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Hrvoje

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Everything posted by Hrvoje

  1. @jnothing Hope to find time to give it a shot. Do you already have something you could share?
  2. Hopefully I understand fully what you are after, and that is some delay in movement? You can use parent constraint with reduced strength as in example As far as wheels go, there is a wheel rig in my file pit: https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/?do=findComment&comment=700046 Constraint.c4d
  3. Have you tried deleting preferences and restarting?
  4. New ones 152_Lava_Lamp(MG).c4d 153_Multi_color_bounce(MG+XP).c4d
  5. Adobe is not buying MAXON - kind of feel silly to repeat these for years now Anyway folks, after 62 pages I would say that everyone had a chance to speak his or hers mind on this subject, topic closed
  6. You can't directly, but you can use some trickery, here is a way to do it Fra_inside.c4d
  7. Hrvoje

    Have a nice day

    lol, awesome
  8. Yo u can use constrains to attach to various option, or even use Xpresso. Simply add a constraint tag to object you want to attached and explore the options
  9. More 150_HexaMesh(MG).c4d 151_Icecream(MG).c4d
  10. Create a cloner and simply clone onto the spheres polygon centers. Then you can convert the cloner and connect all the cylinders into single object and boole the sphere
  11. Please attach as scene file and alembic asset. If it is under NDA you can send me a pm...
  12. Sounds like a job for set driver command Right click on your Z position of null object and go set driver, then right click on alembic parameter you want to affect and go set driven. This should create simple Xpresso where you can tune the details in range mapper
  13. If you need the bend to go in opposite direction you can just bring the middle joint upward so it's Y value is higher then end points. Would be also good to name objects properly For this kind of rig it is also good idea to use zeroed frozen values to be able to reset controls
  14. Common solution is receiver rig. You create both dynamic and controlled rig and then use third rig to draw data from first or second, usually by percentage slider
  15. This was super relaxing. Like fuzzy plasma stress reliever
  16. Do you have auto init enabled in deformer?
  17. Is your question regarding Redshift?
  18. You can also use this approach Inflate.c4d Or this one flamingo.c4d
  19. Alembic is external format so it draws all data from "outside". What you can try is (not in front of machine atm so can't try) is create a copy of the mesh and use posemorph to drive it by alembic file, then add some other morphs to it...
  20. Remove the connector since I don't see why you need it in the scene and then set trigger velocity threshold to -10. This solves it for me. The whole problem you are experiencing is that whole dynamics (that includes gravity too) are triggered on collision. If force is not strong enough to reach all pieces they will stay stationary. You can also try to keyframe trigger type as another approach. Hope that helps
  21. Would be easier with scene file since we don't know how you have things set up, however, Posemorph simply transitions from state A to B. So, if you want to save some poses it is better idea to create morphs per controller. With that being said, you should consider not having morphs for controllers which simply takes away your freedom in positioning...
  22. You have one option here if you decide to keep this kind of rig and that is to create two copies of the rig, one with dynamics where all collision will be registered and one where you control it all with joints. Then you need a third receiver rig where you can mix the two as you see fit. For mixing you can use Posemorph or Xpresso
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