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Vozzz last won the day on April 28

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  1. i made a series of tutorial on materials, i think it should get you most of the way there: https://ace5studios.com/materials101/
  2. if you use the content browser (shift+f8) you can drag in multiple files and they will merge.
  3. More and more people are going freelance? Why? Well the simple reason is that there are more and more people who want to do the work, but the amount of full time jobs isn’t growing as fast. Also with the amount of different skill sets available, most studio’s don’t need a lot of these people full time. For example I mostly do character rigging these days. Most studios don’t need a character rigger full time. They need one just a couple of times a year perhaps, or maybe even just once ever. So freelancing in general a better distribution of labor. There is a dark side to this trend though which everyone should be aware. A lot of studios hire freelancers because they know that most people are terrible at figuring out what they are worth and can be exploited. pressured and manipulated into doing waay more work for waay less money. Many studios will hire freelancers to avoid paying benefits or giving paid leave. This is my advice to every budding freelancer. Don’t do it unless you have no choice. Freelancing is hard. Finding clients is hard, standing out from every other freelancer is hard. There are 2 real reasons anyone should be a freelancer. The first category is people who can’t get stable employment and simply have no choice, and the second category is people who simply HAVE to be able to manage their own time, their money, their projects etc. Take me for example, I’m a freelancer because i simply have no choice in the matter. There is no way i can go into an office every day. It’s simply not in my DNA. And i also love all the aspects around being a freelancer. As a kid i really enjoyed playing economic sim games, where you get to run your own business. Being a freelancer is pretty much just like that. Except you can’t always just pour more money into something, sometimes you just have to do the work. You have to build your brand, handle advertising and marketing, promote yourself, negotiate prices, manage expenses, plan for catastrophes and a whole bunch of other stuff. So if you are thinking about being a freelancer, think about if you enjoy all this. Or does it stress you the ^%@! out. Because to lots of people it does. And if you just want to make animations or design characters, perhaps you are better off looking for employment where other people who are good at things like marketing and negotiations will take care of those things for you. Because remember there are only so many hours in a day. And you will be competing with people who really love what they do. If you want to go freelance, i always recommend teaming up with someone who complements your skills. So you can pull each other up. Or reach out to someone who is already freelancing and let them know what your special skills are. This leads me to the next topic Special Skills you need to have something that sets you apart. Being a generalist is important and as a freelancer it really helps if you are aware of the entire pipeline around you. BUT when you email someone or talk to someone, you need a hook, you need to be remembered for something. Some little piece of info, so when they are thinking “Damn i need someone to do this” They will instantly think of you. This kind of niche specialization also helps with google searches when people are looking for someone who does what you do. How many people are you competing with in your primary category? Know your competition and pivot so at least somewhere you come up at the top of the list. The last part of this post i want to bring up something very important and that is: “Love what you do” . Because if you are doing something you are not passionate about you will lose. Why? Because you are competing with people who LOVE what they do. Especially in the creative industry. So always think long and hard about how you are presenting yourself and what kind of jobs you are attracting. If you enjoyed this article, make sure to follow me. I got a whole series lined up. Next i’m thinking of writing an article on how to set prices and charge for your work. What do you think? Cheers, Aleksey The post Starting out as a freelancer in the 3D/VFX industry appeared first on Ace5studios. View the full article
  4. if you are worried about render times i would stop using macs..
  5. yeah that's not really a laptop thats going to render, your best bet is learing to use the hardware render in c4d. It can produce some surprisingly nice results. U-render might be an option, but i don't know if they have mac support yet. vray and arnold will be very slow for you.
  6. i made a tutorials about this recently. using spring constraint helps. https://ace5studios.com/floating-things-in-water-the-fake-approach/
  7. yeah, had the same problem was trying to replicate the maya approach, just doesn't work. need to use spline ik. you can try setting up custom up vectors for each joint. That prevents most flipping i think.
  8. great stuff! Love the drawing! been doing more of that recently. Definitly helps! Keep on keeping on, i want to see more!
  9. this might be a good thing to watch for overview? https://www.youtube.com/watch?v=cn0z9yJkR2s
  10. i think you should watch my cloth sim tutorial :) https://ace5studios.com/cloth-sim/
  11. Vozzz

    Will work for free

    you have some modelling skills, but its hard to just sell them, since there are so many stock model sites and if you just offer modelling, it's not a very well paying job. It's good that you have animation skills, but you need to work on making your stuff look more modern. Check out instagram, look for the #cinema4d tag here: https://www.instagram.com/explore/tags/cinema4d/ also checkout this guy, does some really nice stuff. https://www.instagram.com/yambostudio/ And as others said, that website really needs an refresh. that front page will be the last page anyone looks at. That kind of menu has a very dated feel to it. Since you have the time i reccomend figuring out wordpress and a theme like enfold. I've actually been thinking of starting a tutorial series of helping people make nicer looking renders. If you are interested, send me a pm and we can talk. also your website doesn't have your contact information.
  12. this one shows how to do it with push apart effector. https://www.cineversity.com/vidplaylist/siggraph_2016_rewind_r18/siggraph_2016_rewind_-_derya_oztutk_new_mograph_effectors_in_r18
  13. I have recently been receiving a lot of messages asking for help. And generally i’m a helpful guy, i answer questions, make tutorials etc. But more and more i’m getting the following messages, and they are all the same. First the person asks me how i am and then asks me to explain something that could be googled. So i decided i need to write a little tutorial on how to ask people for help. So first Example of how not to ask for help: The next one is slightly better, because at least he tells me what he wants and doesn’t waste my time with small talk. But they are both bad, and i don’t really want to answer them. The thing is there are people who message me randomly out of the blue and i answer and help them, and have been over the course of many years. Some even pay me when they can, have a lot of good long term relation ships springing from just people asking me questions. But these people seem to be just lazy and just want me to do their work for them. So… How should you ask a question that i would want to answer? Google your question. Try using what you found to make something Ask the question on a forum like c4dcafe.com Or a cinema4d facebook group, or twitter or cinema 4d slack/discord channel. Try make something Now if you still haven’t figured something out, you can show me what you made with a screen shot( and maybe a link to your file hosted of wetransfer.com) and ask me what you can’t figure out. And i will most likely make a tutorial about it. ... read rest of article on my site: https://ace5studios.com/ask-help/



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