Jump to content

Hrvoje

Admin
  • Content Count

    12,527
  • Joined

  • Last visited

  • Days Won

    58

Hrvoje last won the day on July 21 2019

Hrvoje had the most liked content!

Community Reputation

1,000,000 C4D Cafe High Order Member

About Hrvoje

  • Rank
    Cafe Archon

Profile Information

  • First Name
    Hrvoje
  • Last Name
    Srdelic
  • Location
    Croatia

Cinema 4D Information

  • C4D Version
    R21

Recent Profile Visitors

22,221 profile views
  1. Easiest solution here is to have to versions of the same rig. One that is completely dynamic and the other which is fully controllable. Then you can utilize 3rd rig where you mix between the two. Cheap and easy way to do ragdoll dynamics on characters is to create use mesh deformer. Simply create a basic mesh around your character and use dynamics on it then apply that deformer to your character mesh
  2. Displacer and shader field would be away to go. Spline field could work also...
  3. Hi and to the Cafe!
  4. This is already converted in later versions, but here is the code import c4d def main(): global OutVector newMatrix = c4d.utils.HPBToMatrix(Rotation) newMatrix.off = InMatrix.off OutVector = newMatrix.MulV(InVector)
  5. Some new stuff 179_Nodes_Multishader_per_Face(MG+XP).c4d 180_Crystal_thing(MG).c4d
  6. You want the change to be permanent? Use linear field instead
  7. Use vertex colors with fields, here is a quickie Swipe.c4d
  8. Hi and to the Cafe!
  9. 177_Slope_from_shear(XP).c4d 178_Spline_fill(MG+XP).c4d _ _ | \ | | | \| | ___ __ __ ___ _ __ ___ ___ | . ` | / _ \\ \ /\ / / / _ \ | '_ \ / _ \/ __| | |\ || __/ \ V V / | (_) || | | || __/\__ \ |_| \_| \___| \_/\_/ \___/ |_| |_| \___||___/
  10. I see. Can't you just offset the axis of each black key as you want? That would imply you convert cube primitives to poly objects
×
×
  • Create New...