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Hrvoje

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Hrvoje last won the day on May 20

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About Hrvoje

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    Cafe Archon
  • Birthday 07/02/1979

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  • First Name
    Hrvoje
  • Last Name
    Srdelic
  • C4D Ver
    20.057 Studio
  • Location
    Croatia

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  1. Yes, with Cloner or Fracture and time offset in effectors :)
  2. That looks really good and powerful!
  3. Those are looking too good :) Add some dust, rust and scratches!
  4. Works fine here, you have to have a field loaded into effector (solid for default) :)
  5. @everfresh Dorrito file is closes I got some time ago. It offers the core of functionality, meaning controllers follow deformation and mesh deforms by controller. I will actually attempt to build completely new setup once I grab some time. Meanwhile here is a new batch :) 116_Honeycomb_Fracturing(MG).c4d 117_Radial_spread(MG+XP).c4d 118_Gravitational_waves(MG+XP).c4d 120_Carpet_Roll(MG+XP).c4d
  6. If you think about it a bit you will see that it makes perfect sense. Let's say you have a simple cloner and you lift clones with plain effector for 100 units and you are happy. Then you add dynamics. What do you want to happen? For clones to drop due to dynamics or stay lifted for 100 units due to effector? :) You can't have both at the same time. That is why in dynamics tag you have follow position and rotation. By using these settings you control the bias. 0 Means dynamics, 100 means effector and everything in between is interpolated
  7. Dynamics can do stuff like that - check the simple example :) dyn_hinge.c4d
  8. Simple - drop the mesh into timeline, go functions/bake and then choose PLA. That will bake the mesh into point level animation :)
  9. Cool, I like the blocky look - You are missing some characters there :)
  10. In short, you can't. You could get close by disconnecting all polygons, assigning nulls to be parents at axis location you prefer and use that, however, is seems much easier to do it with clones. There should be a way to do this with Python but that looks like quite a challenge....
  11. New Batch :) 113_Pond_drops(MG).c4d 112_Fractures_on_collision(MG+Dyn).c4d 111_Brick_wall(XP+MG).c4d 114_Molecule_color_change(MG+Dyn).c4d
  12. Please check this https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d/index.html?highlight=drawview#c4d.DrawViews
  13. Hi Hrvoje

     

    I purchased several courses on Vertex Pusher. I know you don't run that anymore but is there anyway to get access to those courses again?

     

    Chris

    1. Igor

      Igor

      Hey Chris, just check our You Tube channel! :)


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