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Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:

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nicks

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About nicks

  • Rank
    Nick S
  • Birthday March 15

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  • Website URL
    http://www.scardigno.co.uk

Profile Information

  • First Name
    Nick
  • Last Name
    Scardigno
  • C4D Ver
    17 Studio
  • Location
    Stockholm/ London

Recent Profile Visitors

1,678 profile views
  1. Wrapping Paper Being Torn Off

    Funny enough, I just saw a post on instagram which was done in Cinema 4D, which shows a similar thing - a 'fabric' being ripped off a skull - I'm on the road at the moment so can't work out how to get a link from Instagram, but if you look at the SSEQUENTIAL feed, it's a movie and quite recent... I have no idea how it was done, but the effect proves that it is possible... I hope this helps. Cheers, Nick
  2. Hi there, I've been playing around with the motion tracker and having a bit of fun with it too - you can see my first test here: I've made a couple of initial tests with it, and they worked well, but it has started behaving strangely all of a sudden... I open a new scene, load in a PNG sequence in the footage channel of the Motion Tracker object, and click the auto track button, and after a while it returns the tracks, which you can see as dots with little tails. So far so good. But when I add a Motion Tracker tag to the object (Planar Constraint), but as soon as I click either the tag, or the triangle that the tag drops on the screen, all of the tags disappear, and I have nothing to align the tag object to. I've tried re-starting, reloading and creating a new document, and it seems to happen at odd times - sometimes the tags don't appear at all after clicking the autotrag button, but data will appear in the Motion Tracker Graph view, so something has happened? I'm pretty sure I'm doing something stupid, and if anyone could give me some advice, I'd really appreciate it! Cheers, Nick EDIT: OK - I *was* being an idiot! I had forgotten to run the 3D solver, before trying to use the tags. DERP!
  3. Thanks for the feedabck! @eenendertig For this sort of work, I'd really recommend pano2VR - very simple to use, and great results (pretty decent price too!). It's actually a stand-alone piece of software and not a plugin - although it would be especially good if you could export directly from Cinema! Cheers, Nick
  4. Thanks for the feedabck! @eenendertig For this sort of work, I'd really recommend pano2VR - very simple to use, and great results (pretty decent price too!). It's actually a stand-alone piece of software and not a plugin - although it would be especially good if you could export directly from Cinema! Cheers, Nick
  5. Cloud Render + C4D - How to

    I've just read that they don't support vRay, but it is something they are planning on implementing - once they do, I'll happily send of a job to render and let you know how it all works out, comparatively speaking... Thanks once again for the link. Cheers, Nick
  6. Cloud Render + C4D - How to

    @CerberaI've just had a look at the video you posted a link to - really interesting... Do you have any information/ observations on how the costs stack up against the Rebusfarms of the world? Cheers, Nick
  7. Hi there, I posted this on the vray forums a week or so ago, but thought I'd get some feedback from you lot too! I've been working on a hobby project for a while (a loft extension for our flat), and using it to play around with vRay 3.4. I've mostly populated the scene with old models from previous jobs to try and keep things moving quickly, and have done a 360 degree panorama using pano2VR. I'm pretty pleased with the results, but would appreciate any comments - there are a few tweaks and changes to be made (the balcony windows are reflecting waaay too much light, and the view from the windows is too low) - you can check the panorama out here: http://scardigno.co.uk/LKV_2017/LKV.html The scene works best when viewed on an iPad/ iPhone, as it works with the accelerometer in the phone to make you feel a little more like you are in the room. Cheers, Nick
  8. Cinema4D - Google Cardboard / Camera

    I've been doing some of this work recently in C4d using vray to render the panoramas directly, but you can set up the views using 6 separate square renders and compiling them in photohop... I've not had any experience using the cardboard app, but the panos are easy to compile in Pano2VR - you can download a trial copy. The panoramas work really well on mobile devices, and are read through a standard browser (so no special app required), and there is the option to compile stereoscopic panos to use in head mounted viewers etc. I got this up from render to my website in a matter of minutes, and didn't need for the client to download any special software to view it: http://scardigno.co.uk/LKV_2017/LKV.html Cheers, Nick
  9. BodyPaint 3D open beta

    I just signed up, and got my link straight away - I've never really used BP before, but am going to give it a try. All of my work is in ArchVz & interiors, so I've never really found it to be anyhting missing in my toolset... That said, I've always been interested in playing around with it. Does anyone here use BP for Archviz work? I've been using C4d for 10 years now, and can remember that people have been wishing for this update since way back then! It's a shame if the UV tools haven't been given any love though - that's also something that has been on everyone's wishlist since I started using! Looking forward to hearing what you all have to say about it. Cheers, Nick
  10. Hi there - it would help to know what your set-up is (Mac/ PC), have you upgraded your operating system recently? Are you using the most up-to-date version of Cinema? Does Cinema work when you start up in Safe Mode? Cheers, Nick
  11. Help me pick the right 3D program

    I'd go with Vectorworks and C4d definitely. Both very powerful, but extremely easy to use at first and the more you delve into them, the more you discover they can do... Vectorworks will help you create millimetre accurate models, technical drawings etc (and the renderer is pretty decent), and can also help with generating equipment lists and project date, but C4d will help you create kick-ass visuals (if you really want to get to the 'next level' though, I'd recommend investing in a third party renderer - as mentioned, C4d's physical renderer is good, but a little slow - I use vRay). Good luck! Cheers, Nick
  12. How long did it take for you?

    @mattbowden, you are way too humble - your showreel is fantastic! How long have you been using Octane? I've been toying with the idea of picking up a copy... Cheers, Nick
  13. Photorealistic glass problem

    Just to re-itterate what was said above, all of the content is relevant - éven though the new core does a lot of the grunt-work, having an understanding of what it is doing is a bit help. Stefan who does the videos, goes to great lengths to everything (and he does it very well) and the 20Gb+ of files that come with it are a huge bonus (worth the cost of the course on their own IMO). The quality of my work has improved no end and there is much less guess-work involved in texture creation, lighting etc. Just the section on physical set-up was a complete game changer for me. Cheers, Nick
  14. Photorealistic glass problem

    If you're really looking ti get to grips with the vRay settings and techniques, I can highly recommend the masterclass they offer on the vrayforc4d website. It costs, but if you're serious about getting good, then it is money well spent - it has improved the quality of my work drastically. Cheers, Nick
  15. C4D to engine - Unity or Unreal?

    I've been messing around with Unreal for a while now (just in my spare time), doing interior visualisations and have found it relatively easy to get into, and the results are great! There are some great tutorials on their site, along with example files and the online community is really encouraging and helpful too (much like another forum I could name). It took a bit of getting used to, but on the plus side, it really forced me to get to grips with the UV tools in C4d, which is something I'd been avoiding for a long time (it turns out that they are not as difficult to get to grips with as you might have been led to believe). It's a bit old now, but I built a model of my flat as a learning project - you can see the results here: I'd really recommend having a go with it! Cheers, Nick

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