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djfilms

Regular Member
  • Content Count

    401
  • Joined

  • Last visited

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48 Noble Beginner

About djfilms

  • Birthday 01/01/1945

Contact Methods

  • Website URL
    http://www.djfilms.ca

Profile Information

  • First Name
    David
  • Last Name
    Martin
  • C4D Ver
    19.024 Studio
  • Operating System
    Mac OS
  • CPU/GPU
    NVidia 1080TI x3
  • Location
    Edinburgh, Scotland
  • Interests
    3d animation

Recent Profile Visitors

2,566 profile views
  1. Hrvoje, This is singularly generous of you to offer your clever files. I bought much of your VP training and found your files very clever and informative. Again, many thanks for posting these.
  2. I'm trying to create a cloud vortex in x-particles for rendering in Redshift. I've set up the particles to my satisfaction, but when I set up xpExplosiaFX, with the tag on the emitter, the smoke does not follow the particles. File attached. Any assistance gratefully received. cloud vortex rig.c4d
  3. everfresh, apologies for the very late response!!!1 You solved my problem. A thousand blessings on your household. best regards, David
  4. I'm trying to drive the intensity of a Redshift light using Xpresso (so the light flickers like a flaming torch. The attached file set-up seems correct conceptually, but does not work. Can any clever soul tell me what's wrong? torch and flicker test.c4d
  5. Wonderful!! Super realistic. I especially like the raspberry.
  6. Apologies to Mr. Campbell and Mr. Khan...... can't help myself....
  7. H, thank you! Yes, lots of hours. Regards, David
  8. Just finished a visualisation of Pink Floyd's TIME. Couldn't have done it in the time available to me without RS speed of render. Posted at: Thanks for looking!
  9. MickD, many thanks for taking the time to reply in such detail. I will follow up on your suggestions: they make a suspicious amount of sense! Best regards, David
  10. Your help much appreciated. And while I have your attention...... :-) The pieces are exploding outwards when the trigger object intersects. How do I make them just detach and fall down? EDIT: Jusy needed to change the dynamics iterations on th project file to defaults 5 and 10 (from the 20, 20 I had used to reduce jitter._
  11. Cerebra, your initial solution worked: checking "optimise and close holes" did the trick. A thousand blessings on your household!!! [ I will update my profile.....] best regards, David
  12. I'm trying to make an imported Poser figure into a statue, which crumbles using the voronoi fracture object. I've converted the Poser figure into native C4D. But...... the fragments are only surface shells, not full chunks. I've checked that the voronoi set-up is correct, by replacing the figure with a cube and it fractures into 3d fragments correctly. So, it appears that there's something weird with the converted Poser figure. Any clever soul out there know what's wrong? Scene file attached. Voronoi_not_chunking.zip
  13. Reno, many thanks for your reply! I will follow your suggestions. Best regards, David
  14. I maybe should have called this "moronoi" question..... I want to fracture a cube from the ground sequentially upwards. I'm failing abysmally. Can any clever soul point me to the correct solution in the attached scene? voronoi tester.c4d.zip

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