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nicks

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Posts posted by nicks


  1. Hi there,

     

    I'm looking to sell my version of Cinema 4D R18 Studio - £1100 (buyer pays transfer fee).

     

    I also have a perpetual license for vRay 3.6 up for sale (works for R18 - R19).

     

    Please DM me with any queries or questions.

     

    Cheers,

     

    Nick


  2. Hi there,

     

    I'm using the native renderer in C4d for the first time in a long time, and am wondering if it's possible to set the render time for the progressive render: I'm not too worried about the quality of the output at his stage, it's just to produce some 'quick-and-dirty' renders to show different options of an interior... Ideally, it would be great to set the progressive renderer to run for 2 minutes, them move onto the next frame.

     

    I know that this can be done in vRay, but I've inherited this project from another colleague and need to use the C4d renderer...

     

    Any help would be appreciated.

     

    Cheers,

     

    Nick


  3. @cerbera - Instant Meshes looks amazing (away from C4d for a few days, so can't test it out, but as someone whoe receives his fair share of crappy CAD models, it looks like it could be a real game changer... I know you are the Chief Constable of the Quad Police, so a recommendation carries a lot of weight!


  4. Hi there,

     

    I've been asked to look at creating an analogue clock that displays the true time... the maths involved is fairly straightforward, but I can't work out how to get Xpresso to get the real world time?

     

    I've done a similar thing in Unreal Engine, where you can extract values for the hour, minutes and seconds, then feed this information into the rotation of the clock hands. Is this possible using Xpresso?

     

    Any tips or pointers appreciated.

     

    Cheers,

     

    Nick


  5. I remember having this problem a while ago where things were rendering fine in the viewport (where they render in 8 bit), but coming out over-exposed in the render view when using 32 bit...

    I cannot remember where I got a tip from (probably here at the Cafe), but in the Picture Viewer window, go to the filters tab and enable filter, then set the Gamma to .4545 (which is 1  divided by the gamma 2.2). The 32 bit renders then show up fine in both windows.

     

    I hope this helps,

     

    Cheers,

     

    Nick


  6. Although I don't think you can blame a company for raising its prices once in 10 years, it would still be nice to know what we might be paying for...

     

    I really don't want to sound negative, but every year we seem to go through the "the next release is going to be the big one" and "looks like we're finally going to get that Bodypaint and UV mapping overhaul we've all been waiting for" discussions. I let my MSA lapse this year, as there were no 'must haves' for me personally in R19. I might be tempted to renew it ahead of the R20 release if I knew exactly what was coming...


  7. Thanks for the feedback!

     

    @EAlexander - I'm supremely jealous that you've actually been to this building! It's been on my list for quite a while. From what I gather, it is a restaurant now?

     

    @Cerbera - I think you have a point about the shots feeling a little hurried... Luckily, the sequencer in UE4 makes it very easy to change these sorts of things... I'm working on another edit in the coming days.

     

    I've set myself a goal of doing a few more of these before the winter breaks - I'll keep posting them.

     

    Cheers,

     

    Nick


  8. Hi all,

     

    As the weather here in Sweden is nothing short of terrible at this time of year, I usually set myself a 'winter project' to take my mind off how dark and cold it is outside.

     

    This year, I decided to model the Whitney Museum in New York (by Marcel Breuer) and give it a treatment in Unreal Engine. I'm no expert in UE4, but have been really taken by being able to walk around the finished model in real time. Everything has been modelled in Cinema 4d, and finished in UE4.

     

    Any feedback and comments are more than welcome.

     

    Cheers,

     

    Nick

     

     

     


  9. Thanks for getting back to me - I kind of suspected as much .

     

    My client wants to be able to highlight groups of objects (shop fixtures) in colour, and have the rest of the environment render out as white...

     

    Interestingly, I had set up a scene with 2 sets of originals as you've suggested (one white, the other textured) and it works, but I was wondering if there's another way of doing it.

     

    Cheers,

     

    Nick


  10. Hi there,

    I'm wondering if anyone can tell me if what I want to do is even possible - I have a series of objects (consisting of lots of different parts), which I am instancing in a scene... I'd like to be able to override the colours of some of the instances so they render out in a plain white.

     

    I had the idea of using a transparent material and placing it at the top of the material heirarchy, then toggling it on and off to reveal the colours below, which works well - I've attached a test scene to illustrate the principle - you can change the texture of an instance via a pull-down menu which activates when an item is selected. It works fine on individual objects or basic instances like on the attached file, where the original contains no texture tag, but as soon as a texture is added to the original object, any textures I add to the instances are useless.

     

    Is there a way of overriding the textures associated with a master object, on an instance of it.

     

    I am explaining this badly, but hope that the attached explains things a bit better...

     

    Any pointers would be much appreciated.

     

    Cheers,

     

    Nick

    ColourTest.c4d


  11. Hi there,

     

    I'm wondering if it's possible to do the following: I have a set of instanced objects, and I'd like to set the enable state to OFF, when they are placed into a Null object... I am guessing that I need to set a condition (ie. "if Object X is a child of Null Y, then set the enabled state to off" type of set-up), but I'm having trouble working out the conditional node - am I looking in the right place?

     

    If anyone could give me a pointer, I'd sure appreciate it.

     

    Cheers,


  12. I'm not sure if you've tried it, but Pano2VR has always worked well for me - I've just rendered out the image in vRay using a box camera, then imported the image into pano2VR, and it does the rest... Having said that, I've never looked at the output through a Galaxy...


  13. I'm also an architect and have been using C4d for around 10 years now... I'm always looking to learn new tricks and as the days are getting shorter and colder in this part of the world, it's always nice to have a focus on something other than the terrible weather!

     

    I'm really open to the idea of collaborating, especially when it involves learning something new. I've recently been messing around with things other than still interior visualisations - there are a few shorts on vimeo showing some experiments I've done: https://vimeo.com/user19624302

     

    Cheers!

     

    Nick

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