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About phobos

  • Birthday 10/02/1979

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  • C4D Ver
    18.057 Studio
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    Athens, Greece

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  1. Hi there If I understand you correctly you want to get let's say a 6 layer psd out of Cinema and automate the different blending modes in photoshop. So layer 1 is in normal blending, layer 2 is in multiply, layer 3 in linear dodge and so on and so forth. If that's the case you can use Photoshop's actions to automate the changing of the blending modes. But keep in mind that the files you run the action to need to have the same number of layers. Post a file with the number of layers you want and the blending modes for each layer and I can create the action for you.
  2. phobos

    .lib4d texture paths

    Hi there The browser behaves a little bit differently depending on what kind of asset you drag in to the browser. If you drag a material the texture will be dragged with it but if you drag a scene you need to drag in the textures manually. But before you do that you need to make sure and “save project with assets”. Once you do that you can then drag your scenes and textures in a library and everything will work fine. Hope that helps
  3. Unfortunately I don't have X particles or Realflow so I can't really tell if there's any improvement there. As for interactive render region, yes it's much much faster on the iMac Pro. Before getting the new machine I was working on a scene and of course I was using interactive render region. When switching to the new machine I was amazed by how fast the feedback was in interactive render region. It's definitely faster. What was also amazing is how fast ProRender is. Especially for look development it's much better than interactive render region. The feedback is immediate and you get a clean result really fast. I truly believe your work will get better just from the fact that you can explore more and adjust more faster. Of course if you are not OSX centric you could build an equally capable PC with less money. But for me that wasn't an option. I'm extremely happy with the machine the performance and also how silent it is. I'm preparing a video with my impressions. Hopefully I'll have something up by next week.
  4. Hello everyone Here's a short tutorial deciphering light and how to take control of it when preparing your scenes. Hopefully by the end of it you will have a better grasp on how light works in photography and 3D! If you have any questions feel free to ask!
  5. So I tested Cinebench and the score is 2055. @BigAl3D I also tested out the grapes scene. On the iMac Pro it renders in 3 minutes and 46 seconds. By comparison my late 2012 iMac renders the same scene in: 13 minutes and 41 seconds That's around x3.8 speed up for me. Love it!
  6. I got the 10 core version but I haven't checked the CB score. I think it's around 2000. Will check when I go back home. For me it was a huge jump from the machine I had before so I'm loving it. Could it be faster and cheaper? For sure! But it's still a really good machine. And some preliminary tests I did with final cut pro it was a beast! Overall very satisfied.
  7. phobos

    New in Cinema 4D R19 - Full Feature List

    A small correction. The PBR method is not faster than GI. If extremely high GI settings are used than yes the PBR method will probably be faster but that is the exception rather than the rule. PBR is great because it keeps things simple, while also getting very realistic results. But it won’t win any speed awards! When you want to speed things up you should be able to fall back to GI and get several times faster renders. I’m going through the PBR method here: And there are also some render times there as well.
  8. phobos


    The content browser was updated heavily this year as well. I posted the list of updates on cgtalk but to make things easy I'll post it here as well. Bodypaint Example Scenes Gamer.c4d Broadcast Example Scenes 01 Scenes: Abstract Loop 01 - VJ Clip Abstract Loop 02 - VJ Clip Abstract Loop 03 - VJ Clip Abstract Loop 04 - VJ Clip Abstract - Push Apart Banana - Push Apart Pineapple - Push Apart 3D Objects Cookware: Draining Spoon Ladle Spatula Gambling: Die 01 Die 02 Roulette Table Lighting: Light Bulb - Classic Light Bulb - New Neon Light Stationery: Bullpen 02 Pencil - Classic Pencil - Colored Pencil - Natural Pen 01 Pen 02 Sports Items: Ball - Soccer Ball Presets: Type Animation Presets Animate In: All Directions - In.c4d Pop Up From Center 01 - In.c4d Pop Up From Center 02 - In.c4d Rotate Center - In.c4d Slide L&R 01 - In.c4d Slide L&R 02 - In.c4d Slow Reveal - In.c4d Swoosh - In.c4d Transform 01 - In.c4d Transform 02 - In.c4d Wiggle Front - In.c4d Animate Out: All Directions - Out.c4d Pop Up From Center 01 - Out.c4d Pop Up From Center 02 - Out.c4d Rotate Center - Out.c4d Slide L&R 01 - Out.c4d Slide L&R 02 - Out.c4d Slow Reveal - Out.c4d Swoosh - Out.c4d Transform 01 - Out.c4d Transform 02 - Out.c4d Wiggle Front - Out.c4d Prime Example Scenes Ambient Occlusion: Keys.c4d Nuts & Bolts.c4d Wood Shader: Toy Train.c4d Wooden Blocks.c4d Presets OBJ Presets:Exporter 3ds Max Default OBJ Presets: Importer 3ds Max Default Visualise 3D Objects Appliances: Weighing Scale Toaster 02 Electronics: Disc Player Humans: 3D People [Medium Resolution] Couple 01 - Renderpeople Female - Woman 03 - Renderpeople Female - Woman 04 - Renderpeople Female - Woman 05 - Renderpeople Man 03 - Renderpeople Humans: Cutout Female 01 - Standing Female 02 - Sitting Female 03 - Luggage (Modified older asset) Female 04 - Standing (Modified older asset) Female 05 - Standing Female 06 - Walking Female 07 - Standing Female 08 - Sitting Female 09 - Shopping Group 01 - Walking Group 02 - Standing (Modified older asset) Group 03 - Standing Group 04 - Standing Group 05 - Walking (modified older asset) Male 01 - Standing Male 02 - Standing Male 03 - Walking Male 04 - Walking Male 05 - Headphones Male 06 Camera Male 07 - Walking Male 08 - Standing Male 09 - Walking Male 10 - Walking Lighting: Lamps Desk Lamp 01 Desk Lamp 02 Desk Lamp 03 Floor Lamp 01 Floor Lamp 02 Miscellaneous: Clock - Classic Clock - Modern 01 Clock - Modern 02 Shelving: Living Room & Bedroom Bookcase 01 Bookcase 02 Bookcase 03 Bookcase 04 Bookcase 05 Bookcase 06 Bookcase 07 Bookcase Stand 01 Media Unit 01 Media Wall Unit 01 Stand 01 Tables: Bedside Tables Bedside Table 01 Bedside Table 02 Bedside Table 03 Bedside Table 04 Bedside Table 05 Bedside Table 06 Bedside Table 07 Bedside Table 08 Bedside Table 09 Bedside Table 10 Bedside Table 11 Bedside Table 12 Bedside Table 13 Bedside Table 14 Bedside Table 15 Tables: Coffee Tables Coffee Table 01 Coffee Table 02 Coffee Table 03 Coffee Table 04 Coffee Table 05 Coffee Table 06 Coffee Table 07 Coffee Table 08 Coffee Table 09 Coffee Table 10 Coffee Table 11 Coffee Table 12 Coffee Table 13 Coffee Table 14 Coffee Table 15 Coffee Table 16 Tables: Office Tables Office Desk 01 Office Desk 02 Office Desk 03 Office Desk 04 Vehicles Car - Sedan - Dosch Design Car - Hot Hatch - Dosch Design Car - SUV Small - Dosch Design Materials Ceramic: Ceramic - Terra Cotta Porcelain - SSS Glass: Glass - Simple Glass - Red Glass - Frosted Glass - Frosted - Texture Glass - Turquoise Glass - Tempered Glass - Tempered - Coated Plastic: Plastic Black - Glossy Plastic Black - High Roughness Plastic Black - Used Plastic Green - Glossy Plastic Green - Med Roughness Plastic Green - SSS - Medium Roughness Plastic Green - SSS Fake - Med Roughness Walls: Wall - Pattern Wall - Rough Studio Example Scenes Character Examples: Robot - Vacbot.c4d Fracture Voronoi: Love.c4d Geometric Fracture.c4d Motion Tracking: Track or Treat Render Examples: Rocks.c4d Meditation.c4d Autumn Leaves - Variation Shader.c4d Attic - Inverse AO Sketch & Toon: Slot Machine.c4d Car.c4d Play Work.c4d Cassette.c4d Sashimi.c4d Materials: Car Paint: Car Paint - Blue - Flakes Car Paint - Brown Car Paint - Chameleon Car Paint - Red - Flakes Car Paint - Silver - Flakes Car Paint - Yellow Ground: Forest Ground 01 - RD-Textures Forest Ground 02 - RD-Textures Rocks 01 - RD-Textures Soil - RD-Textures Metal: Aluminum - Brushed 0º - Shader Aluminum - Brushed 0º - Texture Aluminum - Brushed 90º - Shader Aluminum - Brushed 90º - Texture Aluminum - Brushed Radial - Shader Aluminum - Brushed Radial - Shader Copper - WornGold - Macro Scratches Silver - Macro Scratches Steel - Worn Edges Stonework: Cobblestones 01 - RD-Textures Cobblestones 02 - RD-Textures Walls: Brick Wall 01 - RD-Textures Stone Wall 01 - RD-Textures
  9. phobos

    Fold my design problem

    Hello As you mentioned modify X and Y are your friends. Alternatively you can use the position X and Position Z options in the user data for each spline. Check the attached video to see what I'm talking about. Sorry for the low res version and the 8fps video but I wanted to fit it in to the 2MB attachment of the forum. By reducing the size of the regular grid at the main options of the preset (default is at 20) you can get a more dense mesh. Results around 20 and 10 are quite good but don't go any lower. To refine it and get the result you want exactly iI would advise you to make the object editable and then refine it as you like. FoldMyDesignlowres.mp4