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Hrvoje

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About Hrvoje

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  • Birthday 07/02/1979

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  • First Name
    Hrvoje
  • Last Name
    Srdelic
  • C4D Ver
    20.057 Studio
  • Location
    Croatia

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  1. This depends on what type of clients you will service. Often it makes sense to buy models and textures, or hire another person(s) for larger projects. It also depends if you actually like to model or texture yourself. Most animators don't and are in love in motion :) There is nothing wrong in either approach and you should utilize the one which makes most sense at given moment and circumstances, however it is good to know that you can do something yourself if something you are after is not available....
  2. @BLSmith Check out our latest Youtube video ;)
  3. Put the nulls under Fracture and clone on Fracture :P
  4. You can generate a matrix on voronoi pieces which can be set to make thinking particles. The use some effectors on that. If that is not sufficient you will have to dive into Xpresso....
  5. This popped to mind, usually inheritance is best approach, hope it helps :) HexTest_0001.c4d
  6. Yes, with Cloner or Fracture and time offset in effectors :)
  7. That looks really good and powerful!
  8. Those are looking too good :) Add some dust, rust and scratches!
  9. Works fine here, you have to have a field loaded into effector (solid for default) :)
  10. @everfresh Dorrito file is closes I got some time ago. It offers the core of functionality, meaning controllers follow deformation and mesh deforms by controller. I will actually attempt to build completely new setup once I grab some time. Meanwhile here is a new batch :) 116_Honeycomb_Fracturing(MG).c4d 117_Radial_spread(MG+XP).c4d 118_Gravitational_waves(MG+XP).c4d 120_Carpet_Roll(MG+XP).c4d
  11. If you think about it a bit you will see that it makes perfect sense. Let's say you have a simple cloner and you lift clones with plain effector for 100 units and you are happy. Then you add dynamics. What do you want to happen? For clones to drop due to dynamics or stay lifted for 100 units due to effector? :) You can't have both at the same time. That is why in dynamics tag you have follow position and rotation. By using these settings you control the bias. 0 Means dynamics, 100 means effector and everything in between is interpolated
  12. Dynamics can do stuff like that - check the simple example :) dyn_hinge.c4d

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