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nicks

Cafe Oldtimer
  • Content count

    342
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17 Noble Beginner

About nicks

  • Rank
    Nick S
  • Birthday March 15

Contact Methods

  • Website URL
    http://www.scardigno.co.uk

Profile Information

  • First Name
    Nick
  • Last Name
    Scardigno
  • C4D Ver
    18.057 Studio
  • Location
    Stockholm
  • Interests
    3d, music, film... All the usual stuff.

Recent Profile Visitors

2,217 profile views
  1. Thanks so much for that! This is a huge help. Cheers, Nick
  2. Hey @borg - thanks for that - it shows that it can be done, but I'm wondering how the script was written though - it is password protected unfortunately. Thanks again! Cheers, Nick
  3. Hi there, I've been asked to look at creating an analogue clock that displays the true time... the maths involved is fairly straightforward, but I can't work out how to get Xpresso to get the real world time? I've done a similar thing in Unreal Engine, where you can extract values for the hour, minutes and seconds, then feed this information into the rotation of the clock hands. Is this possible using Xpresso? Any tips or pointers appreciated. Cheers, Nick
  4. Bitcoin , GPU costs and future Rendering

    If it's any comfort, it doesn't look like we're the only industry suffering a shortage of GPUs: http://www.bbc.co.uk/news/technology-43056744
  5. @fxtree Thanks for that. It works, but I have not idea how you've done it... Any clues as to how you've done it would be much appreciated. @kalugin Well, on the upside I did learn that you can hide code from prying eyes!
  6. Linear color space colours?

    I remember having this problem a while ago where things were rendering fine in the viewport (where they render in 8 bit), but coming out over-exposed in the render view when using 32 bit... I cannot remember where I got a tip from (probably here at the Cafe), but in the Picture Viewer window, go to the filters tab and enable filter, then set the Gamma to .4545 (which is 1 divided by the gamma 2.2). The 32 bit renders then show up fine in both windows. I hope this helps, Cheers, Nick
  7. The Force is strong with these two!
  8. The Orrery

    This is really nice work - How long did it all take? Cheers, Nick
  9. Studio MSA Price Increase

    Although I don't think you can blame a company for raising its prices once in 10 years, it would still be nice to know what we might be paying for... I really don't want to sound negative, but every year we seem to go through the "the next release is going to be the big one" and "looks like we're finally going to get that Bodypaint and UV mapping overhaul we've all been waiting for" discussions. I let my MSA lapse this year, as there were no 'must haves' for me personally in R19. I might be tempted to renew it ahead of the R20 release if I knew exactly what was coming...
  10. which laptop?

    That all depends on which renderer you want to use... I use vRay, so CPU is more important to me (for the time being).
  11. which laptop?

    I have a 2016 i7 Dell XPS 15 (4K screen) - very portable, looks nice, performs very well and is a great compliment to my desktop 'beast' which I use to chew through bigger jobs. Dell were also pretty good at replacing a battery just after the warranty expired. I've no problems recommending one... Cheers, Nick
  12. Unreal Engine

    Thanks for the feedback! @EAlexander - I'm supremely jealous that you've actually been to this building! It's been on my list for quite a while. From what I gather, it is a restaurant now? @Cerbera - I think you have a point about the shots feeling a little hurried... Luckily, the sequencer in UE4 makes it very easy to change these sorts of things... I'm working on another edit in the coming days. I've set myself a goal of doing a few more of these before the winter breaks - I'll keep posting them. Cheers, Nick
  13. Hi all, As the weather here in Sweden is nothing short of terrible at this time of year, I usually set myself a 'winter project' to take my mind off how dark and cold it is outside. This year, I decided to model the Whitney Museum in New York (by Marcel Breuer) and give it a treatment in Unreal Engine. I'm no expert in UE4, but have been really taken by being able to walk around the finished model in real time. Everything has been modelled in Cinema 4d, and finished in UE4. Any feedback and comments are more than welcome. Cheers, Nick
  14. Instance texture override

    Thanks for the advice - as long as I'm not missing anything (or an opportunity to do something clever), I'm pretty happy with that solution! Cheers! Nick
  15. Instance texture override

    Thanks for getting back to me - I kind of suspected as much . My client wants to be able to highlight groups of objects (shop fixtures) in colour, and have the rest of the environment render out as white... Interestingly, I had set up a scene with 2 sets of originals as you've suggested (one white, the other textured) and it works, but I was wondering if there's another way of doing it. Cheers, Nick

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