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Everything posted by Hrvoje

  1. @jed Use formula spline to your advantage where you can enter formulas in parametric form. It is designed for that
  2. More 162_Point_Velocity(XP).c4d 163_Spline_outline(MG).c4d 164_Color_counter(MG+XP).c4d
  3. Good build! Consider getting even better PSU, it might be needed given the components and other possible energy eaters such as case fans etc
  4. My head is spinning from the honeycomb gif
  5. We are always working to improve - more to come
  6. Send me the scene file via pm if you want, will be treated confidentially, however, it is better idea to strip down scene to bare essentials which show the issue. This way everyone can benefit from resolving it
  7. Welcome Grizzy and have fun There is a lot ground for you to cover but seems you are progressing nicely...
  8. This popped to mind first, there should be plenty of ways to do it time.c4d
  9. That is a nice machine. I would say that Redshift is smarter option since it is owned by Maxon
  10. First ones in 2020! 159_L_system_growth(MG).c4d 160_Cloner_cache(MG+XP).c4d 161_Hiearchy_to_Link_list(XP).c4d
  11. Don't have dual screen but I believe @Igor has and can try. Can you please upload the layout file?
  12. Yep, multishader way is problematic since it passes colors as effector color, not fields color. Here is an alternative approach. Since you have just a couple of colors you can make a shader field for each, mask them as you wish ( I used cell noise with various clipping and seed values) and then highlight with spherical field. It works but it is a bit convoluted, there has to be a simpler way, will think about it, but it is a solution in meantime... Colors.c4d
  13. So, essentially you need a constellation of clones, colored randomly from set of predefined colors where spherical field would make the color more luminous?
  14. All the best to Cafe members New year resolution - get back to normal weight
  15. Welcome to the Cafe!
  16. I have no experience with ipad pro, but I use Wacom tablets for 10+ years and find them a life saver in everyday work. Dont even have a mouse anymore
  17. Even though you have single mesh, there are separate polygon islands. In this particular case you would be better off using much more simpler geometry and break only that and rest can be constrained...
  18. Your mesh is made of couple of polygon islands and fracturing will consider them as separate. Make the mesh a single island. It would be good idea to use low polygon approach and add details by displacement...
  19. Please attach a scene file, at least as stripped down version where the issue is present...
  20. Please attach a scene file of what you have so far, will be easier to help...
  21. Unfortunately we had to remove our channel due to youtube policies, however we are working on alternative
  22. Poor butterfly You could have randomized the lattice sizes a bit to get more realistic appearance, but it looks solid!
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