Jump to content

Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:


Cafe Oldtimer
  • Content count

  • Joined

  • Last visited

  • Days Won


Vozzz last won the day on September 8 2016

Vozzz had the most liked content!

Community Reputation

78 Noble Beginner


About Vozzz

  • Rank

Contact Methods

  • Website URL

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    16 Studio

Recent Profile Visitors

5,173 profile views
  1. What options do we have for hair in cinema4d? i remember there was something called Fast and fur vaguely ( cant find it now, looks like maybe it got bought by vray). And i think a member here was developing a plugin to convert polygons into hair, which was similar to a maya plugin called GMH2 http://www.thundercloud-studio.com/shops/gmh2/ so is there anything else out there?
  2. Symmetry without the Symmetry Object?

    http://ace5studios.com/true-symmetry this might help. but it will mess up you're UV's so be careful with it. but otherwise, yeah you dont have to put everything into one mesh in c4d. it will actually be easier if you keep as much stuff separate as possible. since you have unlimited objects here, unlike lightwave. and you can "symmetrize" only the ones that need symmetry
  3. (hopefully i don't get banned for this, trying to keep it objective) As was mentioned, all these engines, can produce amazing results, just like physical render, so with that in mind: some of you may have read my comparison i did of octane, arnold and thea about a year ago. Now things have clearly changed, so im just adding my 2c here. First furryball: they have some linear color issues or something, everything looks like a render from the 90's there no matter how hard i tried. Might've changed. Tachyon is not released yet i think. and its an openGL hardware render. So kinda like r19s new viewport render. ( check out pixelberg for that too). Thea is a great render engine, it has the fastest interactive performance i have ever seen. But its more targeted towards architecture renderings, so other features aren't as high priority. they are doing a major rewrite of the plugin right now though, ( they keeping it under tight wraps, so even i dont know what it is, but judging by emails they send out with questions about UI, feels like they are doing a massive undertaking). RIght now it lacks volume render, particle support etc.. redshift looks great from what i see and they seem to really care about the users, feel like really nice guys ( and thats important to me personally). It will most likely be the dominant engine in the future, because its fast, has huge market presence for other applications, supports independant farms, one license buys you all the plugins for all the software, so if you frequently move between maya, houdini and cinema4d, this is super convenient. cycles 4d ( by far my favorite dev team for c4d): while it was a slower than the rest. The denoiser they introduced recently is just crazy pants fast. makes up for any slowness from my tests. And their manual is amazing! and the amount of tutorials for blender cycles can't be discarded. ( the rest of my observations have been covered so far). Octane ( not a fan of otoy): but putting aside my dislike for otoy personally. There is only one farm, their official farm, which is unsurprisingly over priced, underperform and is often offline ( they dont sell node licenses, and their EULA prohibits people from setting up commercial render farms). Which makes using this professionaly kinda suicidal if you work in an industry with deadlines and need to render animatons. For stills and hobbyists its fine i guess. look dev is fast and you get sexy looking picutres out of it with minimal effort. ( other engines need to take example from them and adjust their default settings). also for octane when you send it to their farm it doesnt accept c4d files, you basically have to export an alembic file and upload it ot them ( its called orbx, but everything in it is baked frame by frame). So for big animations you might be uploading gigabytes if not terrabytes of data. Right now im focusing on cycles, and just blown away by how fast it does SSS with the denoiser, 22s a frame and no flickering
  4. PolyGnome

    this looks very promising, keep up the great work!
  5. Cinema 4D R19 discussion!

    filled with elements generated by other software is a great indicator of how well cinema4D plays with other software and how much choice you have when creating stuff. Which is really important to studios and professionals... also no competition? modo, houdini, clarisse etc.. I agree i really dislike autodesk for just buying up everything... but thats not really a MAXON problem... If you feel cheated, you are free to use anything you want. Just as a person who has been working professionally with c4d for a long time, im saying that all the bitching and winging here is largely unwarranted.. Cinema4D has never been as popular as it is now. also having things dynamic is not just a mograph thing. I do stage design for tv shows, and all kinds of stuff which needs rapid adjustments. re: what it lacks. There is software that fills those cracks without too much effort. And honestly if you work proffesionally the price of this package should really not be an issue. yeah others are cheaper, but its still all rather low anyway. If you work professionally and charge less than $300/day you should raise your rates and stop undercutting your fellow artists. at $300/day, thats slightly over 2 days for MSA and just over 11days of work for the whole package. Comapre that to any other profession and its equipment cost.. And then compare the complexity of a package like cinema4D to fishing rods.. For hobbyists it defintly sucks, i see that. I do believe MAXON should introduce an indie version like houdini has. But its up to them, its their product its up to them to manage it how they see fit.
  6. Amend window layout

    if you follow this tutorial: http://ace5studios.com/c4dinstallprefs/ you can make a new install branch, which should have everything on default. pretty sure the startup layout should have mograph. maybe someone else who was using it accidentally deleted it. i hope this method works with r13.
  7. Cinema 4D R19 discussion!

    has anyone here used maya's mash? i was talking to a guy who uses maya, he says it crashes relentlessly on anything even modestly complex. people seem to forget that all these "announced features" that other software have are only their "highlights" you go on their forums and you see people bitching about stuff just as much if not more. And some features that they are are plain mind blowing that they didn't have before. For example dynamic text objects? ones that don't bake down into geometry once you make them? maya and modo only got them recently. I saw maya demonstrating that you can put text on a spline now.. Now just imagine all the other stuff that we take for granted not being present there. I have not found any software which lets me build stuff that is this easy to modify with client feedback. Houdini comes close, but the actual building stage takes waay longer than in c4d. This whole drag and drop thing they have in the OM is unparalleled. This is what maya's obect manager looks like... good luck setting up your mograph..
  8. Cinema 4D R19 discussion!

    yeah.. it really is just a very vocal minority. For people working professionally cinema4d has just been getting better and better. The r17 release that everyone complains about here in this thead was a game changer with tokens and takes. It reduced busy work by a huge fraction. integration with houdini engine is also great. And general tweaks to defualt project and what not are all very welcome.
  9. attachments can be hosted on a multitude of free websits. line yandex disk, dropbox, wetransfer, one drive... etc.. imgur for images. maybe this should be a sticky or something. no point in wasting server bandwidth on things that can be hosted for free.
  10. This looks like a great update. really liking the new interface too. the defualt dark theme looks really nice!
  11. Free Hotdog Character Rig

    Saw the dancing snapchat hotdog, and just had to recreate it, such a fun character. Then got my apprentice Maria to practice rigging on it. And now you guys get a free rigged character to play with. win win win ) Go check out her art station account at: https://www.artstation.com/artist/jersy Get the rigged model here: http://ace5studios.com/hotdog/
  12. Saw the dancing snapchat hotdog, and just had to recreate it, such a fun character. Then got my apprentice Maria to practice rigging on it. And now you guys get a free rigged character to play with. win win win :)) Go check out her art station account at: https://www.artstation.com/artist/jersy Don’t forget to tag ace5 or just sent me links to what you make with him. Share to Unlock Content<?xml version="1.0" encoding="UTF-8" standalone="no"?>image/svg+xml Unlock this exclusive content by using one of the sharing buttons below. too intrusive or unfair? let me know. ShareTweet DOWNLOAD If you need help posing him or using the controllers check out this video. The rig is very similar. Cheers, Aleksey View the full article
  13. Polystein Kit for Cinema 4D

    seeing that concept video, reminded me of a plugin for c4d that did that it was called fusion thing, but all traces of it seem to have dissapeared, just screenshots here and there. it was very poorly marketed, would've never thought of using it like polystein.
  14. Ever think the layout of cinema4D could be better? well it can, and you can, and everything can :))) View the full article
  15. Cinema 4D R19 discussion!

    i dont really participate in these circle shirks, but this is just plain crazy. C4d doesn't always deliver what i want, but as you've noticed r10 and other old version still work great and do enough stuff, this just goes to show how great it is, that you are still using a piece of software that is nearly 10 years old. viewport performance has consistently improved from version to version. r15 was a massive jump. R17, while might've lacked "fun" features, had tokes and takes. Those 2 features have easily saved me $700 worth of time and then some. I loved r17! r18 for example i still haven't really completely covered because, most of the new features are kinda project specific. so my point is: while for hobbyists is might suck with the price tag, and it would be nice if they had an indie version. For professionals it is always more than worth the price. re:sidegrades: you can rent to own with cinema4D. and it actually turns out cheaper than buying and then paying MSA. so i don't get what people are complaining about. No one application can do everything. Other apps may have useful features, but none are as easy for sceen set up and proceduralism as cinema4D. houdinis nodes can do amazing stuff, but the object managers drag and drop and childer and parent thing is just amazing. Try using maya's outliner for organizing a scene with many objects.. god.. its torture.