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Everything posted by HSrdelic

  1. Hi Please attach the script itself, hard to say what is wrong...
  2. Nice work for good cause :)
  3. HSrdelic

    Hrvoje's Free file pit

    Hi folks :) In this topic I decided to share many of my files for you to examine. All of these were small setups, rigs, contraptions, prototypes and fun projects that I made over the years for clients or for myself. There is a lot of them but I will post them in small groups over time in order to avoid overload :P Feel free to use techniques and whatever you learn from them to your advantage. Each file will be enumerated and with hint of what is used in the scene in parenthesis. Files will vary from simple to quite advanced setups, in no particular order Have fun! 01_Airplane_route(MG+constrains).c4d 02_Atom_array_attractor(MG+XP).c4d 03_Ballon_procedural_anim(CA+Cmotion).c4d 04_Barb_wire(MG).c4d 05_Beast_in_box(CA+Cmotion).c4d 06_Box_fill(Dyn).c4d 07_Burning_match(MG+XP).c4d 08_Butterfly(CA+Cmotion).c4d 09_Cell_tissue_penetration(MG).c4d 10_Build_up(MG).c4d
  4. HSrdelic

    Hrvoje's Free file pit

    Another batch :) 11_Pressing_buttons(MG).c4d 12_Chain(MG+CA+XP).c4d 13_Change_logo_by_frame(MG+XP).c4d 14_Circular_lights(MG).c4d 15_Crazy_letters(MG).c4d 16_Crazy_spline(MG+Cmotion).c4d 17_Radar_sweep(MG+XP).c4d
  5. Use cloner and effector with time offset.
  6. I believe there is a language barrier issue and member is simply trying to showcase his work :)
  7. That is not available at the moment. You could copy that take into new document and then copy all other takes as child takes into new document - that would work...
  8. HSrdelic

    Live spline offset control

    Yes, there is a way, but it is limited to smaller radius, especially on complex splines, same as the outline command is. However, for reasonable distances it works quite well, check the file :) spline_offest.c4d
  9. HSrdelic

    Selling Cinema 4D R20 Prime $599

    Hi and to the Cafe I was just wondering why don't you contact MAXON or your reseller and simply upgrade to version you want?
  10. HSrdelic

    Help! Character going through clothing

    You can also try mesh or collision deformer...
  11. HSrdelic

    Kijkem Showreel

    Cool reel - I like the construction slides with cartoon characters :)
  12. HSrdelic

    C4DCafe - R20 MoGraph Fields

    Hi folks :) We are proudly announcing our first R20 training - MoGraph fields. Dive into new fantastic field system from scratch and gain massive advantage in your production capability and workflows. We start from basics, explaining field parameters and usage, cover multi instances and build upwards to subfields, openVDB and advanced projects where fields are utilized in all areas of CINEMA 4D. We explore fields in MoGraph, deformers, tags, CA environment, Xpresso, particle and OpenVDB context. Every aspect of CINEMA 4D gains from fields and as such they will be vital part of the production. Lessons are faster paced, packed with tips and tricks along with advanced and unusual application of fields. Lesson outline: 01_What_how_why 02_Basics 03_Remapping 04_Field_types 05_Slope 06_MIN 07_MoGraph_context 08_Deformer_context 09_Tag_context 10_Xpresso_context 11_Particle_forces_context 12_OpenVDB_context 13_Subfields 14_Folders 15_Effector_weighting 16_Random_to_Word 17_Radar 18_Fish_school 19_Boat_wake 20_Box_rig 21_Icecream 22_Flamingo 23_Lava_Lamp Duration: 3 hours Training is download only and can be purchased directly via Cafe store here: https://www.c4dcafe.com/ipb/store/product/17-r20-mograph-fields/ Here is one complete lesson for preview purpose (Right click and download to disk if you don't want to view in browser) 22_Flamingo_lesson Hope you enjoy this one, a lot of work went into it :)
  13. HSrdelic

    C4DCafe - R20 MoGraph Fields

    You are welcome, I try to find simplest ways to encourage people to try out things which are kind of scary or seemingly too complex :)
  14. If I understood you correctly, you are interested in character builder? Best approach here would be to create one of the rigs editable and examine how it is created and what component tag does....
  15. That is really good work, maybe members simply didn't see the link to vimeo. I like the "mesh" head a lot :)
  16. HSrdelic

    R20 Open EXR multilayer file

    Can you be more specific? :) Which option you are referring too? Something in openEXR export?
  17. Please attach a scene file, will be easier to assist...
  18. Here is a stripped down version with plug "attached" using MoGraph :) inflate_0001.c4d
  19. Seemingly simple, but it isn't :) The trouble here is that you are using a generator (MoText) and constraining to it is problematic since it is not recognized as point object in Xpresso. Probably your best bet would be to collapse Motext to mesh, then constrain the plug to single point on the mesh and that will work but you will have to orient the plug along point normal. Secondly, your "cable" will require similar setup since it will not be attached to the plug, so constraining spline point to plug would be needed...
  20. You can used vertex colors on cloner - best approach is via field. I attached a simplified scene of yours :) as far as point cloud rendering is considered, yes you can render them with hair material, however vertex colors won't work with hair material which is a known limitation Motion track Cloud_0001.c4d
  21. Hi and to the Cafe Please attach a scene file, it will be easier to help. So, are you looking to color the clones from vertex colors sitting on point cloud, or you want to render the point cloud itself?
  22. Thanks for sharing, nice example!
  23. You should be able to apply materials to selections, can you upload a scene file?
  24. HSrdelic

    Topology concerns

    Given that cad files are often a mess I am afraid you are in for some manual work...
  25. There is no wiggle expression per se, however there is full expression system available, but it would be easier to know exactly what you are after since there are often many solutions and context is important. For light bulb example you could go multiple ways. Here is one :) Light.c4d