Cinema 4D Plugin
Cinema 4D Plugin

nicks

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About nicks

  • Rank
    Nick S
  • Birthday March 15

Contact Methods

  • Website URL
    http://www.scardigno.co.uk

Profile Information

  • First Name
    Nick
  • Last Name
    Scardigno
  • C4D Ver
    17 Studio
  • Location
    Stockholm/ London

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  1. Thanks for the feedabck! @eenendertig For this sort of work, I'd really recommend pano2VR - very simple to use, and great results (pretty decent price too!). It's actually a stand-alone piece of software and not a plugin - although it would be especially good if you could export directly from Cinema! Cheers, Nick
  2. Thanks for the feedabck! @eenendertig For this sort of work, I'd really recommend pano2VR - very simple to use, and great results (pretty decent price too!). It's actually a stand-alone piece of software and not a plugin - although it would be especially good if you could export directly from Cinema! Cheers, Nick
  3. I've just read that they don't support vRay, but it is something they are planning on implementing - once they do, I'll happily send of a job to render and let you know how it all works out, comparatively speaking... Thanks once again for the link. Cheers, Nick
  4. @CerberaI've just had a look at the video you posted a link to - really interesting... Do you have any information/ observations on how the costs stack up against the Rebusfarms of the world? Cheers, Nick
  5. Hi there, I posted this on the vray forums a week or so ago, but thought I'd get some feedback from you lot too! I've been working on a hobby project for a while (a loft extension for our flat), and using it to play around with vRay 3.4. I've mostly populated the scene with old models from previous jobs to try and keep things moving quickly, and have done a 360 degree panorama using pano2VR. I'm pretty pleased with the results, but would appreciate any comments - there are a few tweaks and changes to be made (the balcony windows are reflecting waaay too much light, and the view from the windows is too low) - you can check the panorama out here: http://scardigno.co.uk/LKV_2017/LKV.html The scene works best when viewed on an iPad/ iPhone, as it works with the accelerometer in the phone to make you feel a little more like you are in the room. Cheers, Nick
  6. I've been doing some of this work recently in C4d using vray to render the panoramas directly, but you can set up the views using 6 separate square renders and compiling them in photohop... I've not had any experience using the cardboard app, but the panos are easy to compile in Pano2VR - you can download a trial copy. The panoramas work really well on mobile devices, and are read through a standard browser (so no special app required), and there is the option to compile stereoscopic panos to use in head mounted viewers etc. I got this up from render to my website in a matter of minutes, and didn't need for the client to download any special software to view it: http://scardigno.co.uk/LKV_2017/LKV.html Cheers, Nick
  7. I just signed up, and got my link straight away - I've never really used BP before, but am going to give it a try. All of my work is in ArchVz & interiors, so I've never really found it to be anyhting missing in my toolset... That said, I've always been interested in playing around with it. Does anyone here use BP for Archviz work? I've been using C4d for 10 years now, and can remember that people have been wishing for this update since way back then! It's a shame if the UV tools haven't been given any love though - that's also something that has been on everyone's wishlist since I started using! Looking forward to hearing what you all have to say about it. Cheers, Nick
  8. Hi there - it would help to know what your set-up is (Mac/ PC), have you upgraded your operating system recently? Are you using the most up-to-date version of Cinema? Does Cinema work when you start up in Safe Mode? Cheers, Nick
  9. I'd go with Vectorworks and C4d definitely. Both very powerful, but extremely easy to use at first and the more you delve into them, the more you discover they can do... Vectorworks will help you create millimetre accurate models, technical drawings etc (and the renderer is pretty decent), and can also help with generating equipment lists and project date, but C4d will help you create kick-ass visuals (if you really want to get to the 'next level' though, I'd recommend investing in a third party renderer - as mentioned, C4d's physical renderer is good, but a little slow - I use vRay). Good luck! Cheers, Nick
  10. @mattbowden, you are way too humble - your showreel is fantastic! How long have you been using Octane? I've been toying with the idea of picking up a copy... Cheers, Nick
  11. Just to re-itterate what was said above, all of the content is relevant - éven though the new core does a lot of the grunt-work, having an understanding of what it is doing is a bit help. Stefan who does the videos, goes to great lengths to everything (and he does it very well) and the 20Gb+ of files that come with it are a huge bonus (worth the cost of the course on their own IMO). The quality of my work has improved no end and there is much less guess-work involved in texture creation, lighting etc. Just the section on physical set-up was a complete game changer for me. Cheers, Nick
  12. If you're really looking ti get to grips with the vRay settings and techniques, I can highly recommend the masterclass they offer on the vrayforc4d website. It costs, but if you're serious about getting good, then it is money well spent - it has improved the quality of my work drastically. Cheers, Nick
  13. I've been messing around with Unreal for a while now (just in my spare time), doing interior visualisations and have found it relatively easy to get into, and the results are great! There are some great tutorials on their site, along with example files and the online community is really encouraging and helpful too (much like another forum I could name). It took a bit of getting used to, but on the plus side, it really forced me to get to grips with the UV tools in C4d, which is something I'd been avoiding for a long time (it turns out that they are not as difficult to get to grips with as you might have been led to believe). It's a bit old now, but I built a model of my flat as a learning project - you can see the results here: I'd really recommend having a go with it! Cheers, Nick
  14. ...a very belated update to this in case anyone has the same problems - MAXON have confirmed that they do not support the AltGr key. I have found a decent workaround though, and that is to set the keyboard to either a UK or US keboard... The AltGr key then works as an Alt key - you will need to live without the extra characters (like ö,ä and å), but it will make life a bit easier for the niche group of left-handed Wacom users! I hope this helps. Cheers, Nick
  15. Hi all, I have a small, niggling problem that has been bothering me for a while - is there a way in C4D to give the ALT GR key the same functionality as the ALT key? I use Vectorworks, and they have managed to do it, but C4D doesn't seem to be as easy... It would make navigating around a model easier if this were possible... Any clues? Cheers, Nick