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zeden

TDMSC
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zeden last won the day on May 14 2017

zeden had the most liked content!

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29 Noble Beginner

Profile Information

  • First Name
    Chris
  • Last Name
    N.
  • C4D Ver
    R18.041 Studio
  • Location
    Frankfurt, Germany
  • Interests
    VFX, Animation, Game

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  1. Yes you are right
  2. Yes I had the problem when saving to a NAS Server. It was an onside freelance Job so I do not know the exact specs. But everything was really fast except for saving out of c4d.
  3. No that would be a tangent normal map. What you have here is a world space normal map. You can use different normal maps in compositing to relight objects, or add lights, or to place textures onto rendered objects in 2D.
  4. Awesome! What is the problem with hard surface?
  5. zeden

    CINEMA 4D R20 OVERVIEW

    if that is true do we have volumetric skinning now in C4D? Meaning skin weights independent from mesh?
  6. zeden

    Isn't R20 Just Around The Corner?

    From different hints on forums you can be pretty sure that Prorender will get a big update and most likely Bodypaint will see a lot new things. Maybe node materials will com with PR and new uvw tools with BP. I personally hope they implement a new dynamics suite with new cloth, particles, fluids and liquids. Maybe all together with a new mograph. Mocap would be great but I do not belive in it. Maybe a free noncommercial licence model will be offered.
  7. Google did help: https://www.cineversity.com/vidplaytut/siggraph_2015_rewind_josh_johnson_vfx_for_indie_films
  8. Hi, I think both are made inside C4D but the teleportation stuff seems like TurbulenceFD. I think the Artist Josh gave a talk about it. Maybe Google will help you there. The ship film was made almost ten years ago and was the first top class Vfx made in C4D I saw. The ocean was a custom deformer implementing gerstner waves into C4D by that ingenious TD they had if I remember correctly. It showed me what C4D can do when in good hands back in the day. Similar to the Hot4D tool we have today. There is more VFX out there but I cannot remember it.
  9. Hi Noschii, Good work! You will certainly gain a lot of skill from that project. But I have to agree a bit with spiralstair. The film would benefit from cutting it short as he mentioned. You would get the same feeling in a more streamlined version. It is all about killing your babies in the editing room as painfull as it sounds. It happens to all of us and everybody has to learn it the hard way. Everybody hates to throw away the hard work put into it ;) Here is a VFX breakdown of an indie feature film made with C4D: And here an older one :
  10. After Effects, Element 3D and C4D are 3 completely different apps. You wont see much in C4D because it does not understand Element 3D shaders, etc. and it does not understand any 2D effects of After Effects. Only the 3D model can maybe brought in. The rest will be lost in import. The reason you can use the 3 together in AE is that the other 2 apps are plugins running inside of AE. But there are no plugin version of Element and AE to run inside C4D. So the data can not be used by C4D. Solutions: 1) Use C4D inside AE to match the light etc. Maybe make use of Cineware 2) Render a still frame of the animation. Bring the pic into C4D as a background and match things visually an bring the new C4D file into AE
  11. zeden

    Am I allowed to do this...

    ??? You know there actually people out there who know how to work with uvws. Weird comment.
  12. zeden

    Redshift and C4D - In over my head?

    If you struggle with c4d material mapping be sure to understand that first because that is fundamental to all rendering in c4d. The thing is Redshift is waaay easier to render animations with in comparison to the PR once you get there. You can be lucky to come to 3D in these days because until 3-4 years ago or so we had to create very nifty setups to render full GI Animations with Vray or PR for example. We had to prebake Light passes and all that annoying stuff to make flickering go away. The nowadays renderers (pathtracers) like Redshift, Octane, Arnold and the current version of Vray (and the new Prorender for C4D) make this so much easier because you basically control all quality with one setting: the samples. Increase them and the flickering goes. That is a simplified description but is the core of rendering today. Samples! Once you understand that you jump from render engine to render engine quite easiliy for 90 % of jobs. The problem is the materials are different for every engine. But you find so many presets and tutorials online today from where you can break down the mats that it is doable to learn it pretty fast. I just searched "redshift c4d" on youtube and like 10 tutorials pop up. Work yourself through them. We all spend our countless nights in the beginning doing it. Another tipp is: Read how photographers and camera men set light on real world sets and product stages. Because even your best materials will look lame when not lit interestingly. Shading and lIght cannot be seperated. Good luck!
  13. Just a reminder: in R19 they simplyfied the weight mirroring process. Worth checking out if you have R19 at your hands
  14. zeden

    Electricity/lighting

    Hi here is a file where it is working. You need adjust uvws correctly to make it work. Throw your texture in the mat and create the alpha from png. cheers electricity.rar
  15. zeden

    Pose Morph not working

    Yes this thing is deeply hidden in the docs. I have to check out the tuts....haven't seen them so far I dreamed of building a custom muscle simulation system with it but miss the collision detection sadly for high end sim. Maybe someone finds a collision solution here. Hope never dies ;)

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