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PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D

phobos

Cafe Oldtimer
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    127
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9 Noble Beginner

About phobos

  • Birthday 10/02/1979

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  • Website URL
    http://www.wearepitchblack.com

Profile Information

  • C4D Ver
    14 Studio
  • Location
    Athens, Greece
  1. Patterns

    Thanks guys! Glad you enjoyed it!
  2. Patterns

    Thanks for your kind words. Glad you've noticed some of the design choices there. It was definitely fun doing this
  3. This idea was something I've been wanting to do for a long time so the past couple of weeks I finally sat down and started playing around with all different possibilities. As a designer it comes as no surprise that I'm fascinated by patterns. Almost a cliché really! But I never really explored patterns in a 3D space and the fact that you can use a lot of illusions and tricks in order to create these patterns was something I wanted to explore. In some cases I'm using reflective surfaces to either complete a pattern or create holes giving the impression that the surface is going in instead of out. The last sequence of the cubes on top of cubes is also an illusion with the inside cube being very deformed and using reflections to make it feel likes it's on top of the other cube even though it's the other way around. Had lots of fun doing this and trying to figure out interesting patterns! The other interesting fact is that the whole sequence was rendered in 4K which was a major pain in the ass! Had to use Zynnc in order to complete this in a reasonable time! If I used just my machine I would still be rendering! Anyway here it is! https://youtu.be/_UM7WUIHTSI
  4. MAXON CINEMA 4D R18

    The content browser was updated heavily this year as well. I posted the list of updates on cgtalk but to make things easy I'll post it here as well. Bodypaint Example Scenes Gamer.c4d Broadcast Example Scenes 01 Scenes: Abstract Loop 01 - VJ Clip Abstract Loop 02 - VJ Clip Abstract Loop 03 - VJ Clip Abstract Loop 04 - VJ Clip Abstract - Push Apart Banana - Push Apart Pineapple - Push Apart 3D Objects Cookware: Draining Spoon Ladle Spatula Gambling: Die 01 Die 02 Roulette Table Lighting: Light Bulb - Classic Light Bulb - New Neon Light Stationery: Bullpen 02 Pencil - Classic Pencil - Colored Pencil - Natural Pen 01 Pen 02 Sports Items: Ball - Soccer Ball Presets: Type Animation Presets Animate In: All Directions - In.c4d Pop Up From Center 01 - In.c4d Pop Up From Center 02 - In.c4d Rotate Center - In.c4d Slide L&R 01 - In.c4d Slide L&R 02 - In.c4d Slow Reveal - In.c4d Swoosh - In.c4d Transform 01 - In.c4d Transform 02 - In.c4d Wiggle Front - In.c4d Animate Out: All Directions - Out.c4d Pop Up From Center 01 - Out.c4d Pop Up From Center 02 - Out.c4d Rotate Center - Out.c4d Slide L&R 01 - Out.c4d Slide L&R 02 - Out.c4d Slow Reveal - Out.c4d Swoosh - Out.c4d Transform 01 - Out.c4d Transform 02 - Out.c4d Wiggle Front - Out.c4d Prime Example Scenes Ambient Occlusion: Keys.c4d Nuts & Bolts.c4d Wood Shader: Toy Train.c4d Wooden Blocks.c4d Presets OBJ Presets:Exporter 3ds Max Default OBJ Presets: Importer 3ds Max Default Visualise 3D Objects Appliances: Weighing Scale Toaster 02 Electronics: Disc Player Humans: 3D People [Medium Resolution] Couple 01 - Renderpeople Female - Woman 03 - Renderpeople Female - Woman 04 - Renderpeople Female - Woman 05 - Renderpeople Man 03 - Renderpeople Humans: Cutout Female 01 - Standing Female 02 - Sitting Female 03 - Luggage (Modified older asset) Female 04 - Standing (Modified older asset) Female 05 - Standing Female 06 - Walking Female 07 - Standing Female 08 - Sitting Female 09 - Shopping Group 01 - Walking Group 02 - Standing (Modified older asset) Group 03 - Standing Group 04 - Standing Group 05 - Walking (modified older asset) Male 01 - Standing Male 02 - Standing Male 03 - Walking Male 04 - Walking Male 05 - Headphones Male 06 Camera Male 07 - Walking Male 08 - Standing Male 09 - Walking Male 10 - Walking Lighting: Lamps Desk Lamp 01 Desk Lamp 02 Desk Lamp 03 Floor Lamp 01 Floor Lamp 02 Miscellaneous: Clock - Classic Clock - Modern 01 Clock - Modern 02 Shelving: Living Room & Bedroom Bookcase 01 Bookcase 02 Bookcase 03 Bookcase 04 Bookcase 05 Bookcase 06 Bookcase 07 Bookcase Stand 01 Media Unit 01 Media Wall Unit 01 Stand 01 Tables: Bedside Tables Bedside Table 01 Bedside Table 02 Bedside Table 03 Bedside Table 04 Bedside Table 05 Bedside Table 06 Bedside Table 07 Bedside Table 08 Bedside Table 09 Bedside Table 10 Bedside Table 11 Bedside Table 12 Bedside Table 13 Bedside Table 14 Bedside Table 15 Tables: Coffee Tables Coffee Table 01 Coffee Table 02 Coffee Table 03 Coffee Table 04 Coffee Table 05 Coffee Table 06 Coffee Table 07 Coffee Table 08 Coffee Table 09 Coffee Table 10 Coffee Table 11 Coffee Table 12 Coffee Table 13 Coffee Table 14 Coffee Table 15 Coffee Table 16 Tables: Office Tables Office Desk 01 Office Desk 02 Office Desk 03 Office Desk 04 Vehicles Car - Sedan - Dosch Design Car - Hot Hatch - Dosch Design Car - SUV Small - Dosch Design Materials Ceramic: Ceramic - Terra Cotta Porcelain - SSS Glass: Glass - Simple Glass - Red Glass - Frosted Glass - Frosted - Texture Glass - Turquoise Glass - Tempered Glass - Tempered - Coated Plastic: Plastic Black - Glossy Plastic Black - High Roughness Plastic Black - Used Plastic Green - Glossy Plastic Green - Med Roughness Plastic Green - SSS - Medium Roughness Plastic Green - SSS Fake - Med Roughness Walls: Wall - Pattern Wall - Rough Studio Example Scenes Character Examples: Robot - Vacbot.c4d Fracture Voronoi: Love.c4d Geometric Fracture.c4d Motion Tracking: Track or Treat Render Examples: Rocks.c4d Meditation.c4d Autumn Leaves - Variation Shader.c4d Attic - Inverse AO Sketch & Toon: Slot Machine.c4d Car.c4d Play Work.c4d Cassette.c4d Sashimi.c4d Materials: Car Paint: Car Paint - Blue - Flakes Car Paint - Brown Car Paint - Chameleon Car Paint - Red - Flakes Car Paint - Silver - Flakes Car Paint - Yellow Ground: Forest Ground 01 - RD-Textures Forest Ground 02 - RD-Textures Rocks 01 - RD-Textures Soil - RD-Textures Metal: Aluminum - Brushed 0º - Shader Aluminum - Brushed 0º - Texture Aluminum - Brushed 90º - Shader Aluminum - Brushed 90º - Texture Aluminum - Brushed Radial - Shader Aluminum - Brushed Radial - Shader Copper - WornGold - Macro Scratches Silver - Macro Scratches Steel - Worn Edges Stonework: Cobblestones 01 - RD-Textures Cobblestones 02 - RD-Textures Walls: Brick Wall 01 - RD-Textures Stone Wall 01 - RD-Textures
  5. Fold my design problem

    Hello As you mentioned modify X and Y are your friends. Alternatively you can use the position X and Position Z options in the user data for each spline. Check the attached video to see what I'm talking about. Sorry for the low res version and the 8fps video but I wanted to fit it in to the 2MB attachment of the forum. By reducing the size of the regular grid at the main options of the preset (default is at 20) you can get a more dense mesh. Results around 20 and 10 are quite good but don't go any lower. To refine it and get the result you want exactly iI would advise you to make the object editable and then refine it as you like. FoldMyDesignlowres.mp4

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