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About nicks

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    Nick S
  • Birthday March 15

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Hardware | Software Information

  • C4D
    18.057 Studio

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  1. Hi there, I'm looking to sell my version of Cinema 4D R18 Studio - £1100 (buyer pays transfer fee). I also have a perpetual license for vRay 3.6 up for sale (works for R18 - R19). Please DM me with any queries or questions. Cheers, Nick
  2. Thanks @srek! This is exactly what I was looking for. Cheers, Nick
  3. Hi there, I'm using the native renderer in C4d for the first time in a long time, and am wondering if it's possible to set the render time for the progressive render: I'm not too worried about the quality of the output at his stage, it's just to produce some 'quick-and-dirty' renders to show different options of an interior... Ideally, it would be great to set the progressive renderer to run for 2 minutes, them move onto the next frame. I know that this can be done in vRay, but I've inherited this project from another colleague and need to use the C4d renderer...
  4. @cerbera - Instant Meshes looks amazing (away from C4d for a few days, so can't test it out, but as someone whoe receives his fair share of crappy CAD models, it looks like it could be a real game changer... I know you are the Chief Constable of the Quad Police, so a recommendation carries a lot of weight!
  5. Thanks so much for that! This is a huge help. Cheers, Nick
  6. Hey @borg - thanks for that - it shows that it can be done, but I'm wondering how the script was written though - it is password protected unfortunately. Thanks again! Cheers, Nick
  7. Hi there, I've been asked to look at creating an analogue clock that displays the true time... the maths involved is fairly straightforward, but I can't work out how to get Xpresso to get the real world time? I've done a similar thing in Unreal Engine, where you can extract values for the hour, minutes and seconds, then feed this information into the rotation of the clock hands. Is this possible using Xpresso? Any tips or pointers appreciated. Cheers, Nick
  8. If it's any comfort, it doesn't look like we're the only industry suffering a shortage of GPUs: http://www.bbc.co.uk/news/technology-43056744
  9. @fxtree Thanks for that. It works, but I have not idea how you've done it... Any clues as to how you've done it would be much appreciated. @kalugin Well, on the upside I did learn that you can hide code from prying eyes!
  10. I remember having this problem a while ago where things were rendering fine in the viewport (where they render in 8 bit), but coming out over-exposed in the render view when using 32 bit... I cannot remember where I got a tip from (probably here at the Cafe), but in the Picture Viewer window, go to the filters tab and enable filter, then set the Gamma to .4545 (which is 1 divided by the gamma 2.2). The 32 bit renders then show up fine in both windows. I hope this helps, Cheers, Nick
  11. This is really nice work - How long did it all take? Cheers, Nick
  12. Although I don't think you can blame a company for raising its prices once in 10 years, it would still be nice to know what we might be paying for... I really don't want to sound negative, but every year we seem to go through the "the next release is going to be the big one" and "looks like we're finally going to get that Bodypaint and UV mapping overhaul we've all been waiting for" discussions. I let my MSA lapse this year, as there were no 'must haves' for me personally in R19. I might be tempted to renew it ahead of the R20 release if I knew exactly what was coming...
  13. Thanks for the feedback! @EAlexander - I'm supremely jealous that you've actually been to this building! It's been on my list for quite a while. From what I gather, it is a restaurant now? @Cerbera - I think you have a point about the shots feeling a little hurried... Luckily, the sequencer in UE4 makes it very easy to change these sorts of things... I'm working on another edit in the coming days. I've set myself a goal of doing a few more of these before the winter breaks - I'll keep posting them. Cheers, Nick
  14. Hi all, As the weather here in Sweden is nothing short of terrible at this time of year, I usually set myself a 'winter project' to take my mind off how dark and cold it is outside. This year, I decided to model the Whitney Museum in New York (by Marcel Breuer) and give it a treatment in Unreal Engine. I'm no expert in UE4, but have been really taken by being able to walk around the finished model in real time. Everything has been modelled in Cinema 4d, and finished in UE4. Any feedback and comments are more than welcome. Cheers, Nick
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