects etc...that are difficult to handle in C4D. You will laugh at how tedious some things are to do in Maya and on the other hand things are deeper integrated to what we are used to. In my opinion in 90% of the jobs I would say you are faster in C4D but in the last 10% high end stuff Maya outclasses C4D (Fluids, Dynamics, Cloth, Multi UV objects etc). And MAXON does not want to compete there as you can see that cloth is untouched in a decade, Fluids aren`t even in there and the new renderer is aimed at mograph people and Maya bought the ultimate VFX renderer Arnold. Two different paths they go.
  12. Career Change Questions

    If I had to start all over again: 1. Sign in to cineversity 2. Sign in to FXPHD to all courses by Tim Clapham. The fxphd stuff looks like has the very important Pipeline with the After Effects in mind which will be central in your everyday work. The only problem is that the course is in r14 and in R16-18 the modeling in C4D has changed considerably.
  13. Are we talking cartoon or quasi realitstic? Because the movement of facial anatomy in a realistic way is insanely complex. I think the snappers rig for max and maya has hundreds of joints which are controlling each other...and that still looks a bit cg (but very very good cg).
  14. Please help I'm freaking out

    The thumbnails show sth. rendered....go to the right tab to the thumbnails: they are all inside a folder when you scroll up. Right click the folder and save the folder as animation(stiil image is default setting). Or make right click to see where the files are located on your hdd by choosing show in explorer If else we would need to see the render settings Cheers
  15. That is exactly the problem I guess. There are two main schools in facial rigging as I read: Jonit driven rig and morph based rig. Since morph based is highly individual for every mesh it wouldn't make sense to put sth like it into the C4D character object. The only thing that would make sense is to create a joint based rig as a preset, right? I would love that but I once asked a very good C4D TD to do it and he said it is A LOT of work to create...and expensive